This is the EU3 to V2 Converter Project. This project converts a save game from the end of EU3 into a save game at the beginning of V2, both vanilla and AHD. While there are a few features left to complete, it is completely usable.
Looking for the V2 to HOI3 Converter Project? It's now over in this thread.
Important Links
Download
Converter Mod
Sourceforge Project
How to Use
1) Download the converter and unzip it wherever.
2) Find the desired save file in "[YOUR EU3 DIRECTORY]/save games".
3) Copy the save game in to the directory of the converter, and rename it to "input.eu3"
4) Open the file "configuration.txt". In the file there is a line that reads
v2directory = "D:\Paradox Interactive\Victoria 2"
Modify it so that it points to YOUR copy of Victoria 2.
5) In "configuration.txt", there is a line that reads
EU3directory = "D:\Paradox Interactive\Europa Universalis III"
Modify it so that it points to YOUR copy of Europa Universalis III.
6) Run "EU3toV2Converter.exe". This will create a file in the converters directory called "output.v2".
7) Copy "output.v2" to "[YOUR VICTORIA DIRECTORY]/save games" and run Victoria 2
8) Load the output game and immediately save the game. Then resign, and load that game.
9) Enjoy!
10) (optional) Write an AAR so we can enjoy, too!
FAQ
Q: Which versions of EU3 and V2 does this work with?
A: This converter will convert EU3 games from as early as IN to as late as DW. It can convert to AHD (version 2.3) and vanilla V2 (1.3 and the 1.4 beta patch).
Q: Will this work with EU3 mod X or V2 mod Y?
A: Maybe. We didn't develop the converter with mods in mind (apart from our official one), so few will likely work out of the box. However, much of the raw data is pulled from the game installations or our rule files, so it could be adapted for many mods. Any of this work will be left to the creators or the fans of those mods, though we will gladly provide guidance.
Q: Why do many of the country names turn out funny?!
A: Unless you're using the converter mod, the EU3 and V2 nations don't line up one-to-one. We try to match up the one-to-one nations first, then convert to an available nation in the general region, and if we cannot do either, then we'll use an arbitrary leftover nation. However, if you use the converter mod, this problem is completely eliminated.
Q: Why are the Great Powers all messed up?!
A: Saving and reloading the game, as directed, will fix this.
Q: I'm getting odd errors, and am using a Steam installation of one of the games.
A: Sometimes various files just get messed up under Steam. Try clicking Properties, Local Files, Verify Integrity of Game Cache.
Q: The converter didn't work. What's wrong?
A: It's likely a configuration problem (though it's also possible you found a bug). Please post about it so we can help you (or fix the bug). Include a description of what did or didn't happen, the versions of EU3 and V2 you are running, the information in log.txt (copy and paste it, but wrap it in [ code ] [ /code ] tags), and if possible, a link to the save you're trying to convert. These will help us determine what happened.
Credits
Sid Meier: Coordination
Idhrendur: Programming
Dtremenak: Programming
Maksim17: Programming
DasGuntLord01: Systems Analysis, Data Files
Kalelovil: Systems Analysis
Novapaddy: Data Files
Khorney: Converter Mod
Magc8Ball: Flagpack
Special Thanks To:
Chaingun: Programmer
SegFaultx64: Programmer
Dr_V: Programmer/Contributor
Alfred Packer: Contributor
Enokmik: Contributor
King Of Men: Honorary contributor
Development Plan (that is, what we plan to include in future updates)
2.10 - Province population from EU3 data, pop wealth, pop issues (reforms), correct political party in power at start
2.11 - CBs, wars, controlled territory, rebels (some of these may prove intractable, in which case we will not include them)
Pop Weight Formula (so we don't lose it)
OP Updated August First.Code:pop_weight = ( unmodified_base_tax + trade_value / 10 + unmodified_mp /1000 + Is_Exotic ) (*2) + Num_of_Buildings /4







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