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Thread: Vassal benefits to their overlord

  1. #1
    Field Marshal jdrou's Avatar
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    Vassal benefits to their overlord

    Something I have wanted since EU3 was released (which EU2 had) was for vassals to contribute militarily to their overlord even if they were not actively allied (or just not involved in the current war) similar to what the HRE Emperor gets from member states. In later patches of EU2 the overlord could get manpower for each vassal they had. Not sure if any mods currently do anything like this but I recently realized that with the 'overlord' scope introduced Napoleon's Ambition and the 'variable' effects and trigger added in In Nomine this was actually possible. Here's what I've done so far; it seems to be working correctly in my limited testing.
    Two events to activate and deactivate the bonus:
    Code:
    country_event = {
    	id = 102130
    	
    	title = "EVTNAME102130"
    	desc = "EVTDESC102130"
    	
    	trigger = {
    		overlord = { war = yes }
    		war = no
    		NOT = { has_country_flag = supporting_overlord }
    	}
    	
    	mean_time_to_happen = {
    		days = 10
    	}
    	
    	option = {
    		name = "OK"
    		set_country_flag = supporting_overlord
    		overlord = {
    			change_variable = {
    				which = vassal_supporters
    				value = 1
    			}
    		}
    	}
    }
    country_event = {
    	id = 102131
    	
    	title = "EVTNAME102131"
    	desc = "EVTDESC102131"
    	
    	trigger = {
    		war = no
    		check_variable = {
    			which = "vassal_supporters"
    			value = 1
    		}
    	}
    	
    	mean_time_to_happen = {
    		days = 10
    	}
    	
    	option = {
    		name = "OK"
    		set_variable = {
    			which = vassal_supporters
    			value = 0
    		}
    		any_country = {
    			limit = {
    				OR = {
    					vassal_of = THIS
    					junior_union_with = THIS
    				}
    				has_country_flag = supporting_overlord
    			}
    			clr_country_flag = supporting_overlord
    		}
    	}
    }
    Localisation:
    Code:
    EVTNAME102130;Vassal Support for Our Overlord;;;;;;;;;;;;;
    EVTDESC102130;Our overlord has requested our support in their current war.;;;;;;;;;;;;;
    EVTNAME102131;Vassal Support Ends;;;;;;;;;;;;;
    EVTDESC102131;With the war over our vassals have ended their military support.;;;;;;;;;;;;;
    Triggered_modifiers.txt:
    Code:
    vassal_support1 = {
    	trigger = {
    		check_variable = {
    			which = "vassal_supporters"
    			value = 1
    		}
    	}
    	land_forcelimit = 1  # applied before % modifiers
    	global_manpower = 1
    }
    vassal_support2 = {
    	trigger = {
    		check_variable = {
    			which = "vassal_supporters"
    			value = 2
    		}
    	}
    	land_forcelimit = 1  # applied before % modifiers
    	global_manpower = 1
    }
    and more modifiers for each number of vassals contributing. I plan to change these so that only only one modifier will be active at a time to reduce clutter. (I don't usually bother doing localisation for modifiers if the name is self-descriptive.)

    This setup gives the bonuses only if the overlord is at war and only when the vassal is not so it doesn't support a larger permanent army like the HRE gets and doesn't give you an extra bonus when you already have the indirect use of the vassal's whole army.

    Several interesting variations can be done on this:
    It could be a decision for the overlord instead of automatic.
    It could cause a relations drop with the vassals being forced to contribute.
    The contribution could be made optional by the vassal with some consequences if they refuse.
    It could give the overlord actual units instead of just a manpower bonus.

    EDIT: packaged as a mini-mod
    EDIT2: new version compatible with DW 5.1
    EDIT3: new version compatible with 5.2
    Attached Files
    Last edited by jdrou; 04-07-2012 at 03:14. Reason: new version for Divine Wind 5.2
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  2. #2
    French Maid [B@W] Abominus's Avatar
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    Quote Originally Posted by jdrou View Post
    Something I have wanted since EU3 was released (which EU2 had) was for vassals to contribute militarily to their overlord even if they were not actively allied (or just not involved in the current war) similar to what the HRE Emperor gets from member states. In later patches of EU2 the overlord could get manpower for each vassal they had. Not sure if any mods currently do anything like this but I recently realized that with the 'overlord' scope introduced Napoleon's Ambition and the 'variable' effects and trigger added in In Nomine this was actually possible. Here's what I've done so far; it seems to be working correctly in my limited testing.
    Two events to activate and deactivate the bonus:
    Code:
    country_event = {
    	id = 102130
    	
    	title = "EVTNAME102130"
    	desc = "EVTDESC102130"
    	
    	trigger = {
    		overlord = { war = yes }
    		war = no
    		NOT = { has_country_flag = supporting_overlord }
    	}
    	
    	mean_time_to_happen = {
    		days = 10
    	}
    	
    	option = {
    		name = "OK"
    		set_country_flag = supporting_overlord
    		overlord = {
    			change_variable = {
    				which = vassal_supporters
    				value = 1
    			}
    		}
    	}
    }
    country_event = {
    	id = 102131
    	
    	title = "EVTNAME102131"
    	desc = "EVTDESC102131"
    	
    	trigger = {
    		war = no
    		check_variable = {
    			which = "vassal_supporters"
    			value = 1
    		}
    	}
    	
    	mean_time_to_happen = {
    		days = 10
    	}
    	
    	option = {
    		name = "OK"
    		set_variable = {
    			which = vassal_supporters
    			value = 0
    		}
    		any_country = {
    			limit = {
    				vassal_of = THIS
    				has_country_flag = supporting_overlord
    			}
    			clr_country_flag = supporting_overlord
    		}
    	}
    }
    Localisation:
    Code:
    EVTNAME102130;Vassal Support for Our Overlord;;;;;;;;;;;;;
    EVTDESC102130;Our overlord has requested our support in their current war.;;;;;;;;;;;;;
    EVTNAME102131;Vassal Support Ends;;;;;;;;;;;;;
    EVTDESC102131;With the war over our vassals have ended their military support.;;;;;;;;;;;;;
    Triggered_modifiers.txt:
    Code:
    vassal_support1 = {
    	trigger = {
    		check_variable = {
    			which = "vassal_supporters"
    			value = 1
    		}
    	}
    	land_forcelimit = 1  # applied before % modifiers
    	global_manpower = 1
    }
    vassal_support2 = {
    	trigger = {
    		check_variable = {
    			which = "vassal_supporters"
    			value = 2
    		}
    	}
    	land_forcelimit = 1  # applied before % modifiers
    	global_manpower = 1
    }
    and more modifiers for each number of vassals contributing. I plan to change these so that only only one modifier will be active at a time to reduce clutter. (I don't usually bother doing localisation for modifiers if the name is self-descriptive.)

    This setup gives the bonuses only if the overlord is at war and only when the vassal is not so it doesn't support a larger permanent army like the HRE gets and doesn't give you an extra bonus when you already have the indirect use of the vassal's whole army.

    Several interesting variations can be done on this:
    It could be a decision for the overlord instead of automatic.
    It could cause a relations drop with the vassals being forced to contribute.
    The contribution could be made optional by the vassal with some consequences if they refuse.
    It could give the overlord actual units instead of just a manpower bonus.
    Hey, this seems great. It would be an honour, if I may use it in my mod .

  3. #3
    Field Marshal jdrou's Avatar
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    Absolutely. Any mods are free to use this.
    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken

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  4. #4
    Actually, vanilla could use some more events between vassals and their suzerain. Right now the relationships seem to stagnate. I might incorporate some flavor events like this into my personal mod too.
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  5. #5
    Field Marshal jdrou's Avatar
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    Updated versions of triggered modifiers:
    Code:
    vassal_support1 = {
    	trigger = {
    		check_variable = { which = "vassal_supporters" value = 1 }
    		NOT = { check_variable = { which = "vassal_supporters" value = 2 } }
    		}
    	}
    	land_forcelimit = 1  # applied before % modifiers
    	global_manpower = 1
    }
    vassal_support2 = {
    	trigger = {
    		check_variable = { which = "vassal_supporters" value = 2 }
    		NOT = { check_variable = { which = "vassal_supporters" value = 3 } }
    	}
    	land_forcelimit = 2  # applied before % modifiers
    	global_manpower = 2
    }
    #. . .
    vassal_support10 = {
    	trigger = {
    		check_variable = { which = "vassal_supporters" value = 10 }
    	}
    	land_forcelimit = 10  # applied before % modifiers
    	global_manpower = 10
    }
    I have left the effect capped at 10 vassals so far.
    Note that this will also inadvertantly include junior partners of personal unions the first time around and then never again since the flag doesn't get cleared for them; I'll probably leave the effect in and just fix the flag-clearing.
    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken

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  6. #6
    Rocker moth Wave's Avatar
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    Great job! Never thought about this before.. Thanks! this gives me some good ideas
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  7. #7
    Field Marshal jdrou's Avatar
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    Updated code in first post to clear flag in personal union junior partners.
    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken

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  8. #8
    Dagneau, the Ultimate Diplomat gigau's Avatar
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    Well, well... this is just in the scope of my 20 000 blue coins contest

    It's a really nice feature, i could include in MEIOU if you accept.
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  9. #9
    Field Marshal jdrou's Avatar
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    Quote Originally Posted by gigau View Post
    It's a really nice feature, i could include in MEIOU if you accept.
    Certainly; anyone is free to use it. Don't overlook the suggestions I made for variations; given the basic framework most of those are very easy to add.
    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken

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  10. #10
    Field Marshal jdrou's Avatar
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    Quote Originally Posted by gigau View Post
    Well, well... this is just in the scope of my 20 000 blue coins contest
    I had completely forgotten about that. Maybe I'll package the files up with localisation for the triggered modifiers and some of the optonal variations added.
    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken

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  11. #11
    Dagneau, the Ultimate Diplomat gigau's Avatar
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    Quote Originally Posted by jdrou View Post
    I had completely forgotten about that. [...]
    *starts crying*

    Why don't anyone want my blue coins ?




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  12. #12
    Field Marshal jdrou's Avatar
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    Sorry. I only created this now because I suddenly realised it was possible. Kind of embarrassing considering how much time I've spent looking at the triggers/scopes/effects on the wiki.
    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken

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  13. #13
    Dagneau, the Ultimate Diplomat gigau's Avatar
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    Hehehe, happens to me every now and then
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  14. #14
    I want to add this, but i dont where to put what

  15. #15
    Field Marshal jdrou's Avatar
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    Packaged as a mod and attached to first post. Extract to the game's mod folder and select in the launcher.
    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken

    Playing EU3 Divine Wind 5.2 latest beta

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  16. #16
    Man who arranges the blocks tuore's Avatar
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    I was doing something similar for my mod, I'll include this one instead and modify it a bit, if that's okay.
    1914-1964 - the Ultimate Strategy Game


  17. #17
    Field Marshal jdrou's Avatar
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    Quote Originally Posted by tuore View Post
    I was doing something similar for my mod, I'll include this one instead and modify it a bit, if that's okay.
    Sure, go ahead.
    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken

    Playing EU3 Divine Wind 5.2 latest beta

    Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05)
    Download the Unofficial fixpack for EU3 4.1b 4/29 beta or final 11/24 patch (updated 12/25/10)
    Download the text fixpack for EU3 Divine Wind (updated 2/11/11)

  18. #18
    Field Marshal jdrou's Avatar
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    Uploaded new version compatible with Divine Wind (latest beta patches). Differences are no forcelimit effect since DW includes that already and the manpower boost will be triggered by horde wars as well as normal wars.
    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken

    Playing EU3 Divine Wind 5.2 latest beta

    Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05)
    Download the Unofficial fixpack for EU3 4.1b 4/29 beta or final 11/24 patch (updated 12/25/10)
    Download the text fixpack for EU3 Divine Wind (updated 2/11/11)

  19. #19
    Field Marshal jdrou's Avatar
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    Just found another issue with the logic: if a country receiving benefits from a vassal or union partner loses that vassal or union partner he will continue receiving the benefits until the war ends. Not sure yet if there's a way to fix that. Also the former vassal/junior will continue to have the support flag which could cause problems later but that's easy to fix.
    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken

    Playing EU3 Divine Wind 5.2 latest beta

    Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05)
    Download the Unofficial fixpack for EU3 4.1b 4/29 beta or final 11/24 patch (updated 12/25/10)
    Download the text fixpack for EU3 Divine Wind (updated 2/11/11)

  20. #20
    Lt. General mate0815's Avatar
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    Quote Originally Posted by jdrou View Post
    Just found another issue with the logic: if a country receiving benefits from a vassal or union partner loses that vassal or union partner he will continue receiving the benefits until the war ends. Not sure yet if there's a way to fix that.
    whats about with a triggered_modifier which has the "is_subject=yes" trigger inside for make the benefits work. only an idea...
    Deutsch statt Paradotsch?
    -> hier die Lösung für besseres Deutsch für EUIII (inkl. Erweiterungen): Deutsch_0.4, Deutsch_IN_v3.00, Deutsch_HttT_v4.10 oder Deutsch_DW_v5.17
    -> hier die Lösung für besseres Deutsch für EU:ROME und EU:R Vae Victis / ROME:Gold: EUR_deutsch_v1.1 oder EUR_deutsch_v2.34
    -> hier die Lösung für besseres Deutsch für East India Company: EIC - german correction
    -> hier die Lösung für besseres Deutsch für Victoria II: VIC2_DeutschKorrektur v0.16, AHD_DeutschKorrektur v2.05 und HoD_DeutschKorrektur v3.02 update!
    -> hier die Lösung für besseres Deutsch für Sengoku: Sengoku_DeutschKorrektur v0.30

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