Seeing how we have a few new players, I'll hand out some free bits of advice at this point.
1)
Launch scout and
Executive order are both very powerful and cheap. Use them. Especially if you don't have anything better to do. However, see 2.
2) Be mindful of the damage cylons can do. Finding and disabling Cylons (either by brig or execution) should be the top priority of the humans in this game. Try not to get in a situation where you give a player a ton of power and he can just turn around and hurt you because he happens to be a Cylon. An XO to the wrong person at the wrong time can *hurt* a *lot*.
3) The Quorum deck is also very powerful. If the president has nothing better to do using the President's office to mine Quorum cards is not a bad option. Especially if he can activate the office twice off an XO.
4) Reckless skill cards. Again, do not be afraid to use them. Passing skill checks is the most important thing in this game.
5) Passing one skill check by overshooting the target by a mile can hurt you just as much as failing the check would. Try to be efficient.
6) Winning this game as a human is harder pull off (in general) than winning as a Cylon. Not being a cylon is no reason to hang back and relax. Trust me on this.
edit: (I'll also take this moment to point out that Starbuck gets 2 actions if she starts her turn in a viper. Something which might be handy ..)
Action queue:
=>
Jacob, Kriszo: Confirm receipt of loyalty cards.
=>
Kriszo: Choose 3 cards
from within your skill set for your initial draw.
=>
GM: Hand out skill cards to Kriszo.
=>
Rorschach: Move, Action.