Well for me a Victoria 2 -> HOI3:SF converter is more interesting but that is just a matter of taste and I guess I would play more EUIII Httt games to 1820 if a conversion existed at the end![]()
In a way it is both easier and harder to make a conversion to HOIII:SF than a EU3 Httt -> Victoria 2 converter, going from a map with less number of provinces to one with a greater number of provinces should be easier as most Victoria 2 provinces would match up with one or more HOI3 provinces. Having more provinces naturally increase the amount of work that has to be done.
When going to HOI3 Capitalist numbers and factories could determine IC, total population determines total manpower, clergy+officers determine leadership etc. Also we don't have to modify the natural resources from vanilla HOI3 SF as they won't change when a province changes ownership.
I personally think
EU3 = {VIC2_1 VIC2_2,..} format is better..any standardization?
I think the people who did the eu3tovic:R convertor had a list of province made..we can update that one..if they allow..
Example for the province list
### EUROPE ###
## Great Britain ##
235 = { 256 257 } # Kent -> Canterbury Brighton
242 = { 225 226 } # Gwynedd -> Bangor Montgomery
237 = { 231 236 254 235 } # Oxfordshire -> Leicester Oxford Reading Bedford
240 = { 224 229 } # Marches -> Chester Shrewsbury
233 = { 251 238 } # Cornwall -> Taunton Plymouth
Last edited by Benkasim; 12-08-2010 at 10:11.
--- My AARs ---
[Divine Wind] Malacca AAR 1399-1625 (Completed)
[Divine Wind] The Rise of Malaya - 1625 (Ongoing)
http://www.slac.stanford.edu/~rolfa/vickycode.zip
Here's the eu3tovickr converter, go under the vicky folder to vicky.cc thats the main file, I'm still trying to puzzle it out.
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War



Self-documenting code is self-documenting.![]()
<-- Wrote the EU3->VR converter.
Note that it's a Unix program; absent gods only know whether it'll compile on Windows. Note further that it uses this province-link format:
for a reason: All the text input files are in the same format as Paradox savegames so that I only had to write one parser. Code reuse ftw. Feel free to make any modifications you like to any of this; at the moment, however, I don't have time to help due to RL issues.Code:link = { eu = 267 vic = 761 vic = 763 }
MP Megacampaigns :
The Great Game: CK, EU2, EU2 stats, Vicky, Doomsday.
There Will Be War: CK, EU3, Vicky, Arma.
Children of the Fatherland: Crusader Kings. Divine Wind I II Victoria 2 Final update 22-January-2013: Final Overview
Converters! Get your custom savegame converters here!
I imagine that it MIGHT work on windows using Visual Studios if I fiddle with it a little and import all the libraries, but thats work for after I relearn the key bits of C++ I've forgotten.
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War
It would be very nice if you could add New Nations Mod or something like that into the converter. When i exported my EU3 Game to Vic:R both, Russia and France, became one nation, but in EU3 they were dividied into a lot of nations by myself to hold down those superpowers.



The built-in converters Paradox makes have notoriously bad results, such as consolidating nations to produce forced historical situations; that's why there are fan-made converters in the first place. In any case Vic:R has only got so many tags, being based on the old engine; Vic2 does away with this limitation, and it should at least in principle be possible to produce one V2 country per EU3 country.
MP Megacampaigns :
The Great Game: CK, EU2, EU2 stats, Vicky, Doomsday.
There Will Be War: CK, EU3, Vicky, Arma.
Children of the Fatherland: Crusader Kings. Divine Wind I II Victoria 2 Final update 22-January-2013: Final Overview
Converters! Get your custom savegame converters here!
Looking at the file seems you are using eu3 = {vic [vic]}
I'm quite happy with that format.
Edit: hang on - you have another file with a different format - not sure why you have two...
Edit2: seems a moot point as the ids seem to have changed significantly between the two vickies.
Last edited by Dr_V; 13-08-2010 at 02:55.
I am the current maintainer of the EU3toRev project at http://forum.paradoxplaza.com/forum/...d.php?t=287608 .
I won't be able to help you with coding but if you have any questions on what I decided to convert to what I'll try to answer them.
http://www.filedropper.com/eu3torevsrc
Last edited by Kalelovil; 13-08-2010 at 05:30.
Victoria 2 Pop Maker Utility:
http://forum.paradoxplaza.com/forum/...-Maker-Utility
Victoria 2 Order Of Battle Maker Utility:
http://forum.paradoxplaza.com/forum/...-Maker-Utility
Victoria 2 Savegame Analyser Utility:
http://forum.paradoxplaza.com/forum/showthread.php?638277-Victoria-2-AHD-Savegame-Analyser
--- My AARs ---
[Divine Wind] Malacca AAR 1399-1625 (Completed)
[Divine Wind] The Rise of Malaya - 1625 (Ongoing)
Okay so I can update the first post, whose volunteered to be our programmer(s)? We should get eachothers MSN for that and for anyone interested in making the province lists.
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War
So, do we have ANY volunteers for either province linking by region or coding?
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War
I decided to withdraw my previous offer. Too busy elsewhere anyway.
si vis pacem para bellum Laws are like sausages. It's better not to see them being made.-Otto von Bismarck
Member of the OTFTRC - Off Topic Friends of the Turkish Republic of Northern Cyprus -------- Istanbul Panorama 360°
OttoMania - your link to the Ottoman Culture and Lifestyle in EU III ................. Neo-Ottomans thread
Who is this Tunch Khan? I thought Djem de Sayd was the only Ottoman Pretender the Christians had their hands on? ~ aylo1
To be honest, this thread might as well be closed now. We've seen Tunch Khan - I can't see that there's anywhere else to go from here. ~ Austen
........ **Thread Monster** ... History, with all her volumes vast, hath but one page.
Maksim17 has signed on as our programmer, I just need people now to sign up for doing the province lists.
Work to do: Setup a wiki.
-Get more people.
-Make a Province link list for each region.
-Make the converter modifed to work for Vic2 instead of Vic1.
-Profit.
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War
Hi all,
since i downloaded Vic2 right now, i first need to play it - then I can offer my help for this project.
I am active in the HoI3-SF mod Com. And i am very interested of a Vic2 to HoI3SF Converter.
So, i am willing to help - but need some time to see what work need to be done.
Avanatus
"I love it - if a plan works"
Deep into micromanagement? - use ART - Army restructuring Tool by ar73 - ART on 2 Monitors by Avanatus
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War
I'd like to help with North America, I'll just need someone to point me in the direction of where to find the IDs![]()
Raise High The Black Flag - A Prussian AAR
Winner of WritAAR of the Week (27/02/11)
For my other AARs, visit my Ink Well
I'm working on that.
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War
Quick and dirty mod to display province ID's on the map: http://forum.paradoxplaza.com/forum/...9#post11505319
He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue... In war, then, let your great object be victory, not lengthy campaigns.
-Sun Tzu, the Art of War