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Thread: Battlestar Galactica: Season 4 - Deckmaster

  1. #201
    The new forum ate my post

    I was going to say the same as Zarek. The destiny deck already lost two of the four cards that can hurt us and will most likely help us. I have a lot of weak cards lying around and I don't want to give up morale when we don't have to.

    I go for the skill check and play four (weak) cards
    .....*..................*................. ...................*.................................................. ...............*
    ........................*.......................*..........*....................................*...................
    ...................*....................* Blundering through space *........................................*
    .................................................. ......a Lost Empire Immortals AAR.................................................. .....*
    .................*........................ .....................*....*.................*
    ..............*.................................................. .*.................................*
    Discontinued

  2. #202
    Not sure what I am going to play, I got 2 strong cards left for this, but I would rather hold them, that does leave 3 weak cards, I could play on this, but it might not be a good idea for me to play them all on it.
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  3. #203
    Commander Tigh, what will you be doing next turn ? Activate vipers or move the civilian ships in delta to echo ? With civilian ships in delta, I can't leave and will most likely need all my cards protecting the civies. Moving the civies will give us another raider activation to play with as I move right after you. Of course I get new cards, but only two piloting.

  4. #204
    Major Jopi's Avatar
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    I'll play two cards, one strong, one weak.
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  5. #205
    The doomsayer randakar's Avatar
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    Good to have you back, Rorschach

    Cards received in good order. I've send slinky the next crisis. He can choose whether to bury it or keep it on top.

    Action queue:
    => Rorschach, Jacob, Eternaly_Lost, Kriszo: Play cards
    => GM: Resolve crisis
    => Slinky: Post decision on end-of-turn crisis.
    => GM: Turn update.
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  6. #206
    Kaiser Kriszo's Avatar

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    Quote Originally Posted by Rorschach View Post
    Commander Tigh, what will you be doing next turn ? Activate vipers or move the civilian ships in delta to echo ? With civilian ships in delta, I can't leave and will most likely need all my cards protecting the civies. Moving the civies will give us another raider activation to play with as I move right after you. Of course I get new cards, but only two piloting.
    I was planning on activating the vipers so maybe we can take out a heavy, as they are in the hangar zones, so fairly dangerous. I could maybe XO you. I think moving the civvies can wait since they need two activations to do any harm.
    Again, I'm not an experienced player, so if anyone sees any fault in my reasoning, I may do otherwise.

    EDIT: I forgot to take into account that raiders move at the end of the crisis. I don't have an optimal solution (but I still lean toward my original plan, those heavies are scary), I'm up to suggestions.

    EDIT2: Rorschach, if you have a maximum firepower card, maybe I should XO you, that way we could eliminate up to 5 raiders. This is just an other option, I'm still unsure about the best course of action.
    Last edited by Kriszo; 30-09-2010 at 15:34.
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  7. #207
    Kaiser Kriszo's Avatar

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    2 weak cards
    I won Werewolf XII: The Return, even though the villagers almost did it this time around!
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  8. #208
    The doomsayer randakar's Avatar
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    Quote Originally Posted by Kriszo View Post
    2 weak cards
    Cards received. I've send you your draw.

    As an aside - I'm sending you folks these things early to speed up the game. If you want to talk about them, please do so after the crisis has been resolved.
    edit: Slinky's crisis decision is an exception, though. That will be public regardless.

    Action queue:
    => Rorschach, Jacob, Eternaly_Lost: Play cards
    => GM: Resolve crisis.
    => Slinky: Post decision on end-of-turn crisis.
    => GM: Turn update.
    Last edited by randakar; 30-09-2010 at 15:27.
    "Don’t only practice your art, but force your way into its secrets, for it and knowledge can raise men to the divine."
    -- Ludwig von Beethoven

    Boris ze Spider: I have a question, was this just luck, or?
    EUROO7: No, this was Randy's black magic.
    Boris ze Spider: Lesson learned, always trust Randy's black magic.

    *** Current Overseer of BloodCarnage, a Dwarf Fortress Succession Game. Get dorfed today! ***

    Holder of the sacred Eurobuck of Immunity

    The future scares me. It should scare you too!

  9. #209
    I will bury the crisis
    .....*..................*................. ...................*.................................................. ...............*
    ........................*.......................*..........*....................................*...................
    ...................*....................* Blundering through space *........................................*
    .................................................. ......a Lost Empire Immortals AAR.................................................. .....*
    .................*........................ .....................*....*.................*
    ..............*.................................................. .*.................................*
    Discontinued

  10. #210
    Major Jopi's Avatar
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    Quote Originally Posted by Kriszo View Post
    I was planning on activating the vipers so maybe we can take out a heavy, as they are in the hangar zones, so fairly dangerous. I could maybe XO you. I think moving the civvies can wait since they need two activations to do any harm.
    Again, I'm not an experienced player, so if anyone sees any fault in my reasoning, I may do otherwise.

    EDIT: I forgot to take into account that raiders move at the end of the crisis. I don't have an optimal solution (but I still lean toward my original plan, those heavies are scary), I'm up to suggestions.

    EDIT2: Rorschach, if you have a maximum firepower card, maybe I should XO you, that way we could eliminate up to 5 raiders. This is just an other option, I'm still unsure about the best course of action.
    Or you could XO me and we'll blind jump...
    AARs: AARise ye prisoners of starvation... A Soviet AAR (ABORTED, save file destroyed), Postwar analysis: Rebuilding Rome (Completed!), The StAAR-Spangled Banner - USA vs. Rest of the World (Done!), The HungAARian tale Abandoned (lack of inspiration)

    United! United! United!

    Haver of 101 2Coaties, Founding member of "Eaten by his own faction club". Targets: Ayeshteni, Kanor, Fornadan, klas_knas, Disgustoid, almoravid, GrimPagan

  11. #211
    GM/Brutal Werewolf Leader Demi Moderator jacob-Lundgren's Avatar
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  12. #212
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    Quote Originally Posted by Jopi View Post
    Or you could XO me and we'll blind jump...
    Can't we just normal jump (risking population) after this crisis? Would it be worth it?
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  13. #213
    I shall play a strong card and a weak card then.
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  14. #214
    The doomsayer randakar's Avatar
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    Quote Originally Posted by Kriszo View Post
    Can't we just normal jump (risking population) after this crisis? Would it be worth it?
    Right now the fleet is at 2/5 jump prep. After this it will be 3/5.

    The fleet can jump at 4/5 risking 3 pop or at 5/5 risking 1 pop using the FTL location, or autojump after 5/5.

    Risking population is a dice roll. 7+ means no population loss, anything lower means losing pop.
    "Don’t only practice your art, but force your way into its secrets, for it and knowledge can raise men to the divine."
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  15. #215
    The doomsayer randakar's Avatar
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    Action queue:
    => Rorschach: Play cards.
    => GM: Resolve crisis.
    => GM: Turn update.
    "Don’t only practice your art, but force your way into its secrets, for it and knowledge can raise men to the divine."
    -- Ludwig von Beethoven

    Boris ze Spider: I have a question, was this just luck, or?
    EUROO7: No, this was Randy's black magic.
    Boris ze Spider: Lesson learned, always trust Randy's black magic.

    *** Current Overseer of BloodCarnage, a Dwarf Fortress Succession Game. Get dorfed today! ***

    Holder of the sacred Eurobuck of Immunity

    The future scares me. It should scare you too!

  16. #216
    Kaiser Kriszo's Avatar

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    Quote Originally Posted by randakar View Post
    Right now the fleet is at 2/5 jump prep. After this it will be 3/5.

    The fleet can jump at 4/5 risking 3 pop or at 5/5 risking 1 pop using the FTL location, or autojump after 5/5.

    Risking population is a dice roll. 7+ means no population loss, anything lower means losing pop.

    Oh, I thought it started at 0/5 and jumping is 5/5.
    I've done some calculations though, and normal jumping, even if risking 3 pop, is preferable to the blind jump right now, as it has a lower expected resource loss (2,25 vs 2,38). So hanging out for one more jump prep is an option.
    EDIT: can we play an SP on that roll?

    So, what do people say about the course of action? If we stay should I shoot at the heavies, or what?
    Last edited by Kriszo; 30-09-2010 at 17:57.
    I won Werewolf XII: The Return, even though the villagers almost did it this time around!
    I won Werewolf LXXVIII: The Paradox Forums on Christmas!
    I won Werewolf LXXXII: Königsberg after a glorious bloodbath!
    I won Werewolf LXXXIII: No Dice as the owner of the Galaxy's largest mobile gambling and shopping enterprise!
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    I won Werewolf XCIII: Defense of the Ancients without a sinlge loss on my side!
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  17. #217
    Quote Originally Posted by Kriszo View Post
    Oh, I thought it started at 0/5 and jumping is 5/5.
    I've done some calculations though, and normal jumping, even if risking 3 pop, is preferable to the blind jump right now, as it has a lower expected resource loss (2,25 vs 2,38). So hanging out for one more jump prep is an option.
    EDIT: can we play an SP on that roll?

    So, what do people say about the course of action? If we stay should I shoot at the heavies, or what?
    I think we should stay, and shoot the heavies, we are rather close to autojump and I would rather only risk stuff when things get really bad, not right now when we have yet to fail a crisis.
    a trained longbowman can fire 12 arrows a second by Darth Invictus
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  18. #218
    The doomsayer randakar's Avatar
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    By the rules I should autoresolve Rorschach around 23:00, but I'll give him until tomorrow morning when I get up.
    That may be late, as I've been sick all day. (Only got out of bed to give you guys updates, really ;-) )
    "Don’t only practice your art, but force your way into its secrets, for it and knowledge can raise men to the divine."
    -- Ludwig von Beethoven

    Boris ze Spider: I have a question, was this just luck, or?
    EUROO7: No, this was Randy's black magic.
    Boris ze Spider: Lesson learned, always trust Randy's black magic.

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  19. #219
    Kaiser Kriszo's Avatar

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    Quote Originally Posted by randakar View Post
    By the rules I should autoresolve Rorschach around 23:00, but I'll give him until tomorrow morning when I get up.
    That may be late, as I've been sick all day. (Only got out of bed to give you guys updates, really ;-) )
    Wow, thanks for your enthusiasm
    Get well!
    I won Werewolf XII: The Return, even though the villagers almost did it this time around!
    I won Werewolf LXXVIII: The Paradox Forums on Christmas!
    I won Werewolf LXXXII: Königsberg after a glorious bloodbath!
    I won Werewolf LXXXIII: No Dice as the owner of the Galaxy's largest mobile gambling and shopping enterprise!
    I won Werewolf LXXXVI: Fierce Creatures with incredible luck, and a single scan!
    I won Werewolf XCIII: Defense of the Ancients without a sinlge loss on my side!
    I won Battlestar Galactica: Season 4 - Deckmaster without a scratch on either Battlestar!

  20. #220
    The doomsayer randakar's Avatar
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    Quote Originally Posted by Kriszo View Post
    Wow, thanks for your enthusiasm
    Get well!
    *grin* No worries, it's no big deal. I can handle 10 minutes of sitting behind a computer. I just can't do it without sleeping for 2 hours afterwards.
    Which is why I bid thee all goodnight right about now
    "Don’t only practice your art, but force your way into its secrets, for it and knowledge can raise men to the divine."
    -- Ludwig von Beethoven

    Boris ze Spider: I have a question, was this just luck, or?
    EUROO7: No, this was Randy's black magic.
    Boris ze Spider: Lesson learned, always trust Randy's black magic.

    *** Current Overseer of BloodCarnage, a Dwarf Fortress Succession Game. Get dorfed today! ***

    Holder of the sacred Eurobuck of Immunity

    The future scares me. It should scare you too!

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