Alexspeed's V2 AAR contest, the 1.2 patch, and some extra time to myself have conspired to bring you a new AAR - with the Ottoman Empire!
Like most of my AAR's, this will be gameplay focused. However, since I'm certainly not the expert at Victoria 2 that I am with EU3, feel free to set me straight if I explain something wrong.
January 1, 1836 opens a new age for the Ottoman Empire. A quick look at the Empire shows that there are two possible paths: a slide into irrelevance, or a tough, hard climb into possible relevance.
The map looks promising: look at all that land! Why, we have more contiguous land than everyone but Russia! Unfortunately, that land is half filled to with illiterate peasants, and half empty.
One good thing, however, is the fact that Egypt holds a swath of land that has our core (as shown by the Diplomatic mapmode). This is actually better than us owning the land - we'll get 10 prestige per state (there are 7 states there) when we take it back. We have 40 prestige, UK has 103. If we move fast enough, we could be (very temporarily) #1 in prestige.
A look at the budget graph looks promising too: we're making a daily surplus! If we drill down to the budget screen...we actually have a deficit. And to make things even better: both numbers are completely fictitious. It'll take a month to get a handle on our actual finances.
I'd show you the production screenshot, but seeing as we don't actually have any factories, that would be rather pointless. Suffice to say, our illiterate peasants do not work in factories. Our illiterate artisans, however, do produce a small amount of small arms, artillery, and ammunition. Those shall be exported to our enemies, while we shall buy our arms from people who aren't trying to make cannons out of sticks.
Finally, a look at technologies: we have 14 total technologies, all of which are in the first tier. (Britain starts with 30 something, IIRC).
Our glaring omissions:
Military Staff System (we can't recruit cavalry, who are very useful for sieges)
Early Classical Theory and Critique (allows Lumber/Furniture/Paper/Lux. Furniture factories)
Freedom of Trade (huge modifiers to farming and mining efficiency)
Mechanized Mining (allows Steel/Explosives/Small Arms/Artillery/Ammunition factories)
Experimental Railroads (so we can't build any railroads at all yet).
All of the Social Thought tier in culture (no education efficiency bonuses, so our literacy rate will crawl upwards).
But other than that, we're in great shape!
*whisper from advisor*
Oh. Yeah. We're at war with Tripoli, with an infamy-free chance to annex them. However, in traditional AI style, most of our army starts nowhere near the war. (I mean really, if you're going to annex someone, why would you bring your army?)