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Very well.

Executing jacob's preload.
## Jacob-lungren plays 2 cards

Result:

Code:
[b]LEA/TAC/ENG = 10[/b]
[COLOR="DeepSkyBlue"]Engineering-1 (Repair)[/COLOR]
[COLOR="Lime"]Leadership-1 (Executive Order)
Leadership-1 (Executive Order)
Leadership-2 (Executive Order)
Leadership-2 (Executive Order)
Leadership-3 (Declare Emergency)
Leadership-4 (Declare Emergency)[/COLOR]
[COLOR="darkorchid"]Tactics-1 (Launch Scout)
Tactics-1 (Launch Scout)
Tactics-1 (Launch Scout)[/COLOR]

[COLOR="Red"]Piloting-4 (Run Interference)[/COLOR]
[COLOR="Sienna"]Treachery-3 (Sabotage)[/COLOR]

17 - 7 = 10 PASS!

## 1 civilian ship prepared!

The fleet is cutting it rather close of late.

## Basestars fire some practice shots at human target dummies
## The fleet does not gain jump prep!
 
Turn 27

Player Status

Bolded player has the turn.

Rorschach -- The Cylon Kara "Starbuck" Thrace [3]
Jacob-Lundgren -- President Tom Zarek [7, 1Q]
Jopi -- Admiral Helena Cain [1+5, 1N]
Eternaly_Lost -- Gaius Baltar [5]
Slinky -- The Cylon Sharon "Boomer" Valerii [1]
Kriszo -- Saul Tigh [5]

Destiny Deck [6]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       7/7

[b]Food[/b]       06/08      [b]Vipers[/b]         0 Active, 7 in Reserve, 0 Damaged
[b]Fuel[/b]       02/08      [b]Raptors[/b]        3 in Reserve
[b]Morale[/b]     07/10      [b]Jump Prep[/b]      3/5 (No FTL drive)
[b]Population[/b] 05/12      [b]Cylon Boarding[/b] None

Locked    Civs 6
Prepared  Civs 1
Destroyed Civs 5

Ships and Resources Remaining
-- 1 Pop            x4
-- 2 Pop            x2
-- Empty            x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token

Ships and Resources Destroyed
-- 1 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- 1 Pop & 1 Morale x1

Damage Control
Galactica: No damage reported.
Pegasus: No damage reported.
Colonial One: No damage reported.  (Docked)

Code:
[size=2][b][u]Location Status[/u][/b][/size]

[b]Medical Center[/b] 
You may only draw 1 card during the receive skills step.

[b]Detention[/b] 
([COLOR="DarkOrchid"]Tactics[/COLOR]/[COLOR="Yellow"]Politics [/COLOR]9) - 
You may not move or add more than 2 cards to skill checks.
[i]Action[/i]: Pass this skill check to move to any other location.

[b]Resistance HQ[/b] 
[COLOR="Lime"]* Jopi (Admiral Helena Cain) 
* Eternaly_Lost (Gaius Baltar)
* Kriszo (Saul Tigh)[/COLOR]
([COLOR="DarkOrchid"]Tactics[/COLOR]/[COLOR="SeaGreen"]Leadership[/COLOR]/[COLOR="Sienna"]Treachery [/COLOR]7) 
- [i]Human action[/i]: choose a character on NC (human or cylon), then pass this check to execute them.

Code:
[b]Occupation Authority[/b]
[COLOR="Red"][i]* Rorschach (Cylon Starbuck)
* Slinky (Cylon Sharon)[/i][/COLOR]
- [i]President action[/i]: Draw 1 quorum card, then play 1 quorum card. ([i]Risks being send to detention[/i])
- [i]Cylon action[/i]: Activate 1 occupation force, then place 1 OF on this position.
[ [COLOR="Red"]OF x1[/COLOR] ] ->


[b]Breeder's Canyon[/b]
[COLOR="Lime"]* Jacob-Lundgren (President Tom Zarek)[/color]
- [i]Human action[/i]: reduce the highest resource by 1, advance the jump marker by 1. 
- [i]Cylon action[/i]: Draw and resolve the top card of the crisis deck. Skip prepare for jump step.
[ ] ->

[b]Shipyard[/b] - 
[i]Human action[/i]: Prepare OR evacuate 1 civilian ship to Echo or Foxtrot. 
If you evacuate a civilian ship, you may freely move to any Galactica location. 
[i]Cylon action[/i]: Look at the top ship of the Locked stack, place it on top or bottom 
[ ] ->

Code:
[size=2][b][u]Attack Table[/u][/b][/size]

[b]Attack Occupation Forces:[/b] 
- [i]Human action[/i] in any location with an OF present. 
Roll a die, if 5 or higher, destroy the OF. 
You may discard a Maximum Firepower card to reroll this roll.

[b]Detain a Human:[/b] 
- [i]Cylon action[/i] in any location with a human character and an OF present.
Roll a die, if 1-3, move the human to Detention, if 4-7, move the human to the Medical Center.


Code:
[size=2][b][u]DRADIS[/u][/b][/size]

\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |    ECHO      \

Cards in play: None.

## Jopi draws 2 TAC 2 LEA ( 1 TAC or 1 LEA )

Action queue:
=> Jopi: Choose TAC or LEA for your optional card draw.
=> Jopi: Move, Action.
 
Last edited:
I draw tactics, I go to shipyard and prep a civvie.
 
Noted. TAC card send.

Crisis:

Code:
[u]Establish Sanitation[/u]

President Chooses: 
Skip the Prepare for Jump step of this turn
OR 
-1 Morale

POST CRISIS: Activate Raiders, +1 EVACUATION AND PREPARE FOR JUMP

Action queue:
=> Eternaly_lost: Crisis choice.
=> Eternaly_lost: Consider turn preload.
 
Last edited:
I say let morale take the hit. Sooner we get galactica back, sooner we get out of here and stop dealing with crisis. This is not my decision yet though. Opinions?


OI! GM! I is still prez?
 
OI! GM! I is still prez?

.. DOH.
Yes, you're right, sorry. I forgot.

Action queue:
=> Jacob-lundgren: Crisis choice.
=> Eternaly_lost: Consider turn preload.
 
Last edited:
I'm not sure getting Galactica back is THAT high a priority... After all, until we have most of the civvies evaced (which needs them prepping first), having Galactica back isn't important. Worse, it reactivates the Cylon locations.
 
I'm not sure getting Galactica back is THAT high a priority... After all, until we have most of the civvies evaced (which needs them prepping first), having Galactica back isn't important. Worse, it reactivates the Cylon locations.

Agreed. We want to prep the civvies first and only then get Galactica here.
 
I'm not sure getting Galactica back is THAT high a priority... After all, until we have most of the civvies evaced (which needs them prepping first), having Galactica back isn't important. Worse, it reactivates the Cylon locations.

You can't evac any civvies until Galactica comes back. Only prep them.
Jump prep / evac icons after that will launch a civvie from the prepped stack to one of the two space areas with a viper launch icon on them (the bottom two sectors on DRADIS).

Having a few civvies on the prepped stack is good, however, having all of them there is unnecessary. Though I must admit I've never seen this phase in action, and having galactica back will also give you two basestars and 8 raiders that you may be forced to deal with, because crisises can activate them.
Then again, if the board is swarmed with occupation forces by the time that galactica is back you may also be in a bit of trouble.

So all in all: It depends, but getting jump prep is probably good for the humans.
 
Ok, since I have a turn update ready to roll and want to go home now - I'm posting a temporary turn update. That is, this is just the template for the real turn update once Jacob comes back and makes his choice. When he does I'll remove it here and move it further down :p

I was kind of assuming he'd go for the -1 morale, given what he said earlier. If this changes the turn update will change accordingly.
Also, EL hasn't been send his hand yet ..)

edit: Update corrected due to Jacob choosing the alternative option ;-)
------

## Raiders fly around over the skies of New Caprica
## The fleet does NOT gain jump prep!

Turn 28

Player Status

Bolded player has the turn.

Rorschach -- The Cylon Kara "Starbuck" Thrace [3]
Jacob-Lundgren -- President Tom Zarek [7, 1Q]
Jopi -- Admiral Helena Cain [6, 1N]
Eternaly_Lost -- Gaius Baltar [5+4]
Slinky -- The Cylon Sharon "Boomer" Valerii [1]
Kriszo -- Saul Tigh [5]

Destiny Deck [6]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       7/7

[b]Food[/b]       06/08      [b]Vipers[/b]         0 Active, 7 in Reserve, 0 Damaged
[b]Fuel[/b]       02/08      [b]Raptors[/b]        3 in Reserve
[b]Morale[/b]     07/10      [b]Jump Prep[/b]      3/5 (No FTL drive)
[b]Population[/b] 05/12      [b]Cylon Boarding[/b] None

Locked    Civs 5
Prepared  Civs 2
Active    Civs 0
Destroyed Civs 5

Ships and Resources Remaining
-- 1 Pop            x4
-- 2 Pop            x2
-- Empty            x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token

Ships and Resources Destroyed
-- 1 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- 1 Pop & 1 Morale x1

Damage Control
Galactica: No damage reported.
Pegasus: No damage reported.
Colonial One: No damage reported.  (Docked)

Code:
[size=2][b][u]Location Status[/u][/b][/size]

[b]Medical Center[/b] 
You may only draw 1 card during the receive skills step.

[b]Detention[/b] 
([COLOR="DarkOrchid"]Tactics[/COLOR]/[COLOR="Yellow"]Politics [/COLOR]9) - 
You may not move or add more than 2 cards to skill checks.
[i]Action[/i]: Pass this skill check to move to any other location.

[b]Resistance HQ[/b] 
[COLOR="Lime"]* Eternaly_Lost (Gaius Baltar)
* Kriszo (Saul Tigh)[/COLOR]
([COLOR="DarkOrchid"]Tactics[/COLOR]/[COLOR="SeaGreen"]Leadership[/COLOR]/[COLOR="Sienna"]Treachery [/COLOR]7) 
- [i]Human action[/i]: choose a character on NC (human or cylon), then pass this check to execute them.

Code:
[b]Occupation Authority[/b]
[COLOR="Red"][i]* Rorschach (Cylon Starbuck)
* Slinky (Cylon Sharon)[/i][/COLOR]
- [i]President action[/i]: Draw 1 quorum card, then play 1 quorum card. ([i]Risks being send to detention[/i])
- [i]Cylon action[/i]: Activate 1 occupation force, then place 1 OF on this position.
[ [COLOR="Red"]OF x1[/COLOR] ] ->


[b]Breeder's Canyon[/b]
[COLOR="Lime"]* Jacob-Lundgren (President Tom Zarek)[/color]
- [i]Human action[/i]: reduce the highest resource by 1, advance the jump marker by 1. 
- [i]Cylon action[/i]: Draw and resolve the top card of the crisis deck. Skip prepare for jump step.
[ ] ->

[b]Shipyard[/b]
[COLOR="Lime"]* Jopi (Admiral Helena Cain)[/color]
[i]Human action[/i]: Prepare OR evacuate 1 civilian ship to Echo or Foxtrot. 
If you evacuate a civilian ship, you may freely move to any Galactica location. 
[i]Cylon action[/i]: Look at the top ship of the Locked stack, place it on top or bottom 
[ ] ->

Code:
[size=2][b][u]Attack Table[/u][/b][/size]

[b]Attack Occupation Forces:[/b] 
- [i]Human action[/i] in any location with an OF present. 
Roll a die, if 5 or higher, destroy the OF. 
You may discard a Maximum Firepower card to reroll this roll.

[b]Detain a Human:[/b] 
- [i]Cylon action[/i] in any location with a human character and an OF present.
Roll a die, if 1-3, move the human to Detention, if 4-7, move the human to the Medical Center.

DRADIS
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |    ECHO      \

Cards in play: None.

## Eternaly_Lost draws 2 POL 1 LEA 1 ENG
edit: send.

Action queue:
=> Eternaly_lost:; Move, Action
=> GM: Resolve action, post crisis draw, do not forget EL's extra card draw
 
Last edited:
I move to the Shipyard, and prep a Ship

I personally think that we should considering executing slinkly again, but we need to get the ships out of here, so it can wait a turn. Also we should have not taken the Morale hit, to delay when Galactica gets here a little longer, it almost here, and we don't have all the ships ready, and will have 2 basestars to fight off when it does get here, so do nothing, and ignore the morale lost and jump prep.
 
Last edited:
Action queue:
=> Jacob-lundgren: Crisis choice
=> GM: Resolve action, post crisis, do not forget EL's crisis draw.
 
Action queue:
=> Jacob-lundgren: Crisis choice
=> GM: Resolve action, post crisis, do not forget EL's crisis draw.

Can you send me the crisis ahead of time so I can preload my draw? I have already said how I feel about what Jacob-lundgern should do, namely just take the ignore option, so I will not be saying any more on that matter if you do so.
 
Can you send me the crisis ahead of time so I can preload my draw? I have already said how I feel about what Jacob-lundgern should do, namely just take the ignore option, so I will not be saying any more on that matter if you do so.

Done.
 
Very well.

Executing jacob's preload.
## Jacob-lungren plays 2 cards

Result:

Code:
[b]LEA/TAC/ENG = 10[/b]
[COLOR="DeepSkyBlue"]Engineering-1 (Repair)[/COLOR]
[COLOR="Lime"]Leadership-1 (Executive Order)
Leadership-1 (Executive Order)
Leadership-2 (Executive Order)
Leadership-2 (Executive Order)
Leadership-3 (Declare Emergency)
Leadership-4 (Declare Emergency)[/COLOR]
[COLOR="darkorchid"]Tactics-1 (Launch Scout)
Tactics-1 (Launch Scout)
Tactics-1 (Launch Scout)[/COLOR]

[COLOR="Red"]Piloting-4 (Run Interference)[/COLOR]
[COLOR="Sienna"]Treachery-3 (Sabotage)[/COLOR]

17 - 7 = 10 PASS!

## 1 civilian ship prepared!

The fleet is cutting it rather close of late.

## Basestars fire some practice shots at human target dummies
## The fleet does not gain jump prep!

Rather close? I think we are doing prefect plays, not wasting 1 card or even part of a card on passing, you can't do better then that.
 
Rather close? I think we are doing prefect plays, not wasting 1 card or even part of a card on passing, you can't do better then that.

Which is exactly your problem. Jacob said he thought this check is critical, yet you barely pass it.
If you truly believe a check is critical you shouldn't be afraid to overshoot just a little.

Until I saw what the DD did in the end I was almost convinced the check would fail this time around.
To be fair, it's hard to aim without knowing what other people are playing ;-)
 
I guess I will listen to the people, what with elections so close, and avoid the morale loss and accept no jump prep. I blame you guys if we just barely lose because of that though. ;)
 
I guess I will listen to the people, what with elections so close, and avoid the morale loss and accept no jump prep. I blame you guys if we just barely lose because of that though. ;)

I personally think that it will save us, we need to prep as many ships to leave before Galactica arrives, and once they are all prepped to leave, the OF on the planet can do nothing to them. If they are locked, we need to destroy them before they get to the Shipyard as they instant destroy a non-prepped ship if there is one, and can't do much else if there is not one.
 
I guess I will listen to the people, what with elections so close, and avoid the morale loss and accept no jump prep. I blame you guys if we just barely lose because of that though. ;)

Very well. Next crisis then :)

Code:
[u]Keeping Hera Hidden[/u]

President Chooses: 
Shuffle 2 Treachery Cards into the Destiny Deck
OR 
President chooses a human player on New Caprica to send to Detention

POST CRISIS: Activate Raiders and Occupation Forces, +1 EVACUATION AND PREPARE FOR JUMP

Executing preload:
## Eternaly_lost draws TAC!


Action queue:
=> Jacob-lundgren: Crisis choice
 
I personally think that it will save us, we need to prep as many ships to leave before Galactica arrives, and once they are all prepped to leave, the OF on the planet can do nothing to them. If they are locked, we need to destroy them before they get to the Shipyard as they instant destroy a non-prepped ship if there is one, and can't do much else if there is not one.

Occupation forces *can* (and will) destroy prepared ships if there are no locked ships in the stack and they get activated.