Chapter Forty-five
1625-1628
We get naval tech 15 and, with it, Caravels and Armed Caravels in May. Naval tech progresses very nicely right now thanks to the combination of full investment and maximum neighbor bonus.
Later in the month, we find out that Satere will produce brazilwood. Good. Then in June, Maue gets sugar as its resource.
I decide to start building Citadels, a better fort type, in provinces that border my Iberian enemies.
Satere becomes a city in January 1626 and I start colonizing Moxos - it's actually one of the provinces bordering Cuzco's original lands.

I recruit a new Conquistador and start exploring the eastern part of South America.
We get naval tech 16 in March.
Oztoman converts in September, finally completing the mission we've had for six decades.

Funny how the mission province was the last Mesoamerican province to succeed.

Beautiful.
The next mission - create a proper fleet - will take a while. I keep it anyway, it will be done eventually after all.
Moxos starts producing maize in September, while our conquistador discovers a few provinces and more English border.

Kanamari's citizens strike gold for more bling-bling in December. That province just keeps improving: it has gone from maize to sugar to gold.
Now that we know England's lands in our region, it's time to take them. That's right, those eight provinces are all still colonies - all I have to do is seize them and get peace, no need to negotiate for gains here.
England has 36000 troops (19000 of which are in the colonies in question) and 13000 manpower, they have serious rebel trouble in their Irish provinces and their allies are landlocked so no help from there. And the enemy coalition has varying amounts of WE as well. This should be a walk in the park.

"Liberation War", sure!
I do some timing moves to get reinforcements in place without attrition, so my initial attack takes a while. In the meantime, I reach naval tech levels 17 (barque and carrack, January 1627) and 18 (March).
Finally on March 11th we attack the enemy in Parakana. It's over in six days.

I seize the province. Now I have the luxury of having two provinces from which to strike at the enemy.

Naval tech advances again in April (the third time in four months!), this time level 19 for flyte.
I send a colonist to culture and religion flip Parakana; it succeeds in May.
Also in May, we beat the main English army.

The province is again seized and I chase the army. Another English stack is waiting in the province where this one is retreating, but I trust I can handle them both.
We get trade tech 26 and production tech 22 in June.
Late in the month one enemy has had enough.

We culture flip Yanonami in July while we're triumphant against what's left of the English armies in the battle of Wayana in August.

It continues like this along the coast - the English armies flee in front of us and we seize colonies as we go. The only problems are English landings in Yanonami and Wayana some months apart: they retake the provinces for a couple of days before my backup troops take care of the small armies.
We reach naval tech 20 in September, while English road network decisions in Kali'na and Tapanahomi (two of the colonies) apparently finish for us to use in December.
Finally in January 1628 we reach Curantyne, which is the end of the line for the English.

After seizing the last province, it's time to make peace.

Well, that was a little bit simpler than finishing the Spanish conflict.
We learn government tech 27 (fine arts academy) in February while we continue to send colonists to flip the formerly English provinces.
Having become Quechuan, three provinces take up other Inca customs in March: Apalai switches grain to cacao, while the fishermen of Wayana and Yanonami start producing sugar instead.
Some more interesting "news from the colonies": some of my Colonial Spanish citizens come up with this wacky concept of Colombia.

You know guys, there's this tiny little Inca Empire thing in this timeline that kind of doesn't leave space for nations like that.
That doesn't stop them from starting a bunch of Colombian Nationalist revolts. They end badly for them.
We reach naval tech 21 in April - that's seven levels higher than exactly three years ago!

A lot of effects, nothing that I'm going to use right now. I have somewhat of a plan regarding the navy as far as technology goes...
Finally in June, a colonist succeeds in Tapanahomi. That's the last one, we have now successfully stolen eight Catholic English provinces and turned them into Inti Quechuan ones.