Thank you, joeenochs, for taking the time to explain. I did google for orthogonal but I couldn't understand it in the context.
Well... As I played lots of AOD as well as been part of DH development for almost a year, I can agree with you that there are changes that differ from eachother, but far less than you might imagine (of course mouse wheel support is in DH).
But first I'd like to know that we're on the same page (not being sarcastic or anything) but you're aware of the differences between DH and DH full (the "mod" that has the new map, etc)?
When it comes to compare regular DH to AOD, I find them pretty similiar. While DH increased performance drastically, AOD introduced more sliders, etc. DH full on the other hand is different story since it makes use of a new map, new scenarios, etc, but since it's optional, I stick to comparing AOD vs DH.
The above sentence may give you the impressision that I agree with you (which I do, to an extent, there some things I'd love to seen in DH from AOD) but yet I've to disagree because I don't belive that making a "super dev team" to make the "ultimate" hoi2 is the best solution. While I belive AOD philosopy was to bring more deepnes to the game (by national ideas, advanced sliders, etc) by three very fine folks (wyk1ng, balesir & lennartos), Martin, ewphoenix, Gormadoc & Fernando Torres & the others thought more of making the game more moddable (& take advantage of it with the release of DH full that's been in dev for a very long period of time).
Two rather different approaches, yet two different approaches I love to play and honestly, I'm more than happy to support the guys with 10, 15 or 20$ because I know how much work it is (I just sat 2 hours trying to create a good tech tree background for 0$ hehe) and I know how much I enjoy playing with it.
With that said, of course I think that now when more than one fan made game are out (AOD, IC, DH & more...), I truly belive that the spirit of the original fans & modders makes the developes look "what's good with that? would it fit our philosopy? could it be further developed?" will make each patch even better because I honestly belive, that neiter MartinBG, Lennartos or quintelosky are in it for the money. They are in it because the are very fond of HOI2 (and been for a long time considering how long they've been here) and each of them & their team have their own vision how to make the game more enjoyable, historical, plausiable, moddable & whatever their aim may be.
Well... As I played lots of AOD as well as been part of DH development for almost a year, I can agree with you that there are changes that differ from eachother, but far less than you might imagine (of course mouse wheel support is in DH).
But first I'd like to know that we're on the same page (not being sarcastic or anything) but you're aware of the differences between DH and DH full (the "mod" that has the new map, etc)?
When it comes to compare regular DH to AOD, I find them pretty similiar. While DH increased performance drastically, AOD introduced more sliders, etc. DH full on the other hand is different story since it makes use of a new map, new scenarios, etc, but since it's optional, I stick to comparing AOD vs DH.
The above sentence may give you the impressision that I agree with you (which I do, to an extent, there some things I'd love to seen in DH from AOD) but yet I've to disagree because I don't belive that making a "super dev team" to make the "ultimate" hoi2 is the best solution. While I belive AOD philosopy was to bring more deepnes to the game (by national ideas, advanced sliders, etc) by three very fine folks (wyk1ng, balesir & lennartos), Martin, ewphoenix, Gormadoc & Fernando Torres & the others thought more of making the game more moddable (& take advantage of it with the release of DH full that's been in dev for a very long period of time).
Two rather different approaches, yet two different approaches I love to play and honestly, I'm more than happy to support the guys with 10, 15 or 20$ because I know how much work it is (I just sat 2 hours trying to create a good tech tree background for 0$ hehe) and I know how much I enjoy playing with it.
With that said, of course I think that now when more than one fan made game are out (AOD, IC, DH & more...), I truly belive that the spirit of the original fans & modders makes the developes look "what's good with that? would it fit our philosopy? could it be further developed?" will make each patch even better because I honestly belive, that neiter MartinBG, Lennartos or quintelosky are in it for the money. They are in it because the are very fond of HOI2 (and been for a long time considering how long they've been here) and each of them & their team have their own vision how to make the game more enjoyable, historical, plausiable, moddable & whatever their aim may be.