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I for one don't want give and take deals. The AI wont be able to correctly estimated the worth of such a complex trade. And why should a victor give territory to the loser? Do we have any historical precedence for that?
I for one don't want give and take deals. The AI wont be able to correctly estimated the worth of such a complex trade. And why should a victor give territory to the loser? Do we have any historical precedence for that?
Great additions. I never really liked the old peace interface (it was especially annoying when fighting against colonial powers).
And I love the reset-button as it makes fiddling around with demands to find the best ones much more comfortable.
I for one don't want give and take deals. The AI wont be able to correctly estimated the worth of such a complex trade. And why should a victor give territory to the loser? Do we have any historical precedence for that?
Absolutley tons of precendent. From the US paying Mexico after the 1848 war, to all the horsetrading over the Carribean and India that France and Britain went through in the eighteenth century. just have a look at the peace treaty to one of the wars of succession there was a good smattering of give and take by each side. Hell even the peace treaty that ended the Anarchy (1154) basically consisted of dynastic give and take!
One question though: why keep the list where to choose from which provinces you want or are about to give up? Why not to simply click on the map what you want for yourself?
Well, the list is clean and it shows exactly what you can demand. For adding/removing provinces, clicking on the map i already implemented. ie you can both eat and have the cake, no lies.
May I also suggest that we add a magnifying lens icon (or something) in the diplomacy window so that we could centre the map when we want to know where exactly that province is, along with its surrounding?
When releasing states, you can determine what provinces are released.
Allow for transfer of provinces to the loser as well, for an exchange peace deal. This would be warscore inefficient and limited to non-cores on your home continent though.
This change is fantastic. I can't count how many times I have closed the peace deal screen when figuring out exactly what I want to take, especially when I want 3 overseas provinces that border mine, but the small map only shows Europe. I'm also not nearly as hardcore a many here, so I can never remember where most provinces are.
1. This is pretty sweet, and will make suing for peace that much more streamlined and hassle free.
2. I'm going to be greedy and request something more anyway. Any chance of making it so that if a war leader demands concessions on behalf of an ally, the ally takes the infamy hit? At the moment, there's absolutely no reason to give your allies anything after a war, and this has always irked me. (To prevent abuse, the ally should have the choice of refusing what's offered to them.)
I really like these improvements but still have a question:
In real life truce is before the peace treaty and not after. So, just like in HoI3 there is this surrender thing. It could be converted into EU3 but it won't be a nation's surrender but its willingness to sign a truce and then the peace treaties begin. But it's just causistry.
i was hoping this DD would be about more stuff we can do while at peace instead of just preparing for the next war, but it was just a minor interface change XP