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Thread: The 1.2 patch, a little bit on contents

  1. #1
    Producer Paradox Dev Team Kallocain's Avatar

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    The 1.2 patch, a little bit on contents

    The patch will obviously contain a lot more, but these are some headlines we think you'll like to see:
    • Improved AI handling of rebels.
    • The Diplomatic AI have gotten an overhaul and the AI is more likely to intervene, and also will form alliances with other GP's.
    • Mid and endgame economy have been tweaked, and the capitalists should understand more what is profitable or not.

    More news to come, like the date of the release and more fixes of course.


    EDIT
    An update from August 30

    Quote Originally Posted by King View Post
    Let's see, the eternal question what was Paradox upto last week on Victoria 2

    Johan - Was off playing around the rebel and refrom system to get it working better
    Doomdark - Spent some time improving the rebel fighting AI
    Brother Bean - Adding Events and decision, plus fixing things here and there
    Besuchov - Doing a whole of host of small fixes for minor issues
    Me - Did various economic and tech tweaks to improve mid to late game economic balance.
    Quote Originally Posted by King View Post
    What I can say with absolute certainty that there will be no patch this week. Still doing stuff at the moment, trying to kill all the problems we know about (and not introduce any new ones) before we ship out a patch.




    EDIT
    Post just asking when the patch will be ready will be considered spam
    Last edited by Veldmaarschalk; 30-08-2010 at 20:12.

  2. #2
    Woohoo! Paradox has its priorities straight, clearly you guys are listening to the community.

  3. #3
    Woooow!!

    We love you PI!



    *I know you said date of release will be communicated in this topic, but is there anything we may expect (this week (most likely not), this month, september, ...). i would understand if you prefer not to give an estimate though

  4. #4
    can you fix enemies being able to go through your canals please?

    I saw egypt go through my canal when at war and france as well.

  5. #5
    Kommandant Gatkramp's Avatar

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    Quote Originally Posted by Kallocain View Post
    Improved AI handling of rebels.
    That's good. Are we also looking at getting rebels from a wider range, instead of repeated jacobin / anarcho-liberal rebelions?

    The Diplomatic AI have gotten an overhaul and the AI is more likely to intervene, and also will form alliances with other GP's.
    Nice. Should make the game a bit more interesting, instead of taking out the European countries one at a time.

    Will the new AI take into consideration that some countries (USA and MEX, PRU and AUS, etc) ally with each other, preventing them from actually conquering their historical cores?

    Mid and endgame economy have been tweaked, and the capitalists should understand more what is profitable or not.
    Very nice. Should help my economy heaps.

    More news to come, like the date of the release and more fixes of course.
    Take however long you need to get it working. The game is still fun regardless, and community fixes can tide us until a polished patch is released... Which brings the next question. Any possibiilty of getting the Mod folder working in the next patch?
    "For to be free is not merely to cast off one's chains, but to live in a way that respects and enhances the freedom of others."

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  6. #6
    Anything on the SoIs?

  7. #7
    Any news on immigration/assimilation and industrial score?

  8. #8
    Quote Originally Posted by Kallocain View Post
    The patch will obviously contain a lot more, but these are some headlines we think you'll like to see:
    • Improved AI handling of rebels.
    • The Diplomatic AI have gotten an overhaul and the AI is more likely to intervene, and also will form alliances with other GP's.
    • Mid and endgame economy have been tweaked, and the capitalists should understand more what is profitable or not.

    More news to come, like the date of the release and more fixes of course.
    This is great, however, my biggest concern is the rebels. And based on what you said, you're only going to improve how AI countries handle the rebels? How about rebels in my own country?

    Until this is fixed, I'll probably be playing Starcraft 2 more than Vic2.

  9. #9
    Tsar of all slavs palmus's Avatar
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    Quote Originally Posted by Kallocain View Post
    The patch will obviously contain a lot more, but these are some headlines we think you'll like to see:
    • Improved AI handling of rebels.
    • The Diplomatic AI have gotten an overhaul and the AI is more likely to intervene, and also will form alliances with other GP's.
    • Mid and endgame economy have been tweaked, and the capitalists should understand more what is profitable or not.

    More news to come, like the date of the release and more fixes of course.
    Sounds great!

    Any optimizing?
    The map scrolling is great but I seem to experience some delay when selecting units and building armies etc. Or maybe my computer is just getting obsolete.

  10. #10
    Colonel the_legion's Avatar
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    When will it arrive?
    And don't say "when it's done"

  11. #11
    Level 7 BRK's Avatar
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    Sounds good. BTW,do you need to register to get the patch?

  12. #12
    academic outlaw Moderator safferli's Avatar
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    Quote Originally Posted by the_legion View Post
    When will it arrive?
    And don't say "when it's done"
    It's done when it's done.

    Any further posts asking when the patch will be ready will be considered as spam.
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  13. #13
    academic outlaw Moderator safferli's Avatar
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    Quote Originally Posted by BRK View Post
    Sounds good. BTW,do you need to register to get the patch?
    I guess you will be able to get it via the game-launcher, as this has always been the case with all of the clausewitz games so far.

    Normally, a link is also posted in the tech support forum, you will need to register for access of that. But that is not guaranteed.

    It's only registering a serial number with your account of this forum, there are no additional personal details that are needed.
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  14. #14
    Over 9000! ssj18vegeta's Avatar
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    Good news indeed!

    Any word on if the bureaucrat problem in colonies is fixed?

  15. #15
    Good News. Please take a look at the german localisation. Some text especially in the tooltips and the diplomatic screens are messed up.
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  16. #16
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    Excellent, I look forward to it

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    Level 7 BRK's Avatar
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    Quote Originally Posted by safferli View Post
    I guess you will be able to get it via the game-launcher, as this has always been the case with all of the clausewitz games so far.

    Normally, a link is also posted in the tech support forum, you will need to register for access of that. But that is not guaranteed.

    It's only registering a serial number with your account of this forum, there are no additional personal details that are needed.
    Thanks! I got Vicky 2 and Ricky off steam so I guess I'd better register. (also need the guide badly!)

  18. #18
    Colonel Dominik's Avatar
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    Will there be release candidates of the patch released in the Technical Support forum, like for HOI3?
    ...

  19. #19
    LurkAAR Norgesvenn's Avatar
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    Sounds good.
    Will army sizes be overhauled so that you are less likely to see 120k of Russians in Alaska in 1850 and 100k armies marching through the Rockies?

    Having spent so much time making a realistic supply level system in HoI3, it'd be nice to see some of it ported to Vic2.
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  20. #20
    academic outlaw Moderator safferli's Avatar
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    Quote Originally Posted by BRK View Post
    Thanks! I got Vicky 2 and Ricky off steam so I guess I'd better register. (also need the guide badly!)
    In that case, Steam will do all the patching for you. You would still need to register your gamekey for the guides and access to the subforums, I would recommend that!
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