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Thread: EU3toVic2 / Vic2toHoi3 Converter Project

  1. #21
    Quote Originally Posted by ThePutty View Post
    I think the first focus should be Vic2 to HoI3, EU3 can come later.

    I mean, most people don't even get to 1820 on their EU3 games anyway
    Knowing that Vic2 is waiting at the end of the rainbow would definitely provide some incentives.

  2. #22
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    Well for me a Victoria 2 -> HOI3:SF converter is more interesting but that is just a matter of taste and I guess I would play more EUIII Httt games to 1820 if a conversion existed at the end

    In a way it is both easier and harder to make a conversion to HOIII:SF than a EU3 Httt -> Victoria 2 converter, going from a map with less number of provinces to one with a greater number of provinces should be easier as most Victoria 2 provinces would match up with one or more HOI3 provinces. Having more provinces naturally increase the amount of work that has to be done.

    When going to HOI3 Capitalist numbers and factories could determine IC, total population determines total manpower, clergy+officers determine leadership etc. Also we don't have to modify the natural resources from vanilla HOI3 SF as they won't change when a province changes ownership.

  3. #23
    Quote Originally Posted by Dr_V View Post
    I'm making an independent effort in this regard. For the province id matching/conversion process I intend to write a program to automate it. There is a wealth of data in the eu3 province history files (religion, city size, owner, name etc) that I suspect can be used to automatically match provinces with vic2. The only things this will definitely not work for are ocean provinces.

    I will probably take a stab at this over the weekend and I can let you know if it is feasible. Failing that I am happy to contribute to a group effort to manually do the matching.

    Edit: in addition if I could be so bold as to propose a simpler system of encoding the mapping to make the rest of the converter easier:

    EU3ID = VIC2ID[, VIC2ID]...

    which would look like in the simple case
    334 = 233

    in the case of single eu3 to multiple vic2:
    334 = 233, 455

    and in the opposite case:
    334 = 233
    442 = 233

    I think this structure lends itself better to the reading/processing loops in a converter - but I am open to comments etc.
    I personally think

    EU3 = {VIC2_1 VIC2_2,..} format is better..any standardization?

    I think the people who did the eu3tovic:R convertor had a list of province made..we can update that one..if they allow..

    Example for the province list

    ### EUROPE ###

    ## Great Britain ##
    235 = { 256 257 } # Kent -> Canterbury Brighton
    242 = { 225 226 } # Gwynedd -> Bangor Montgomery
    237 = { 231 236 254 235 } # Oxfordshire -> Leicester Oxford Reading Bedford
    240 = { 224 229 } # Marches -> Chester Shrewsbury
    233 = { 251 238 } # Cornwall -> Taunton Plymouth
    Last edited by Benkasim; 12-08-2010 at 11:11.

  4. #24
    http://www.slac.stanford.edu/~rolfa/vickycode.zip

    Here's the eu3tovickr converter, go under the vicky folder to vicky.cc thats the main file, I'm still trying to puzzle it out.
    He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
    -Sun Tzu, the Art of War

  5. #25
    Resident Opportunist King of Men's Avatar
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    Self-documenting code is self-documenting.

    <-- Wrote the EU3->VR converter.

    Note that it's a Unix program; absent gods only know whether it'll compile on Windows. Note further that it uses this province-link format:

    Code:
    link = { eu = 267 vic = 761 vic = 763 }
    for a reason: All the text input files are in the same format as Paradox savegames so that I only had to write one parser. Code reuse ftw. Feel free to make any modifications you like to any of this; at the moment, however, I don't have time to help due to RL issues.
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  6. #26
    I imagine that it MIGHT work on windows using Visual Studios if I fiddle with it a little and import all the libraries, but thats work for after I relearn the key bits of C++ I've forgotten.
    He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
    -Sun Tzu, the Art of War

  7. #27
    It would be very nice if you could add New Nations Mod or something like that into the converter. When i exported my EU3 Game to Vic:R both, Russia and France, became one nation, but in EU3 they were dividied into a lot of nations by myself to hold down those superpowers.

  8. #28
    Resident Opportunist King of Men's Avatar
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    The built-in converters Paradox makes have notoriously bad results, such as consolidating nations to produce forced historical situations; that's why there are fan-made converters in the first place. In any case Vic:R has only got so many tags, being based on the old engine; Vic2 does away with this limitation, and it should at least in principle be possible to produce one V2 country per EU3 country.
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  9. #29
    Quote Originally Posted by King of Men View Post
    Self-documenting code is self-documenting.

    <-- Wrote the EU3->VR converter.

    Note that it's a Unix program; absent gods only know whether it'll compile on Windows. Note further that it uses this province-link format:

    Code:
    link = { eu = 267 vic = 761 vic = 763 }
    for a reason: All the text input files are in the same format as Paradox savegames so that I only had to write one parser. Code reuse ftw. Feel free to make any modifications you like to any of this; at the moment, however, I don't have time to help due to RL issues.
    Looking at the file seems you are using eu3 = {vic [vic]}

    I'm quite happy with that format.

    Edit: hang on - you have another file with a different format - not sure why you have two...

    Edit2: seems a moot point as the ids seem to have changed significantly between the two vickies.
    Last edited by Dr_V; 13-08-2010 at 03:55.

  10. #30
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    I am the current maintainer of the EU3toRev project at http://forum.paradoxplaza.com/forum/...d.php?t=287608 .

    I won't be able to help you with coding but if you have any questions on what I decided to convert to what I'll try to answer them.

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    Last edited by Kalelovil; 13-08-2010 at 06:30.
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  11. #31
    Quote Originally Posted by Sid Meier View Post
    http://www.slac.stanford.edu/~rolfa/vickycode.zip

    Here's the eu3tovickr converter, go under the vicky folder to vicky.cc thats the main file, I'm still trying to puzzle it out.
    King of Men did a very good job at this.. With some tweaking, we should be able to convert to Vic2, I think... The basic framework is already there..

  12. #32
    Okay so I can update the first post, whose volunteered to be our programmer(s)? We should get eachothers MSN for that and for anyone interested in making the province lists.
    He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
    -Sun Tzu, the Art of War

  13. #33
    So, do we have ANY volunteers for either province linking by region or coding?
    He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
    -Sun Tzu, the Art of War

  14. #34
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  15. #35
    Maksim17 has signed on as our programmer, I just need people now to sign up for doing the province lists.

    Work to do: Setup a wiki.
    -Get more people.
    -Make a Province link list for each region.
    -Make the converter modifed to work for Vic2 instead of Vic1.
    -Profit.
    He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
    -Sun Tzu, the Art of War

  16. #36
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    Wink

    Hi all,
    since i downloaded Vic2 right now, i first need to play it - then I can offer my help for this project.

    I am active in the HoI3-SF mod Com. And i am very interested of a Vic2 to HoI3SF Converter.

    So, i am willing to help - but need some time to see what work need to be done.

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  17. #37
    Quote Originally Posted by Avanatus View Post
    Hi all,
    since i downloaded Vic2 right now, i first need to play it - then I can offer my help for this project.

    I am active in the HoI3-SF mod Com. And i am very interested of a Vic2 to HoI3SF Converter.

    So, i am willing to help - but need some time to see what work need to be done.

    Avanatus
    Great! Though we're working on a EU3->Vicky 2 converter first.

    I just need to find a province ID map of Vicky 2 and we can start.
    He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
    -Sun Tzu, the Art of War

  18. #38
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    I'd like to help with North America, I'll just need someone to point me in the direction of where to find the IDs

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  19. #39
    I'm working on that.
    He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
    -Sun Tzu, the Art of War

  20. #40
    Quick and dirty mod to display province ID's on the map: http://forum.paradoxplaza.com/forum/...9#post11505319
    He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
    -Sun Tzu, the Art of War

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