My trial run of 1.3feb with the Federal Republic of Central America
The other twelve images are over
here to save bandwidth and keep this page from getting too cluttered. To view the full sized ones highlight 'Image Options' and select 'View Full Image'. There's a tremendous demand for fuel, though not surprising given how many ships I built. Cruisers were virtually pointless, the French navy beat mine at one point when we were fighting over South America. Luckily, even though 400 ships were sunk in one battle it was worth zero prestige and 0.1 warscore. The next war when I took the Philippines and five or size small states [including the Azores and that island up near Newfoundland from them].
Industrially I did really good. France was leading the game as #1 Great Power due to industrial score but I beat them out in the end by just a little bit. I almost met my demand for cement too. Is it just me or is it very hard to procure it in 1.3feb? Production went on even with it lacking in some cases. Other good money-makers were liquor, paper, airplanes, automobiles, steam convoys and barrels but only because of my gigantic military. Fabric and cement were decent moneymakers, as most consumer goods were. Steel was a bad choice until late in the game, when my navy was expanded and barrels were added to my land forces.
The only time I 'cheated' was when a major power underwent revolution, then I would load up as them and release territories that weren't held by rebels. That's how Canada, Australia, and several others came to be. California is my satellite, though it lost all of its factories [a good 1500 score] when I released it. I didn't need to do this to beat the UK, I had already stomped them and burned down London in order to kick them out of the Americas. Florida I won from the CSA, back when it was a colony.
I'm so close to getting every single reform, however even with socialists and liberals half-backing one another I often get stuck in 49% support limbo. I already went far over the infamy limit [something I've never done before], so perhaps in the last few years of the game I'll bump up my militancy that way.
Expansion-wise I usually go for Madagascar early on, but this time decided to head west instead... This was a mistake, as in 1.3feb the International Date Line is glitched and can take years to get across. In the end, once I saw France annex Madagascar I forgot about Africa, and what states I did colonize in the pacific I tended to ignore infrastructure-wise. The islands are just too hard to see at a glance, and arranging troop transports and such with the date line being glitchy is just too inefficient. Within the first year I invaded Columbia for the state of Panama for my national POPs there. I ended up taking Antioquia as well, which has become one of my wealthiest states. Northward, the US lost several wars against Mexico at first, but after finally re-annexing the CSA after three wars began to make headway.
Some other AI bugs. In Europe, the North German Federation took Alsace-Lorraine but lost it in the second war and decided to never build military units again. Many countries have tens of thousands of RP left over and while they have available naval research choose to not undertake it. The NGF had a navy of about 800 ships, and it would have taken a week to research steamers but I guess they just really like sailboats. Spain, the Netherlands, and other naval powers also choose to not upgrade their navy. France has no such problem.
Sphere-wise I've had China for half the game, and none of the other powers have come close to knocking me out. I had Japan and Chile as well, but they kept trading the 8th GP spot and made it quite irritating.
Anyhow. Here's the save if anyone wants to poke around.
http://www.zshare.net/download/87387748877c4163/