Expect another update within a few days probably. The pace is a bit quick now but I'm trying to catch up to where I am in the game as I have a question to ask before I play further...
In fact, the only thing that I've seen that I haven't shown you guys is the Spanish lands in northeastern South America that I can see in the start map after loading the save.
Hmm, that's a very good theory really. Good luck challenging the prevalent theory in scientific circles of the Sapa Incas just inventing filler for their CV.I am actually convinced Bio Bio is used by Inti missionaries as a training ground for new recruits.
I'm not absolutely certain but I think that was Lübeck.I was sure Ulm has traded in Cuzco before now, but maybe it was one of the other German cities.
That's a scary thought. I don't know if Switzerland is a potential colonizer from where they start, but Mallorca is clearly a threat!Good to see Burgundy and France humbled by Scwyz and Mallorca. Fear them, if they should build colonies in your part of the world.
That'll be possible really soon, under two years I think.How much longer until your "heir" becomes able to go off hunting alone?
Frankly I'm not entirely satisfied with how I've played the slider game. Okay, I admit that Cuzco's starting positions were really rotten (heavily decentralized, full narrowminded, full serfdom, almost full quantity, somewhat isolationist) so centralization and innovative were a must for westernization, expansionist required for colonization and some quality moves were extremely useful in the original expansion that I did. But had I stayed at something like -2 serfdom instead of going as far as +1 free subjects, and maybe taken one less move towards quality, I could have full centralization (needed for military modernization) and some more expansionism by now. Yes, I made the right moves at the time and those sliders are better where they are now, but I should have thought ahead more and done at least the free subjects program later.
At least for now I have to. I need the morale boost, and the force limit increase and army cost decreases have much larger economical benefits than the naval bonuses would.And another question: do you want to let your land/naval-sliders stay like this for the rest of the game?