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Thread: Divine Wind - Developer Diary #1

  1. #241
    Everlasting Punishment EUROO7's Avatar
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    Quote Originally Posted by Chamboozer View Post
    Paradox, thank you for shrinking the unit/cot/city icons. Smaller icons means more map space, potential smaller provinces, and overall more modding potential.
    I think the sprites and other miscellaneous items remain the same size. It's just the map that's been inflated.

    But yes, it will be good to no longer see giants roam Europa.
    And one day we will die and our ashes will fly from the aeroplane over the sea
    But for now we are young let us lay in the sun and count every beautiful thing we can see......

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  2. #242
    why change the Eu3 map it was perfect.the new map is crud

  3. #243
    Augustus of the North DreadLindwyrm's Avatar
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    Nothing is ever perfect. The map as it is has problems, which are more obvious with a large nation and a small(ish) screen.

    I already lose track of province edges when I zoom out fully for example.
    Also (not necessarily a map issue) navies appearing variably in provinces and on the edge of provinces is a bit wearing, especially when trying to select them if you don't know the name of that fleet.
    *This space deliberately left blank*

  4. #244
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    Parma in the game is a coastal city, while in reality it belongs to central Italy

  5. #245
    The new map is looking absolutely great.
    However, it may be a bit too similar to Victoria II map.

  6. #246
    Field Marshal Twilight's Avatar
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    Quote Originally Posted by Finnish View Post
    However, it may be a bit too similar to Victoria II map.
    It's a map. It should be pretty similar

  7. #247
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    Quote Originally Posted by Ilhador View Post
    Parma in the game is a coastal city, while in reality it belongs to central Italy
    From what I can see in the screenshot on op, Parma no longer has as port, which should be good enough...
    And one day we will die and our ashes will fly from the aeroplane over the sea
    But for now we are young let us lay in the sun and count every beautiful thing we can see......

    talk werewolf with euro on the google - theEUROO7 @ gmail.com
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  8. #248
    Corporal xapdal's Avatar
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    I think Parma still has a port but it is not shown because of fow. The province right below it doesn't have a port either.

  9. #249
    Enemy of Reality Carolus Rex's Avatar
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    OK, I'm intrigued.
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  10. #250
    will the wasteland provinces change so they can be colonized ?

  11. #251
    Thegn æf Vidness Vagn's Avatar
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    Quote Originally Posted by RabidDwarf View Post
    will the wasteland provinces change so they can be colonized ?
    Maybe not colonised, but perhaps split into smaller provinces, which can be claimed if you own a neighbouring province (at city level) and will become yours if you own the majority of the neighbouring provinces, just to stop the map looking ugly due to the large grey blob in the middle of North America/Africa, despite the fact I have colonised the entire surrounding area.

  12. #252
    Nice map. I specifically love the coloring. Easy contrast on the eyes and equally as easy to navigate neighbor provinces.

    True it may look the same as Victoria II, however, you can select units from zoomed out and see the unit flags in EU3 unlike VicII. I've always liked doing this especially with large empires. At least seeing where they are at a quick glance where in Victoria II you would have to hunt them down selecting the Army menu.

    Good job Paradox. I for one am really excited for Divine Wind.

  13. #253
    Corporal John Forbes's Avatar
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    I'm for eliminating wasteland. Humans love to claim EVERYTHING. I think if it's set up for (near) zero growth and high attrition, it would work into the game quite well. It might even lend credence to placing Antarctica at the bottom of the map.

  14. #254
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    I kinda like wasteland.

  15. #255
    Quote Originally Posted by John Forbes View Post
    I'm for eliminating wasteland. Humans love to claim EVERYTHING. I think if it's set up for (near) zero growth and high attrition, it would work into the game quite well. It might even lend credence to placing Antarctica at the bottom of the map.
    I'm ofthe oinion that provinces should be added surrounding rivers in the wastelands, or that Wastelands should be traversable (is that a word?) with very high attrition and travel time. Perhaps prohibitively so.

  16. #256
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    Quote Originally Posted by John Forbes View Post
    I'm for eliminating wasteland. Humans love to claim EVERYTHING. I think if it's set up for (near) zero growth and high attrition, it would work into the game quite well. It might even lend credence to placing Antarctica at the bottom of the map.
    Not sure whether Antarctica should be on the map, as it was only sighted around 1819-1820 depending on whether you count the sub antarctic islands.

    History of Antarctica - First Sightings of Land

  17. #257
    Sapient Homo SapientHomo's Avatar
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    The northern coast of Russia and the Northeast Passage have far more claim to be in the game than Antarctica.
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  18. #258
    Field Marshal jdrou's Avatar
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    Note that you can create events/decisions to give a country ownership of a wasteland province. Can't build anything there or move units through it but it can provide part of a 'land connection' to another province which can be useful.
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  19. #259
    Von Strohm Kolonel's Avatar
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    I agree with the general sentiment that the style of the map might be a bit too "modern", and not really fit the EU3 period.
    Something that appears handdrawn (a la Strannik's HDM) would suit better, IMHO.
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  20. #260
    Not sure how you put it in developer terminology but is this maps foundation Victoria II, different textures for the terrain, provinces and such but essentially the Victoria II map?

    Its not the EU3 map being redone?
    Re-textured Map for HOI3. http://forum.paradoxplaza.com/forum/...d.php?t=429738
    Re-textured Map For EU3\Cities. http://forum.paradoxplaza.com/forum/...d.php?t=283243
    Re-textured map for Victoria II. http://forum.paradoxplaza.com/forum/...d.php?t=498811
    Re-textured map for Divine Wind. http://forum.paradoxplaza.com/forum/...or-Divine-Wind.

    A map should look like a map and not a cheap version of the world from a high altitude balloon.

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