Any suggestions for additions, balancing etc should be placed in this thread.
Any suggestions for additions, balancing etc should be placed in this thread.
For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.
Creator of PDM:APD for A House divided 2.31: http://forum.paradoxplaza.com/forum/...POP-Demand-Mod
Aaaaaaaaaaaaaaaaaaaand Creator of '1792' for March of the Eagles: http://forum.paradoxplaza.com/forum/...69074-1792-mod
First congratulations on the new forum!
Second, I think this mod deserves a better name than POP Demand since it does so much more.
lol, everyone is obsessed with the name ><
I'll put up another thread for name suggestions.
For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.
Creator of PDM:APD for A House divided 2.31: http://forum.paradoxplaza.com/forum/...POP-Demand-Mod
Aaaaaaaaaaaaaaaaaaaand Creator of '1792' for March of the Eagles: http://forum.paradoxplaza.com/forum/...69074-1792-mod
I forgot, but has fuel been given a use yet?
Other then that my only current pet peeve is that god-awful SoI game. Its pretty much impossible to remove a country from another nations sphere because they'll ban embassy or focus entirely on that one country you're trying to move on.
I think that's the way it is intended. In fact, if anyone was to modify the game away from that then I'd say they broke it
In order to take a country out of someone else's sphere of influence you need to keep trying until the country is unable to influence all the countries it's trying to influence... when that happens you'll be able to get to 100 influence before they get back to 50/65.
The system works really well, apart from the lack of warnings and pauses when something happens, and the German minors.




The idea that capitalists produce something, to give them acces to cash whenever factories are not present or not making a surplus is very good indeed. But it seems rather odd to me, that fat cats like them would be setting up a workshop in the back yard producing a couple of handmade rifles, comfy chairs or bags of cement a month. Whatever they produce comes out of an office and is an abstract product.
My suggestion is, that they should all produce a tiny amount of shares instead, now that you have implemented them in the game. That would make more sense I think. Those shares would be shares in factories built or about to be build and would also allow that product to exist earlier in the game, which I think would be more historical too.
Thanks for the impressive work :-)
Capitalists is something I wouldn't worry too much about until 1.2 comes out. I think it's a big enough problem to expect that Paradox will fix it, I'd work from that point forward rather than try to do in events and txt files what Paradox may do in game engine code. Capitalists running mini factories is a solution that will do for now.

Given that how the different scores are calculated can sometimes seem a bit strange (General = 4 military score?) I was wondering if we could look into calculating our own scores. Even if we can't actually modify industry score or military score, what if we calculated the values internally and used an extremely inflated prestige value (which is changeable) as our meta-score?
I would really like to see british india made a seperate satillite state from the UK. The common market of V2 really makes this an even better way to model british india and with cash events like when you build the suez canal. I remeber it was like this in the vicky 1 VIP mod.
There's quite a few things that go into properly modelling a British India as its own entity from GB-Faeelin is still working on his British India mod iirc, we'll keep in touch with him. As a side note, however, the british super army from india is hardly super anymore, since they can only field the base units from India now. They might still get the score, but in reality the huge indian armies are exceedingly easy to kill assuming you arent behind on military tech.
Pacific colonization seems neglected. After Africa is addressed I'd like to see something that lets the GPs actually go after those Pacific islands.
Victoria II unofficial fix pack for 1.2 (last update 2010-12-23)
Dominion: British Imperial Relations v 1.3 (2010-11-01)
Australia/New Zealand Improvement Mod (WIP, mate)
1 Labourer has been promoted to Bureaucrat this month
Imperium 1.4 (Mod for Victoria II)
"Are you Polish?" asked the Italian queen.
"I am from Galicia, Your Majesty."
"But surely that is Poland?" insisted the Italian monarch.
"It is the Austrian province of Galicia" responded Wisniewski.

Maybe I wasn't clear, but I wasn't intending to change score weight, but to bypass it. We use high prestige values so the other values don't matter. For example, early game GPs might have values all <200, so we give them a prestige in increments of 1000 to indicate ranking. By doing this we make prestige the only value that effectively matters, and by controlling prestige we control the score.
I'd have to agree. I am rather okay with culture tree as is. It has given use to the other trees that were just prestige dumps. Though the far-left tree of music and arts seems to be be a little.. Lonely. You can get one of the techs, maybe two, and the other remains locked out.
More "mini-mods" into PoP DEmand.
Like:
Africa Tribal
Ottomania
New Nations
Flag Pack
Canal Mod
Italia decisions
and others
more units in late game, like "early AA guns", Carriers.....
Vicky 1 soundtrack
Some of them prosperine already covered, so others-
We're already capped out on unit choice (and are happy with current units). We're reluctant to add music files to the mod because of copyright concerns, and adding in music will cause some computers to ctd.
Will look into ottomania/new nations/flag pack