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Chapter Twenty-one
1482-1488

So, on February 1st, Portugal DoWs Tikal, and Tlacopan and Tenochtitlan are stupid enough to defend the OPM.

The early spring is successful enough for Tenochtitlan and Tlacopan as they throw Portugal out of Tikal. However, that's accomplished by 23000 men against just two Portuguese regiments.

We get a slider move in November. Innovative it is.

In February 1483 there's an interesting development in Mesoamerica.

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This means that Portugal has navigated around to the Pacific!

Let's see if they know where we are...

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Switzerland, Mallorca and England join the war.

April is promising:

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However, it seems that their route to Central America goes to the northwest from here, not along the coast. And I guess they can't see Huilliche. This could turn out to be a phony war unless they explore more. Also, all I see passing are warships, not a single transport.

The predictable problem with Portugal in Mesoamerica becomes apparent during the year. For example in November, the various tribes have occupied all of Portugal's then three provinces, but can't do anything. Meanwhile, for Portugal it's sufficient to win one siege and they can instantly take the province.

In December, a nasty event gives us -100 relations with Tenochtitlan.

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Well, at least they'll have financing for their war effort with all the bribes we throw their way.

December and January 1484 also show the tech group difference in troops. A battle of 42000 Tenochtitlan warriors (led by a superb general to boot) against 14000 Portuguese has a pretty ugly end result.

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Well, they did survive...

By May, Acolhua has accomplished what they set out to do in the north.

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The former TPM grabbed four Tlacopan provinces and one Uxmal province (the easternmost one) here and should be safe now with these holdings. They're still at war with Uxmal but there shouldn't be any fighting.

This leads to both Uxmal and Tlacopan actually having continuous lands. With only TPM Tlaxcala in two separate parts, we have the most logical Mesoamerica in over a century.

Portugal gets a regent for a few years in July. Good, this should buy us some time.

Also in July, we suffer another -100 relations with Tenochtitlan.

We accept white peace offers from England in October and Mallorca in March 1485. This war doesn't seem to be of any use, but I'll stay at war with Portugal as long as they're fighting Tenochtitlan, or until we auto-WP.

I get bored and claim Tlaxcala's throne in March for old times' sake as I see a good opportunity. That eventually fails some years later.

The next month, we accept WP with Switzerland.

In the autumn, I find out that I have hope if I can get the inheritance: a Tenochtitlan army catches a nearly as large Portuguese force without a leader and does a really good job.

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Sadly, the AI is dumb enough to chase even though there are more Portuguese in Copan. A Tikal force ends up saving the Tenochtitlan regiments from destruction as they're able to flee with zero men.

Still, this tells me that the Portuguese can be beaten in battle by native Americans when the circumstances are right.

In January 1486 Tlaxcala and Mixtecalt attack Tlacopan, which is still struggling against Portugal. Don't you just love how suicidal these Central Americans are, fighting each other while the intruder kicks them around? I just wish we were the intruder.

We end up back in peace in February:

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Oh well.

Late in the year we hear that England has gone bankrupt. Well done by the power. Over the next couple of years, this turns out to be a good old-fashioned bankruptcy cycle.

We get another 400 ducats from a Gold Rush event in March 1487. These are common enough with the amount of mines we have. If there's something going my way here, it's that I'm sure going to have plenty of cash when something happens that I can use it on. I have nearly 5000 ducats just sitting around now.

The next month, the Portuguese get a king again. Sad, the regency didn't have time to slow them down at all. They celebrate by annexing Tikal and grabbing a Tlacopan province (they had taken one earlier) within a month.

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Around 1700 people die in a volcanic eruption in Chiquito in July. It could have been worse, it's a populous province.

Government Tech 10 is reached in November. This allows me to formalize scales, weights and measures.

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That's simply a great decision, no cons to it. The immediate difference is small but noticeable.

Also, a new idea is available. I choose to take Military Drill for the inevitable European encounter, even though the recruitment time penalty will be annoying if I inherit. There are other solid options but I want the big morale boost and other goodies.

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Land Tech is next. I really want to have the next unit type ASAP in case the Portuguese are able to land in South America at some point.

While I wasn't originally happy with the Tlaxcala DoW on Tlacopan, it proves to be beneficial: by July 1488 they've effectively blocked entry to the western part of Mesoamerica.

Unable to reach Tenochtitlan, Portugal white peaces them and also gets 17 ducats from Tlacopan for peace without taking any new provinces. The only conflict in a more-pretty-than-usually Central America right now is the Tlaxcala-Tlacopan war.

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Tenochtitlan dodged the Portuguese bullet and it looks like I have a chance to inherit again. But we're going to find out soon enough that that's not true: our junior just won't stay at peace.
 
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Nice update on the Septentrional Wars. Would have been fun to see Switzerland sail and bring its armies to your shore... after all they have won the America's Cup a couple of times :D

Tribes should be able to get provinces back with the war dynamism feature... under certain conditions... especially if they can hold on them long enough.
 
Good stuff, but there is yet more frustration for you simply having to sit on the sidelines whilst watching the AI make their usual idiotic choices! It is a pity you do not yet have an opening into Central America, but hopefully it will come soon.
 
The blockade could also be that Portugal invented pirates and used evil spies.
Or then they were stupid and sailed around the world.

Nope. :) Like I showed, they were next to Huilliche. And a few years after the end of this update, I spotted some ships next to Tenochtitlan's Pacific shore. However, they sail one province off the coast at both the northern and southern ends.

Nice update on the Septentrional Wars. Would have been fun to see Switzerland sail and bring its armies to your shore... after all they have won the America's Cup a couple of times :D

Thanks! Hehe, I wonder why the competition committee doesn't disqualify them for being landlocked? :D

Tribes should be able to get provinces back with the war dynamism feature... under certain conditions... especially if they can hold on them long enough.

Yup, that might be very useful for me eventually. For the AI though, no chance they can hold on to a province that long.

Good thing those Central American natives are there to entertain you with their never ending cycle of wars. Life is good in Mesoamerica :D

It does make both playing and writing more enjoyable, now that I have a horse in that race. Still, I'd prefer being able to take part myself. ;)

native infighting while the Europeans are invading. I'm not surprised since that always happened in RL

Yeah, my thoughts exactly. I couldn't help but laugh at that Tlaxcala DoW, it originally felt so much like some of the historical events.

"Too bad" that we can't have a vanilla-style succession crisis whenever we end up next to the Euros - that would really fit the Incas.

Good stuff, but there is yet more frustration for you simply having to sit on the sidelines whilst watching the AI make their usual idiotic choices! It is a pity you do not yet have an opening into Central America, but hopefully it will come soon.

Hopefully indeed. :)

But you think those, or anything we've seen in this AAR so far, are frustrating AI blunders? Wait until you see the next chapter! :rofl:
 
Portugal's in the Pacific already. That's only a few centuries earlier than usual in my experience. Although if the AI proto-Aztecs are capable of beating the Portuguese, that means you have a chance in a toe to toe confrontation. It's good to see the Mesoamericans are providing lots of entertainment though. I know I'd be going insane from boredom/frustration if I was playing this. Then I'd go back to the joy that is the MEIOU Balkans and facing the six digit Ottoman armies. I actually think it would be safer as a peasant to live there than in this particular Mesoamerica.
 
There's too much temptation in front of Tenochtitlan in the form of a OPM. Then there's the tidy up western meso-America. Once peace does break out, I think you'll inherit.

Temptation and I doubt it...things just don't seem to be breaking that way.
 
I doubt it...things just don't seem to be breaking that way.

It might not be with the state of Tenochtitlan that the ai blunders around - though it does seem to be trying everything it can think of to prevent inheritance from relations loss to continual war - although that was the natural state of things for the Aztecs of OTL.

Now that Portugal is in Central America, they will colonise and link central and southern america. First war you fight with Portugal should result in you accepting Catholicism -oh you took a white peace. Being Catholic would prevent the province grab from anybody else and you have the money to convert all your provinces.
 
Looks like the Portuguese have brought significant forces with them. I worry about what this means given your comment on AI stupidity.

I agree that Tenochtitlan seem to be doing all they can to break the PU. Let's hope you manage to reel them in.
 

Alright, I'm posting another update in a sec. But first, feedback:

Portugal's in the Pacific already. That's only a few centuries earlier than usual in my experience.

Indeed. This is an unfortunate game to have this as I could have used a couple more decades to maybe get the inheritance first. Then again, it's better than them coming late.

Although if the AI proto-Aztecs are capable of beating the Portuguese, that means you have a chance in a toe to toe confrontation.

True. In addition to being a human player, I have the advantage of not being insta-annexable. Some of the battles in that war showed me that the actual battles can be done if I play it smart in the bigger picture.

It's good to see the Mesoamericans are providing lots of entertainment though. I know I'd be going insane from boredom/frustration if I was playing this. Then I'd go back to the joy that is the MEIOU Balkans and facing the six digit Ottoman armies. I actually think it would be safer as a peasant to live there than in this particular Mesoamerica.

Or South America for that matter, as the most common cause of death there seems to be a natural catastrophe. :p But I see your point, I'll readily admit that I'm not playing too intensely in the parts where nothing happens. To give an extreme example, in my last session I did the dishes without pausing for a year and when I came back, all that had happened was England going bankrupt again. :D

The Balkans are very enjoyable indeed. I have a Serbia game going on on the side when I want action, and boy do I get it. ;) But this waiting phase of this Cuzco game is something that I definitely want to go through as it should be worth it in the end. A century from now, I don't expect to need another game for action. :)

There's too much temptation in front of Tenochtitlan in the form of a OPM. Then there's the tidy up western meso-America. Once peace does break out, I think you'll inherit.

I just hope that I inherit at SOME point... :(

Temptation and I doubt it...things just don't seem to be breaking that way.

It should come eventually. If not, I have a plan B going on. ;) One that takes a longer time, unfortunately.

Now that Portugal is in Central America, they will colonise and link central and southern america.

Maybe. I haven't seen them colonize anywhere I can see. They're just grabbing native provinces in this area.

First war you fight with Portugal should result in you accepting Catholicism -oh you took a white peace. Being Catholic would prevent the province grab from anybody else and you have the money to convert all your provinces.

  • It's not possible to offer to change religion and the AI doesn't seem to offer Force Religion peace deals.
  • It's only possible to force religion on heretics, not heathens. So Inti can't become Catholic this way.
  • Inti isn't annexable anyway like the Central American Teotl is.
  • This AAR is called "Children of the Sun" and our ruling dynasty are the sun god Inti's descendants - heck, His son ruled as recently as 120 years ago. So NO WAY I become anything but Inti. :) That would be as fitting as PrawnStar's GH reforming the government! :D

Looks like the Portuguese have brought significant forces with them. I worry about what this means given your comment on AI stupidity.

Thankfully, these two facts aren't directly connected. At least not for now.

I agree that Tenochtitlan seem to be doing all they can to break the PU. Let's hope you manage to reel them in.

Well, they aren't insulting me as they don't have the guts for that. :D The PU can't really break as I'm able to get them back to 200 relations within months of those events. So I feel that they're working harder to commit suicide than they are to break the PU.

But hopefully I do manage just that...

Yeyy nice theres gonna be AI plunder in next chapter and again
Örr...

Judging by what happens in the next update, I suspect that the commander of Tenochtitlan's armed forces can speak ONLY in words that end with -örr. ;)

Hooray intelligent AI

Indeed, indeed.
 
Chapter Twenty-two
1488-1496

Late 1488 sees the death of general Quilaco. For now, I'm running with no recruited generals as the Sapa Inca does all the fighting while Tenochtitlan is at peace.

That changes very soon though. Uxmal DoWs Zapotec in April 1489, and Tenochtitlan defends the OPM. I need to hire general Paullu (5/3/1/2) as Pachacutec is locked into his palace once again.

In June 1489, Tlaxcala annexes Tlacopan. They sure did a great job benefiting from Tlacopan's struggle against Portugal.

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Tlaxcala is content for only three weeks, and declares on Zapotec in July. Mixtecalt joins on Tlaxcala's side, while Tenochtitlan protects Zapotec once again.

In November, Land Tech 6 is reached.

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Two more levels until the new units become available.

Days later Uxmal occupies Zapotec's capital, but makes peace for 73 ducats instead of annexing. Zapotec was the alliance leader for some reason, so Tenochtitlan is out of that war.

Portugal gets a regent again in December. This should be more useful as the heir is just one year old.

Tenochtitlan's war effort is a real exercise in stupidity. Within the next year, they manage to lose six provinces to Tlaxcala and one to Mixtecalt while all they do is siege the Tlaxcala capital. Tlaxcala and Mixtecalt both use sensible 3000-6000 strong stacks to cover a lot of territory, while Tenochtitlan has this:

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So while Tenochtitlan has more men and money (thanks to my subsidies), they are no use to them as they just throw all their troops into that one province.

A nice event in April 1491 gives me a slider move towards Quality. I have plenty of manpower so this is welcome.

With this, I also top 100 discipline. I'm really happy for that as it's been a long journey, considering the rotten starting point (some readers may notice that I accidentally had this line in the previous chapter when I took Military Drill - my memory failed me a bit there as I still needed this move for 100 :eek:o).

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We're up a total 20 % from where we started. And that's despite Pachacutec having a worse military stat.

Tlaxcala seizes another Tenochtitlan province in August and then makes peace with Zapotec a month later, annexing them (the X on the map). Zapotec was the alliance leader, so Tenochtitlan just managed to lose a total of eight provinces to a weaker coalition due to their imbecile troop management.

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The positive? Tenochtitlan is weakened enough to lose its SoI (most of Mesoamerica previously), so with allies Zapotec and Tikal gone and all their old warnings expired, there is currently no avenue for them to end up in a war!

Also, Mesoamerica looks pretty neat now with the continuous nations.

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The lack of ways for Tenochtitlan to get involved is demonstrated in November when Uxmal DoWs Tlaxcala, which is protected by Acolhua and Mixtecalt. Tenochtitlan is the only Central American tribe to stay out of it.

Years 1492-1494 are marred by constant rebellion in the Inca Empire. Not only are the events running on steroids, we even get some nationalist rebels even though we only have three 1% RR provinces. Perhaps our people can feel that in the real world, the first seed of Incan destruction has just been planted, and grow restless as a result.

The worst hit is the first Cuzco rebellion in May 1493. Normal event, but big army.

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In addition to the ordinary tribal events, we have some whining nobles in July 1494.

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The other "options" - leading to decentralization, serfdom and other nasty stuff - aren't really options.

The relentless revolts force me to use general Paullu in addition to Pachacutec. I've let rebels sit around in provinces for long periods before in an effort to give the Sapa Inca as many opportunities to die as possible, but when there are over five rebel stacks alive and well at the same time it's just not feasible to fight them one at a time. And Pachacutec is fighting all the time anyway, so I guess that will do.

November shows that it does:

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Tupac Hualpa has the Flamboyant Schemer trait (+0.20 diplomats, +2.5% prestige).

Still no inheritance! :mad:

The heir Tupac Yupanqui is a very welcome A/D/M 6/7/7: he's good enough to westernize if he lives to rise to the throne.

The rebellion trend continues with Tupac Hualpa I's coronation as a pretender rises.

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Yup, not exactly a TSC... Anyway, this happens because of Tupac Hualpa's low legitimacy, just 30. I jump-start increasing that by having a huge celebration, so it's 50 afterwards. The celebration also takes care of the stab hit for having a ruler die in battle.

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After the celebration, Incan elders promptly throw Tupac Hualpa a spear and escort him to the frontline of the nearest rebel battle.

Agricultural revolution gives 1 base tax to Paria in January 1495.

April features another -100 relations event with Tenochtitlan. As so many times before, I start pumping cash their way.

I don't know what happens, but Portugal gets a king in July. The heir they had regency for should be just seven years old, so I suppose that one died and they got another king. That's a pity as they're able to DoW again.

Our Grand Marshal dies in November, so a new one is appointed.

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Recruiting so few generals lately probably got me an extra star here with the added land tradition.

We get to land tech 7 in the beginning of 1496. The next level with its goodies is expected to be reached in 1502.

A slider move becomes available in March and I go innovative.

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In addition to having a good enough heir, our domestic policies are now set for westernization.

All we need is the border.
 
Your waiting game continues. The ai has rendered what was the strongest meso-american state into powerlessness and that should be good for you to inherit. You'll have to do something about those generals, though.

So you're staying Inti. I'm not sure your staying Inti is the same as TSCs. The Incas do seem to be aggrieved by something - lack of involvement in fighting.

Try getting a PU with Tlaxcala.
 
Well that's one epic fail for Tenochtitlan. It looks like all their capable military minds were busy causing trouble in the senior country. Although the new Mesoamerican borders look rather nice and sane. I bet it lasts about five minutes.

I feel your pain about the 'Ruler X shows weakness' events. I loaded up a game as Ethiopia, got hit with it twice in six months, and then killed the rebels, bluntly pointing out that I had been about to start a war with Adal when they distracted me. Finally, they were dead, I was overrunning Adal, everything was going great...and then the Mamluks jump me. The game ended shortly after that.