Having thought it through (at least as far as my understanding of programming goes) this is what I think could be done to fix some of the current issues and provide a more balanced and fun game, whilst hopefully not slowing down the game late on. Some of them are based on what I think could be realistic others I accept are not but it must be remembered that this is a game not an absolute history simulator and if simulating real life cannot be perfectly acheived then at least a fun game playable right through can be.
Could someone with more understanding of the game mechanics please read this and let me know if you think this is acheivable by modifying files or if you think it would throw up other problems.
1) Stop assimilation completely except for people immigrating into a country.
I am not sure that the idea of assimilation is that realistic. For example - Indians who choose to live in India are not going to turn British in a few years so stop assimilation in colonies completely; people who choose to immigrate to a country may wish to assume the cultural ways of that country. Disabling it would certainly balance the game more and would it not speed the game up if there are not constant checks for assimilation?
2) Prevent the gain of core provinces that are not connected to your homeland or at least in the same continent as you.
Possibly not realistic but I am not so sure. Playing as Germany I should not have been able to turn most of Africa and Arabia into German core territory, I rather think the locals might have objected.
3) Prevent industry being constructed in non-core provinces.
I didn't pay enough attention to this during my games so this may already be the case. If it is then point two would prevent it and if it isn't then it should be. My mighty German empire should not have been powered by an industrial powerhouse in Africa. Just wouldn't happen.
4) Prevent non accepted cultures from being turned into certain unit types when building armies or allow less to be built from the same pop numbers.
I know this is not especially realistic but I don't think that many European Great Powers would provide to much in the way of the military technology to colonial troops for fear that they would use it to rebel as evidenced with Lawrance of Arabia fighting the turks. even in the midst of WW1 the British were very reluctant to give too much weaponary to the Arabs for fear they would "lose control" over the region after the war. This would also help reduce the ability to produce massive armies using your colonies helping restrict the UK monster.
5) Reduce the indusrty score in the game by a factor of twenty (i.e. to 5% of current value, so a score of 1000 becomes 50).
It is wrong that GPs can stay that way on the back of industry alone. This does not properly represent what being a great power was about (influence in the world).
6) Link military score to actual units & technology not soldier pops.
The way the world views my military should not be about the potential to create soldiers it should be about the size and quality of my armed forces. The only potential troops that should figure are the mobilisation troops as these need to be included in the calculation. There should also be a link to technology. Uncivs like China should not be able to have a much higher military scores than GPs just because of troops numbers. Better resourced, trained troops should count for more (same goes for navy). This should be done so that Military score becomes far more significant than industry, but perhaps not quite as significant as Prestige.
7) Increase loss of prestige for defeat in wars (but not increase gain for victory).
There needs to be a far more significant loss of prestige for being beaten in war than at present where it is meaningless (almost). If possible this loss of prestige should also be linked to the quality of the oposition faced. There would be far more questions raised about the ability of Germany to be a GP if it was beated by Denmark than by Russia. This should also be true that a lower ranked nation should gain more prestige by handing it to a higher ranked nation or GP than if it beats an Unciv for example. I accept that this would raise difficulties when you have alliance in operation so may not be practical.
8) Prevent alliance leaders from White Peacing over others or punish them for doing so.
This would make for interesting situations and a far higher likelihood of interesting longer wars. Preferrably an alliance leader should not be able to ahite peace out over another persons war aim. Preferrably when peace is settled the peace should include all war aims of all combatants, but at the minimum force the alliance leader to carry a huge prestige penalty for negotiating a white peace and ensure that the rest of the alliance loses a much lower prestige amount (perhaps with the balance collected by the leader).
9) Generally rebalance the prestige gains.
You should not gain as much prestige from someone writing a book or composing something as you should from winning a war. If prestige is about the influence you have on the world there should be lesss significant gains from some culture techs and events than there are at present.
If anyone makes it this far through my thoughts I would appreciate comments on how successful people think these changes might be and if they would be implementable.
Could someone with more understanding of the game mechanics please read this and let me know if you think this is acheivable by modifying files or if you think it would throw up other problems.
1) Stop assimilation completely except for people immigrating into a country.
I am not sure that the idea of assimilation is that realistic. For example - Indians who choose to live in India are not going to turn British in a few years so stop assimilation in colonies completely; people who choose to immigrate to a country may wish to assume the cultural ways of that country. Disabling it would certainly balance the game more and would it not speed the game up if there are not constant checks for assimilation?
2) Prevent the gain of core provinces that are not connected to your homeland or at least in the same continent as you.
Possibly not realistic but I am not so sure. Playing as Germany I should not have been able to turn most of Africa and Arabia into German core territory, I rather think the locals might have objected.
3) Prevent industry being constructed in non-core provinces.
I didn't pay enough attention to this during my games so this may already be the case. If it is then point two would prevent it and if it isn't then it should be. My mighty German empire should not have been powered by an industrial powerhouse in Africa. Just wouldn't happen.
4) Prevent non accepted cultures from being turned into certain unit types when building armies or allow less to be built from the same pop numbers.
I know this is not especially realistic but I don't think that many European Great Powers would provide to much in the way of the military technology to colonial troops for fear that they would use it to rebel as evidenced with Lawrance of Arabia fighting the turks. even in the midst of WW1 the British were very reluctant to give too much weaponary to the Arabs for fear they would "lose control" over the region after the war. This would also help reduce the ability to produce massive armies using your colonies helping restrict the UK monster.
5) Reduce the indusrty score in the game by a factor of twenty (i.e. to 5% of current value, so a score of 1000 becomes 50).
It is wrong that GPs can stay that way on the back of industry alone. This does not properly represent what being a great power was about (influence in the world).
6) Link military score to actual units & technology not soldier pops.
The way the world views my military should not be about the potential to create soldiers it should be about the size and quality of my armed forces. The only potential troops that should figure are the mobilisation troops as these need to be included in the calculation. There should also be a link to technology. Uncivs like China should not be able to have a much higher military scores than GPs just because of troops numbers. Better resourced, trained troops should count for more (same goes for navy). This should be done so that Military score becomes far more significant than industry, but perhaps not quite as significant as Prestige.
7) Increase loss of prestige for defeat in wars (but not increase gain for victory).
There needs to be a far more significant loss of prestige for being beaten in war than at present where it is meaningless (almost). If possible this loss of prestige should also be linked to the quality of the oposition faced. There would be far more questions raised about the ability of Germany to be a GP if it was beated by Denmark than by Russia. This should also be true that a lower ranked nation should gain more prestige by handing it to a higher ranked nation or GP than if it beats an Unciv for example. I accept that this would raise difficulties when you have alliance in operation so may not be practical.
8) Prevent alliance leaders from White Peacing over others or punish them for doing so.
This would make for interesting situations and a far higher likelihood of interesting longer wars. Preferrably an alliance leader should not be able to ahite peace out over another persons war aim. Preferrably when peace is settled the peace should include all war aims of all combatants, but at the minimum force the alliance leader to carry a huge prestige penalty for negotiating a white peace and ensure that the rest of the alliance loses a much lower prestige amount (perhaps with the balance collected by the leader).
9) Generally rebalance the prestige gains.
You should not gain as much prestige from someone writing a book or composing something as you should from winning a war. If prestige is about the influence you have on the world there should be lesss significant gains from some culture techs and events than there are at present.
If anyone makes it this far through my thoughts I would appreciate comments on how successful people think these changes might be and if they would be implementable.