There should be a FAQ for the game, quintelosky. For all the most repetitive questions, such as: I dont understand the tech tree, help." or "Why is there a huge research malus?"
There should be a FAQ for the game, quintelosky. For all the most repetitive questions, such as: I dont understand the tech tree, help." or "Why is there a huge research malus?"
You nip that in the butt, though.
You need MASSIVE industrial research to get anywhere near research techs that could balance you out.
With Industrial techs that give you -7% and normal techs that give you hardly 1,0% and often less and only 4 or so techs before the first large industrial humps you are hardly able to stay anywhere north of 75%.
I think that could use some more balancing.
I dont think he actually speak any English at all and get by with translation programs, which leads to some very odd language. I certainly looked that way in the version of Mod34 I tried about 2 years ago anyway.I don't get what you mean by "prove."
Take a good look at this man, this is how you do it!I can assure you that is possible to do all that historically was done even achieving a 142% research speed.
With this tech tree a minor country can get a short hi-tech army to kick some asses if they focus their research on a certain kind of units and keeping research speed as high as possible. And with this map... man, it's a wet dream for blizkrieg lovers.
It had been said once that he self thought english so yea.....I dont think he actually speak any English at all and get by with translation programs, which leads to some very odd language. I certainly looked that way in the version of Mod34 I tried about 2 years ago anyway.
I think the point is not to return to the old system, but give the player a guideline what to research next. That could be performed with the actual year of research in the description.In your industrial techs you can view that have a negative research modifier, and the other techs, have a positive modifier.
If you research a lot of industrial techs, in the future you can't research. Is necessary a balance in the investigations
Play some games
I think the point is not to return to the old system, but give the player a guideline what to research next. That could be performed with the actual year of research in the description.
Btw. this could detected some techs that are close to impossible to research in the historical year. E.g. the Bismarck class cattleship: To have a Bismarck class battleship by 1940 ready (begin to build in 1937) you have to neglect much of the research germany did in other fields. But maybe the techtree balance is stuff for another topic.
I know, but that is not the point. In fact I'm using this kind of ship. But I try to research and build as close as possible to real compositions. And in real WW2 the Bismark was ready in 1940.Hello;
You can easily arrive in 1940 with the " pocket battlaship" in your order of battle. And for Germany is a very good ship, less than ona year to build it, and good abilities with 3 naval brigades allowed. Try it!
yes, congrats to the makers!!!!! I've only played 33 and til Sept 34, but it's really cool. I would like to know where i can find what requirements there are for the "blacked out". Some of them i can figure out but then i don't know what the different color lines mean too. I never played mod34
thanks for a great version 1.0