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Just thought I'd pop in and say the game's looking good this way, it's a lot more regimented and organized, or at least feels that way, and thus easier to follow. If I'm GMing again in the future I'll much prefer this way.

While you're ghosting, give us a prophecy! :p
 
Just thought I'd pop in and say the game's looking good this way, it's a lot more regimented and organized, or at least feels that way, and thus easier to follow. If I'm GMing again in the future I'll much prefer this way.

Thanks. I was hoping you'd like it.
I'm loving deckmanager too, it helps a lot keeping the cards organized.


Action queue:
=> Rorschach, Jacob, Jopi: Play cards
=> GM: Turn update.
=> Rorschach: Consider turn.
 
Come on guys, we can do this even with weak cards. Especially if G&I is played.

I'm away tomorrow, and only get home on Sunday. Sorry if this slows down the game.
 
Come on guys, we can do this even with weak cards. Especially if G&I is played.

I'm away tomorrow, and only get home on Sunday. Sorry if this slows down the game.
I don't think it has been played?
 
Play deadline for this is tomorrow around 15:00 CEST, 24 hours after Kriszo chose to initiate the check.
With it being a weekend I will apply the usual leniency (read: won't enforce it), but a little swiftness where possible is still appreciated :) )

edit: Also, people may want to preload discards just in case this check fails.
Right now I have 2 claimed-to-be-weak cards ..
 
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What I do depends on what others do so I am waiting a bit. I will resolve in some fashion in the next few hours.
 
No cards
 
Right. That makes it 3 cards in total, and only Jopi hasn't played yet.

Action queue:
=> Jopi: Play card(s)
=> GM: Turn update.
=> Rorschach: Consider turn.
 
Ok, I play two weak cards.
 
That's everyone.

Code:
[b][COLOR="yellow"]POL[/COLOR]/[COLOR="Lime"]LEA[/COLOR] = 10[/b]
[COLOR="Lime"]Leadership-1 (Executive Order)
Leadership-2 (Executive Order)
Leadership-2 (Executive Order)
Leadership-2 (Executive Order)
Leadership-2 (Executive Order)[/COLOR]

9 - 0 = 9 FAIL!

## Jacob-lundgren plays 5 Declare Emergency for a +2. PASS!
## The fleet gains +1 Population
 
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## Raiders activate!
## Rorschach plays 5 Run Interference. The 4 Raiders in Delta can not activate.


Turn 7

Player Status

Bolded player has the turn.

Rorschach -- Kara "Starbuck" Thrace [1+5]
Jacob-Lundgren -- Tom Zarek [2]
Jopi -- Admiral Helena Cain [3, 1N]
Eternaly_Lost -- President Gaius Baltar [3, 1Q]
Slinky -- Sharon "Boomer" Valerii [4]
Kriszo -- Saul Tigh [3]

Destiny Deck [6]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       0/7

[b]Food[/b]       09/08      [b]Vipers[/b]         6 Active, 2 in Reserve, 0 Damaged
[b]Fuel[/b]       08/08      [b]Raptors[/b]        4 in Reserve
[b]Morale[/b]     10/10      [b]Jump Prep[/b]      3/5 (Cannot jump)
[b]Population[/b] 13/12      [b]Cylon Boarding[/b] None

Reserve   Civs 6
Active    Civs 6
Destroyed Civs 0

Ships and Resources Remaining
-- 1 Pop            x6
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i]
[i]Weapons Control[/i]
[i]Command[/i]
[i]Communications[/i] 
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i]
[i]Hangar Deck[/i]
[i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]

[b]Pegasus[/b] (0/4 Damage)
[i]Pegasus CIC[/i] -- Jopi (Admiral Helena Cain)
[i]Airlock[/i]
[i]Main Batteries[/i] -- Kriszo (Tigh)
[i]Engine Room[/i]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] -- Jacob-Lundgren (Zarek)
[i]President’s Office[/i] -- Eternaly_Lost (Baltar)
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i] 
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]

[b]Off-ship:[/b]
[i]Delta[/i] -- Rorschach (Starbuck)
[i]Echo[/i] -- Slinky (Boomer)

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |  Basestar /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /  Raider x4 E
P Basestar    \|/   Rorschach L
H             /|\             T
A            / | \            A
            /  |  \   Civ x3    
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |  Boomer \
    /  Civ x2  |  Civ     \
   /  Viper x3 |  Viper    \
  /    Heavy   |  Heavy     \
 /             |             \
/    FOXTROT   |   ECHO       \

## Rorschach draws 2 TAC/2 PIL/1 ENG


Action queue:
=> Rorschach: move, action
 
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Rorschach attacks a raider. Roll is a 4. Raider destroyed.
Rorschach attacks a raider. Roll is a 2. Miss!

And more bad news:

Code:
[b]CYLON ATTACK:  Tactical Strike[/b]

1. Activate Raiders 
2. Setup: 
ALPHA: Heavy Raider 
CHARLIE: Civilian Ship 
DELTA: Civilian Ship 
ECHO: 2 Vipers, Civilian Ship 
FOXTROT: 5 Raiders, 1 Basestar 
3. Special Rule - Hangar Assault: Damage 2 Vipers in the reserves.

I'll hold off on the activation for a bit here. Besides, I have no time for a proper dradis update right now. Will be back in a few hours for one though.
 
Rorschach attacks a raider. Roll is a 4. Raider destroyed.
Rorschach attacks a raider. Roll is a 2. Miss!

And more bad news:

Code:
[b]CYLON ATTACK:  Tactical Strike[/b]

1. Activate Raiders 
2. Setup: 
ALPHA: Heavy Raider 
CHARLIE: Civilian Ship 
DELTA: Civilian Ship 
ECHO: 2 Vipers, Civilian Ship 
FOXTROT: 5 Raiders, 1 Basestar 
3. Special Rule - Hangar Assault: Damage 2 Vipers in the reserves.

I'll hold off on the activation for a bit here. Besides, I have no time for a proper dradis update right now. Will be back in a few hours for one though.

No jump prep? How about that blind jump guys?
 
I'm delaying resolution of this until Rorschach shows up and tells me if he wants to use his once per game.