The Baltic balcony is pretty historical in shape.
The last major German offensive was in Hungary in March'45, to rescue Budapest. Are we going to see a major tank battle at Lake Balaton or other location nearby?
Not so much the Belorussian balcony as the Batlic balcony, but the shape of the front looks quite historical even if it's further West.
I've got to agree, OKH appears happy to give up fairly major bits of territory rather than have a stand-up fight for them. Minsk for 46 casualties. Only 42 more than the Germans suffered capturing Paris, which suggests a very feeble defence. This makes holding Narva strongly seem a bit strange, but still. Unfortunately you're moving across terrain where there's a lot that helps the defender and hinders the attacker, so when they decide to stand your infantry are going to have a hard time shifting them. Do you have any cavalry divisions around, to exploit breakthroughs? A cavalry-mechanised group isn't a tank army, but it still has uses.
Broadly you can read across from the situation at the end of my Summer offensives in the Ukraine to the situation at the end of the real Bagration. Only one side is now going to win, but it is not going to be easy. Not least as with Bagration, the scale of victory has brought problems all over the place with unresolved pockets and points of friction on any further advance westwards. So the next 4-5 months is all about cleaning up all those bits.
Key to me, is if I can clear the Germans down to Koenigsburg (I wish that damn town didn't change names so often ... I'm terminally confused as to what is was called when), then that is a massive shortening of the front. So I can then mass for the invasion of the Reich, send troops to the Far East and heavily reinforce in Hungary.
One problem is that the only mobile forces in the Western Sector are motorised rifle divs (to be honest I'd stuggle to say where they are - I just use them as rifle divisions) &, at this stage 1 (soon 3) mechanised inf divs (with attached TDs=combined arms), so its all infantry stuff, and the German AI is determined to make it as hard as it can for me.
As to the last tank battle in this timeline ... well to the west of Hungary ... but it does start with a rather surprising German victory.
As always...
...Good update
...Steady progress
...Awesome pictures ^^
one likes to deliver ....
I see that last map and I just want to take a nice drive to Gdansk...
The German troops would still be able to receive supplies by sea.
True, but if Soviet Naval and Frontal Aviation units could focus their efforts on ports and shipping, then the amount of supply and the distances involved would force the fascisti to abandon much of the Baltics, I think.
True, but without an avenue of retreat, these divisions would be effectively worthless to the Germans, and could eventually be wiped out, even if they received supply.
For example, Army Group Kurland (
http://en.wikipedia.org/wiki/Army_Group_Courland) which was bottled up in Lativa during the final part of WW2, 200,000 troops that basically sat in Lativa and ate supply.
I did think about replicating a Kurland style solution, especially as my subs are pretty dominant in the Batlic (though my surface fleet remains outclassed). In the end I decided the permanent need for a screen offset the potential time lost in clearing them out.
What I'm going to try to do is to splinter their front with a series of direct thrusts towards, in turn, Riga, Memel and then Koenigsburg/gratz/berg. The goal is to gain pockets rather than just shovel them back westwards, but as will be clear when I start the autumn reports, its slow brutal stuff.
A short but nice update.
I'm eagerly awaiting news from August
up soon ... but its another quick one!
Apart from your check at Narva, it appears that you only enjoyed victories in this update (even if they were modest). Overall, it seems you were able to improve your positions and rest significant forces, which all bodes well for the future. If I were a German in, say, Königsberg, I'd be nervously packing my belongings and looking for a handy pushcart.
Rather a handy boat!
I'd leave by land if I were them ... unfortunately the Baltic shipping lanes are controlled by my subs.
Narva is typical of my mindset with the overall manpower problem. I do start breaking off secondary attacks quite early. Not least I can often threaten the rear of a strongpoint and then the AI will start to move out - I can then attack without facing the entrenchment malus.
I've been reading this AAR for a while and as a HOI series veteran I thought this AAR deserved more appraisal! When HOI3 was first released I was disappointed.. I was planning on upgrading my computer specifically for it, but the shape it was released in (not unlike HOI2 and HOI1 vanilla) was very broken. So I waited two years before wandering back to these forums specifically for AAR reading and I was inspired by your very engrossing AAR to finally purchase HOI3 since it has crossed the line (like Doomsday 1.2 did for HOI2) to "playable".
Anyway just thought I'd say well done. AAR's like this are excellent not just because they provide an engrossing tale, but because they really lay bare the strengths of the game.
Maybe I'll write one when I learn to play the game..
I think that when HOI3 came out, Paradox made an incredibly bold attempt to build a non-cheating AI that could give a human opponent a real game (unlike in HOI2 where the AI cheats like mad ... and gives you a tough time). Clearly this was too much to get right at the start.
My solution with the early variants such as 1.1c was to play starts/countries where the stuff that didn't work didn't harm your enjoyment. So lots of SCW games (good for learning the combat routines) & a blast of a game with France using the 1938 scenario (taught me a lot about how to manouvre on the map, organise armies and so on).
With SF, and bit of manual buffing (like the gifts of manpower and supplies I've given it at stages), the AI became a real threat. I've not yet tried FTM (too busy playing AGEOD games at the moment), but it looks like that original promise has been delivered on.
But I'm glad you're enjoying this and its inspired you to re-engage with HOI.
Great Update!
I have been hooked on this for months! Another great update!!!
thank you ... I do like praise
.
Ok, before the update, this is near your last chances to vote.
First the HOI3 iron cross is up for grabs - the contestents are AARs that finished in 2010, they are all good, all worth another look, so please vote
here. Also vote for your favourite current AARs at
here, voting closes on 1 August and its been rather sparse so far.
and now we leave the open plains of the Ukraine and the rivers and marshes of Bielorussian for a quick review of the dusty plains and high peaks of Western China.