Nah nah, BB is useless.
Bask in it!
Nah nah, BB is useless.
Bask in it!
Just read the two last updates and i like how this is going!
Not only are you seriously close to the Incan Empire but mesoamerica is swinging wildly in favour of Tenochitlan. Chichen Itza has the only real opposition, without them they can pick whatever minor they want to gobble up.
"There are no limits to what science can explore."
-Ernest Solvay, Belgian Chemist
To everyone who's commented on the BB limit: If it was just the possible BB wars, I'd have gone past the limit ages ago all the while screaming with joy. It's the events that I want to avoid. Vanilla allows you to go to 125 % of the limit before any trouble, but in this mod I've had stuff happen even just above it.
Thanks! Hehe, we've discussed the properties of tea before.
As far as spelling goes, I fortunately have the foresight to hover over some province of the nation in question for the screenshot if I expect to have to type the name.
I doubt it, at least not instantly. Newly added non-core provinces produce no or next to no income in MEIOU (nationalism RR eats the percentage multiplier). That's why the precious metals were the only really useful additions in the beginning. I haven't counted where my income categories will be when I have all of South America cored. We'll see.If you add those other provinces will that control your precious metal inflation?
However, inflation isn't much of a problem at the moment after getting the idea and the advisor: it's going down slowly but steadily. Granted, I'd like to mint sometimes but I'm okay with not doing so. After all, it's better in the long term anyway.
Haha, my thoughts exactly.Nice to have an observant commenter like you following. And it's true that rebels are my main opponent in South America by now.
Not really. Take a look at the generals my opponents have had: they're no worse. Not only do I get the feeling from what I've played and from other AARs that MEIOU leaders are generally better, but I have everything (high tradition, full offensive, even a +leader shock advisor for everything but the last couple of years) going for me as far as leader skill goes.I think you've been lucky in the generals you've had.
Yes. If I had another way of getting to Central America I'd be happy for no opposition for Tenochtitlan as I want them to be strong. However, as I need a PU I want the region to have as many nations as possible to maximize the candidates.
When it comes to PU's if I ever get one, it's starting to look like it's not going to be a walk in the park even if I get it on a larger tribe. At one point, three Mesoamerican tribes (Tenochtitlan, Chichen Itza and Tlacopan I think) had over 100k troops.I've built up to over 60k so getting military superiority wouldn't take an eternity if I get a PU with one of those, but the most I can comfortably afford with even that is 70 % maintenance. If I inherit a big tribe and have to maintain 100k troops, it's a choice between having my no morale troops eaten alive by rebels or having my inflation skyrocket.
Last edited by Malurous; 16-10-2010 at 17:52. Reason: my memory failed me...
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I know the BB punishment of MEIOU and they are fantastic, but better were were they a bit worse!
You are having it too easy!![]()
Ugh, Whenever I see somebody go over the BB limit, I feel sick to my stomach. I've been playing a game as Muscowy in Vanilla, and whenever I should go over the BB limit (usually happens when a monarch dies and I get a regency council), I end up getting dogpiled by everybody and their vassal.
Thank god I westernized. Makes getting nations to concede defeat is a lot easier when I'm murdering Mughal stacks with Mauritians.
Does BB have an affect on the chances of forming a PU? If not, it shouldn't be that much of a big deal given your dominant position in South America.
As to troop sizes, is Central America that much richer? Things will improve as more of your territory becomes core.
AAR in progress
Yet this will go onward the same: the Yamato Destiny - Continuation of the last AAR in Victoria 2. Last updated 17th October 2012
Completed AAR
The Yamato Destiny: A Japan HTTT AAR
I simply don't see the point in deliberately making the game less fun to play now (extra RR and stab hits -> more repetitive rebel fighting) in order to make it less fun to play in the future (be done with the region earlier and therefore have to wait for a longer time with nothing to do).
The only difference it makes for PUs (I claim the thrones anyway instead of just RM'ing) is that bribing for RMs would cost a bit more as my relations would go down.
Axe27: Heh, here's hoping I get to those unit types at some point.
Tenochtitlan has the Blessings of God modifier that gives them both tax and force limits among other things, so they are supposed to be able to have a troop count like that. Chichen Itza, meanwhile, is going severely down in numbers after losing those provinces, so I guess it was just being big. And their army was the smallest to begin with. But when it comes to Tlacopan, I really can't see how they can afford those armies.
True about cores.![]()
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So no wars for a while and as of now we'll be reading about Habsburg-esque marriage intrigue?
Even if you get the PU, will you be able to move troops to Mesoamerica?
BTW, I've just passed you the Weekly AAR Showcase. Congrats!
On-going: Mamma Mia! The AAR ●
Completed: Europe is our dancefloor | The Shortest Road to Damascus | No Iron, One Lion, Maybe Zion
Tintero
Hah, i like merchant kindness ;P. Not matter
i am just a cynical man who likes to be cynic, but still try to be kind - as being kind just make you friends, even if they are only friends that will be with you while youre kind
. I think ur just a nice and kind men. And i did only sad that i feel "some" so i meant, youre kind to everyone, not only me
. But i apologize if it hurted you in any way
.
I see you have crossed bb limit - but i think you can easily regain your reputation (loose the infamy). Also the empire looks great, and i think it will give you power enough to manage the europeans. Still think they will not come until half of XV century - even if they will tech very fast. So you still have some time to gain new lands.
It still only takes seven-eight years to get infamy all the way to zero. The limit is so low that being just above the limit doesn't mean decades of waiting like it would for a non-Tribal.
What you'll be reading about depends on what, if anything, happens - there's not that much going on on the marriage front either...
No. Worst case scenario in that case is that I end up inheriting an OPM whose other provinces have been seized... Hopefully not, as in that case building an army in that area would be a pain.
Wow, thank you a lot! I'm honored.BTW, I've just passed you the Weekly AAR Showcase. Congrats!Though the task of choosing the successor seems daunting.
I really should start following your Vicky AAR again too. For some reason, the forum didn't let me post comments there - I figured I needed to have Vicky II - for quite a while so I kind of quit, but I checked and posting is possible now.
Yes, the infamy burns fast.But the nasty events are quick to fire too... I'm just hoping to gain a foothold in Central America. If I don't, chances are that the Europeans will have a strong presence in America already by the time they reach me, making things way more difficult.
Oh and I wasn't offended or anything at all. I just feared I had come across wrong, but it seems that that's not even the case. Thanks for the kind words.![]()
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This is so awe... wait for it!! SOME!!
I never seem to be able to get anywhere playing native American countries![]()
Read my Cuzco MEIOU AAR Children of the Sun! (ongoing)
AARland Choice AwAARd: EU Gameplay Q1 & Q2 2011, Weekly AAR Showcase 17-10-2010, ●
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Speed - A Castille (mini-?)AAR (finished)
Took part in the HT Succession Game (finished)
Chapter Twelve
1395-1401
Fortunately, relentless work by Tupac Yupanqui and relentless "work" by Yahuar Hacuac Chilche make sure that the worst is over in seven months. The only longer lasting problem from Chancay's annexation turns out to be a bunch of patriot conspirators in former Chibchaya lands.
Fair enough - I didn't think, so this is deserved, and it could have been worse.
Also in 1395, Production tech level 4 (PE +2 %) is reached. Attention turns back to Government technology. I need all kinds of stuff (Land for better units, Trade for the eventual colonists...) but Government for the second Idea, additional decisions and enabling government reform for when the Europeans come still seems to be the most important.
In 1396, a fortification expert does a great job in Pucara. The rest of the year is marred by several major rebellions. I lose a couple of battles and thousands of men, but in an otherwise peaceful time this can be managed.
This continues in 1397 - rebellions rise faster than I can put down the existing ones thanks to low rebel casualties. I have to concentrate on saving provinces with near-completion sieges.
A June battle against Ayamarca nationalists goes exceptionally well otherwise (1800 dead rebels vs. 444 Cuzco warriors lost), but this happens:
So, my six-shock guy managed to live for four years and no serious wartime? Great.
On September 5th, Cuzco is rebel free for the first time in one and a half years. Chimu patriots rise twelve days later (is it just me or does this paragraph feel like it belongs in some other AAR?).
The situation appears to be getting normal by March 1398 when a small rebel force is beaten in Shipibo, starting a longer rebel free period.
In July, a mission is completed.
We got this when getting caught funding Copan nationalists caused relations damage.
At the same time, a seemingly never-ending war between Quito and Chimu finally ends with little effect.
This war lasted for more than six years but I don't think anything happened in the last five.
In October, the tribal peace penalty fires:
With no rebels and no WE, we should be fighting a war. I see little sense in fighting a war if I can't take anything and then must wait for five years for the truce to end...
I'm a bit afraid of this event - I should see plenty of it when I'm done with South America. I can see other nations (the Central American tribes) so that condition of the event is fulfilled, but as I can't really reach them, all I can do to avoid the event is to get myself into phony wars.
Another revolt takes place in the north days later. Neither of these is a real problem.
By April 1399 I'm rebel free, infamy is down to four and I'm fed up with gameplay that consists of nothing but rebels. War is declared on Chimu.
Chimu has been at peace for only nine months after that long Quito war, so they aren't in a pretty state.
Only 3000 of those men are Chimu.
Unlike the promptly routed Sechura regiment, the 2000 men in the capital fight extremely well. However, Parinango is finally able to drive them away.
This Chimu "main army" is eliminated in June. Almost a shame to kill them, capable guys if you take the numbers into account.
Also in June, the battle of Copiapo more or less wins the Aymara front for me.
Everything goes smoothly until August. Then, I lose a battle.
Yeah you guessed it, that was against rebels.
The Aymara province of Bio Bio is quick to fall in October. Aymara tries to offer white peace but I obviously can't accept as they are the alliance leader.
Aymara's super ruler-general is once again stupid enough to attack, trying to retake Bio Bio in November.
General Sahuaraura, while inferior in shock, is faster than the enemy leader. This of course leads to problems for the Aymara army in future battles.
Meanwhile, Parinango is finally able to dislodge a particularly troublesome Nazca rebel stack.
Fortunately, the war is easy so I can gather such ridiculous numbers to take out rebels.
Late in the year, I decide to raise war taxes for the first time. Funny that no-one questions the fact that they're only used in a war with no real opposition.
In February 1400 (yay for the new century!) Quito DoWs Chibchaya. I hope that they annex, sparing me a war against the OPM.
In June, the Aymara army meets an embarrassing end.
So, 700 ferocity 2 natives is what did them in. Right.
Huilliche falls in August and Hatun Canar, the first Chimu province, in September. Mapuche and Chimu follow suit in October and Sechura in November, making peace possible.
When it comes to making peace, Quito is faster:
That's good news as far as I'm concerned.
I'm quick to follow:
Most importantly, my major opponent has completely vanished now. As a bonus, Hatun Canar is a maize province so it helps my quest for food self-sufficiency.
With my victory over Chimu and Quito's over Chibchaya, the north is starting to look quite pretty.
I could sign peace with Aymara, but I want the available legitimacy boost from occupying Tilcara. After almost two years of sieging, it finally falls in August 1401.
As I can't take Aymara's full infamy price land, I devise a cunning plan to grab provinces faster. My peace terms indicate that.
This will eventually fail miserably due to rotten luck timing-wise.
In addition to eating Chimu, this war was definitely good for my economy: I had war taxes for over a year and a half (including two year ends) and never raised army maintenance as I could get by at 70 %.
* * *
Speaking of bad luck ruining cunning plans, the Copan nationalists that I funded did their job a bit too well.
Copan declares independence in December 1401, but as they took a Tlaxcala province as well, they have a border with enemies and are quickly annexed.
Last edited by Malurous; 22-10-2010 at 16:19. Reason: typo
Read my Cuzco MEIOU AAR Children of the Sun! (ongoing)
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Mesoamerica is ripe...
prepare the fleet!
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeee
Nothing to say.
Fan of the Week - 31 July, 2011
Read my Cuzco MEIOU AAR Children of the Sun! (ongoing)
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Took part in the HT Succession Game (finished)
Fleet is something you have to use if you cannot stay afloat atop 100k slaves or prisoners of war.
Read my Cuzco MEIOU AAR Children of the Sun! (ongoing)
AARland Choice AwAARd: EU Gameplay Q1 & Q2 2011, Weekly AAR Showcase 17-10-2010, ●
Follow Gentlemen in Germany - a Brunswick AAR! (ongoing)
Participating in 1001 Sultans - A Jalayirids Succession AAR (ongoing)
WritAAR of the Week 24-5-2011, Fan of the Week 3-12-2009 & 15-1-2012
Speed - A Castille (mini-?)AAR (finished)
Took part in the HT Succession Game (finished)