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0.3 - very little update here getting a more historical colonisation giving East New Guinea to prussia at proper time and helping UK in colonising Australia and New Zeland
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0.2.9 - Included a decision for the constuction of the Napoli-Portici Rail way
Rebalanced the terrorist system to make it less frustrating and more... well, balanced (still, pls, give me feedbacks 'bout this)
added 4 decisions for AI Chile and AI Argentina to help them colonise Patagonia and Easter island if BOTH Chile and Argentina are Ai-driven at the same time
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0.2.8 - Included the fast fix that no-one seems to have downloaded in a separate way (only 5 people over 47 downloads of the non fixed version XD)
Further balancing ot the Terrorist System (i'll add more events when the balance will be ok... pls give me feedbacks on this)
fixed La Fenice events that fired for non-owners country too
added a decision for Piedmont to form italy more often and more realistically (especially for ai). Italy will now form a lot more IF Piedmont is able to grab his cores from austria but with a lot less prestige bonus. If u want to form italy with another italian minor u
HAVE TO prevent Piedmont to win his wars against austria
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0.2.7fix - Fixed A problem that doubled the decisions (each decision showed up 2 times)
Added The pictures for the Terrorist System
Added the descriptions for the Terrorist System's decisions
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0.2.7test - Added the first version of the Terrorist and Secret Police system... actually aviable ONLY for italian (and player driven) nations. The system will be explained on a reserved post lower in this page;
Readded the Fenice theater events and Decison
Translated all the political parties of the italian nations in... well... a good italian
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0.2.6 - Added Africa Mod 0.36
Added Canal Mod 1.3
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0.2.5fix - removed la fenice events... the game kept crashing
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0.2.5 - Added Canal Mod 1.1
added the creation of Fiat (by decision) in Turin in 1899... the goods produced in turin wil change to automobiles
added La fenice reconstruction of 1836 for the owner of Venice... this will be aviable each time La fenice theater will burn again... as long as la fenice will exist the owner of venice will have 0.1 boost in prestige
added an event that will have low canches to fire so that la Fenice can burn again
adding inundation of venice event wich will happen MAXIMUM every 2 years
fixed a bug with Somalia's inheritance
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0.2.4 - Increased death rating for military pop from soldier's casualties... from 0.1 to 0.2
now the events of the Anarchist assaults of 1878 and Umberto I's deaths are a chain of 3 events. It depends on what the player does if the king will live or not
added an option to the garibaldi's expedition event
now. during the banca romana event, u'll have to wait 'till the investigation's will be finished and so u'll be able to know where ur decisions lead to
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0.2.3 - added decisions for ai France and ai Great Britain to get theyr colonies into eritrea and somalia so that the ai will allways get there and the map will look a bit more real (we're talking 'bout 2 provinces, so nothing that will destroy the balance of the game);
added a kongo inheritance decision for ai Belgium (since belgium never seems to colonize at all, i wanted to give em 3 provinces to make the map feel more real)
Fixed the Garibaldi Expedition that gave cores to Piedmont instead of Italy
Fixed the Umberto I's death event
Rebalanced a lot of events to give less prestige boost and to give less militancy to pops (the game already is frustrating enough from that aspect)
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0.2.2 - added the creation fo the Italian Geographic Society
added 2 decisions for the italian aquisition of Massawa and Assab
added a somalia inheritance decision
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0.2.1fix - It appear that the new version of the mod had some problem with the Africa Mod... problem solved
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0.2.1 - added an event chain between Piedmont/Italy and Two Sicilies about garibaldi's expedition... since Francesco II was much closer to savoy's succession's line than Vittorio Emanuele II i gave Two Sicilies an option to raise theyr claims
added a flavour event for the Two Sicilies based on the Bandiera brothers expedition
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0.2 - Included
Mod Afrique Tribal (tnx again to pixies57 for his awesome mod) to make the 2 mods work properly together
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0.1.9fixed - An error into the scripting of the events caused them to pop up more than once or don't pop up at all... every italian flavour event fixed and some of them rebalanced
fixed the italian decision for the bonification of the agropontino that caused it to be aviable right away when u formed italian nation
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0.1.9 - Added an event for Umberto I's assassination
Added the Roman bank (Banca Romana) scandal of 1893 with a small chain of events
Added the graphics for all the events
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0.1.8- Added an event that simulate the bombing attacks and the attempt to kill king Umberto I during the november of 1878 (since they weren't related to the Savoia crown and the attackers just stated that they "hated every king and emperor", it's not important who created italy)
added on an event chain (started by a decision) for the italian exploring expeditions "Bricchetti-Robecchi", "Ferrandi" and "Bòttego"
adding a decision to simulate the bonification of Agropontino made by the Fascist governemnt
all the decisions descriptions are now at the bottom of the localisation file "text", so that anyone who want to take decisions or to modify this mod for his own pleasure can do it now more easily
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0.1.7 - Added an event to simulate brigandage after italian unification (wich was pretty extended)
fixed the Orsini event
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0.1.6 - Added Sayagh migration/assimilation fix for Pops
fixed Lucca, Modena and Parma decisions
rebalanced Tuscany inheritance decisions
rebalanced "Il genio di Cavour" decision
fixed the Orsini event
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0.1.5 - Finally all the italian decisions's titles are translated into italian (i found the files where they were hidden :P )
Added a flavour random event based on the Orsini bombing attack to all the italian nations (chance to fire over 58-61 years, if u pass 61 and it didn't fire it mean that the attack never happened)
Reworked starting prestige (slightly) for the 8 great powers to make it harder for the player to become a GP and thus to create italy without the help of any decision or war
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0.1.4 - Added one decision to Modena, Parma and Lucca to inherit each others and the east romagna region from the Papal States
Fixed an error with the Tuscany inheritance decisions
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0.1.3 - Added CanalMod 1.01 for those who like to expand themselves in africa
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0.1.2 - Added a flavour event to Tuscany wich will make more easy to activate the inheritance decision
Reworked many italian nations decisions titles, translating them into italian to add a little more immedesimation
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0.1.1 - Added a decision for tuscany to inherit all the central states
rebalanced one event from Cavour's mod
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0.1 - Added the first and totally invented Papal State chain of decisions
Added Cavour's mod and rebalanced some events from it