Closed Thread
Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast
Results 41 to 60 of 220

Thread: New Nations Mod

  1. #41
    Quote Originally Posted by Trovador View Post
    Uhn, thank you for covering Netherlands - yeah, most of them would be "fantasy" or used only when the Netherlands are "balkanized". Flanders and Wallonia are already in the game, though, so there's already some level of division for this region - but, once we got to this level of "detail" (or if we manage to create modular mods), those nations could be done.
    Flanders and Wallonia are purely Belgian "detail" though. The initial three really cover Netherlands. Though I concur these three are rather detailed, they do cover as much as you can reasonably do with the Netherlands in the Victorian age. I provided them more for the sake of completeness than that they are priority additions.

  2. #42
    Crazy Crusader Kings Creator jordarkelf's Avatar
    80 games registered

    80

    200k clubAchtung PanzerA Game of DwarvesHoI AnthologyArsenal of Democracy
    Cities in MotionCities in Motion 2Commander: Conquest of the AmericasDarkest HourDeus Vult
    DungeonlandEast India Company CollectionElven Legacy CollectionFor The GloryHearts of Iron III
    Heir to the ThroneIron CrossKing Arthur IILead and GoldLegio
    The Kings CrusadeMajesty 2March of the EaglesNaval War: Arctic CirclePenumbra - Black Plague
    Pirates of Black CoveVictoria: RevolutionsRome GoldSemper FiSengoku
    Ship Simulator ExtremesSword of the Stars IISupreme Ruler 2020 GoldVictoria 2Victoria II: Heart of Darkness
    Mount & Blade: WarbandWarlock: Master of the ArcaneMount & Blade: With Fire and SwordWar of the RosesPride of Nations
    Rise of PrussiaCK2: Holy KnightEU3 Collectors EditionKnights of Pen and Paper +1 Edition500k club
    Europa Universalis IV: Pre-orderTeleglitch: Die More EditionEUIV: Call to arms eventEUIV: Wealth of NationsCrusader Kings II: Charlemagne

    Join Date
    Jul 2005
    Location
    Holy Roman Empire
    Posts
    7,449
    Quote Originally Posted by Romtos View Post
    Flanders and Wallonia are purely Belgian "detail" though. The initial three really cover Netherlands. Though I concur these three are rather detailed, they do cover as much as you can reasonably do with the Netherlands in the Victorian age. I provided them more for the sake of completeness than that they are priority additions.
    Limburg could be added, as it was added to the German Confederacy when Belgium annexed half of Luxemburg (as compensation). Historically of course the Netherlands and Prussia were friendly nations so Limburg and Luxemburg were not considered for inclusion in either the small- or large-Germany plans for unification, but conceivably a more expansionist Prussia with a bad relation to the Netherlands could have enforced its claims for Limburg as well as Luxemburg.

  3. #43
    Second Lieutenant cheat2win's Avatar
    Cities in MotionCrusader Kings IIDeus VultEU3 CompleteDivine Wind
    Heir to the ThroneSword of the Stars500k club

    Join Date
    Dec 2009
    Location
    Portuguese Empire
    Posts
    119
    How about the de jure second kingdom of Portugal: Algarve?

    The Algarve Kingdom (1242 – 1910) was, till the proclamation of the Portuguese Republic in 1910, the second kingdom of the Portuguese crown.

    Plus, the Kingdom of Algarve didn't only compromise the Algarve region of today, but also every north African conquest of Portugal (Ceuta, Asilah, Tangier, Larache, Ksar-el-Kebir...).

    More info here:
    http://ca.wikipedia.org/wiki/Regne_de_l'Algarve (Catalŕ)
    http://de.wikipedia.org/wiki/Königreich_Algarve (Deutsch)
    http://es.wikipedia.org/wiki/Reino_de_Algarve (Espańol)
    http://pt.wikipedia.org/wiki/Reino_do_Algarve (Portuguęs)
    Sorry, no English. You can always use Google Translate.

  4. #44
    Private Cthulhu318's Avatar
    EU3 CompleteHearts of Iron III

    Join Date
    Aug 2009
    Location
    East Coast of USA
    Posts
    13
    Transylvania
    Genoa
    Dagestan
    Circassia
    Greater Macedonia
    England
    Nations for each island in Indonesia
    Belarus
    Malta
    Various Russian satellites? Siberia, Muscova, Novgorod?

    I'll probably be able to help out with the mod itself; but in Vic1 I was never able to figure out parties for countries and elections.

  5. #45
    Goon 2ltben's Avatar

    Join Date
    Dec 2003
    Location
    Arkansas
    Posts
    129
    There's no chance of a Nigerian state before the early 20th century. Even setting aside the cultural inequalities of Yoruba and Igbo people under British influence, there's no way the rich Muslims in the north would see themselves as similar to the relatively poor polytheistic south (prior to the discovery of oil, the south was poor farmland and the north was the domain of rich Muslim emirates that the British left alone - so long as they got a cut. that oil wasn't historically mobilized until post-independence in the 1960s, and it completely reversed the existing economic situation).

    The borders of Nigeria today are determined by the British colonial holdings that bordered French Dahomey (Benin) and German Cameroon. It had nothing to do with cultural identities or natural geographic boundaries.
    "Why will you take by force what you may have quietly by love? Why will you destroy us who supply you with food? What can you get by war? We can hide our provisions and run into the woods; then you will starve for wronging your friends. Why are you jealous of us? We are unarmed, and willing to give you what you ask, if you come in a friendly manner." - Powhatan to John Smith, 1607

    ZinnMod v0.12 for Vicky 2

  6. #46
    Quote Originally Posted by Athalcor View Post
    How about Israel, Palestine or Lebanon?
    Palestine and Lebanon are missing as well. I think Israel would be a little "fantasy" for this age but, actually, Israel sounds rather implausible in our world too... it should be added, but I don't know how it would be implemented. There's no way Israel would appear as a revolter from the Ottoman Empire or Egypt, for example.

    Quote Originally Posted by Pinoy_Ako! View Post
    Group 1: Sultanate of Maguindanao and Sultanate of Sulu (Philippines)

    In this map, I made the correction since I still don't know how many provinces that are included in the game as far as the Philippines is concerned. The whole archipelago are not controlled by Spain. The independent sultanates of Sulu and Maguindanao still exist.


    Sultanate of Maguindanao

    Pop: 500,000~750,000
    Religion: Sunni
    Government: Absolute Monarchy

    Rulers:
    1830-1854 Sultan Qudratullah Untung
    1854-1884 Sultan Muhammad Makakwa
    1884-1888 Sultan Wata
    1888-1896 Succession crisis
    Sultan Anwar ud-Din contested Datu Mamaku (son of Sultan Qudratullah Untung) of Buayan for the throne versus the then sultan Datu Mangigin of Sibugay.
    1896-? Sultan Hadji Hamod Macataman


    Sultanate of Sulu

    Pop: 300,000~600,000
    Religion: Sunni
    Government: Absolute Monarchy
    Has cores in Sabah and Brunei

    Rulers:
    Sultan Jamal ul-Kiram I 1823-1842
    Sultan Muhammad Fadl 1842-1862
    Sultan Jamalul Agdam 1862-1881
    Sultan Harun al-Rashid 1886-1894
    Sultan Jamal ul-Kiram II 1894-1936
    Nice additions - if India has all of its "princely states" represented, it's fair to represent the other ones as well. I would suggest to put just one of them - even a little ahistorical, it's not absurd to represent such regions "together" and, in a first phase, we should be more interested in more "generic" tags - otherwise the Clausewitz engine my suffer too much from the number of states.

    Quote Originally Posted by Andrelvis View Post
    I think that would be quite interesting; in the Congress of Panama of 1826, Bolivar tried to create a confederation for the former Spanish colonies; in that congress, Colombia, Mexico, Central America (then still united) and Peru attended. The treaty that was the result of the congress, however, was only ratified by Bolivar - but we could have a decision or event when, after meeting certain requirements, an united Spanish America could be created (though we should find a better name).
    I think King said something about a "Manifest Destiny" invention for the USA after the research of Romantism, and in it there would be an option to give them cores in California etc. I think we could use the same technique for Colombia, Argentina etc, if they become great powers - this way we don't need the artifitial "Gran Colombia" and "La Plata" tags (I don't know how this would work for pan-nationalists, though).

    Even if "fantasy", I would love to see some sort of "United Provinces of South America" (Pan-American Union, or simply "Panamerica"?) nation as an union tag for the most ambitious players... the name still looks odd, though. It looks like that, by the 1810s, the name "Colombia" for all of hispanic America was usual, but it lost such meaning by the game start.


    Quote Originally Posted by jordarkelf View Post
    Limburg could be added, as it was added to the German Confederacy when Belgium annexed half of Luxemburg (as compensation). Historically of course the Netherlands and Prussia were friendly nations so Limburg and Luxemburg were not considered for inclusion in either the small- or large-Germany plans for unification, but conceivably a more expansionist Prussia with a bad relation to the Netherlands could have enforced its claims for Limburg as well as Luxemburg.
    Uhn, Limburg may be a possible addition, in this case... but wouldn't it be best modelled as a german claim, rather than a new possible nation?

    Quote Originally Posted by cheat2win View Post
    How about the de jure second kingdom of Portugal: Algarve?

    The Algarve Kingdom (1242 – 1910) was, till the proclamation of the Portuguese Republic in 1910, the second kingdom of the Portuguese crown.

    Plus, the Kingdom of Algarve didn't only compromise the Algarve region of today, but also every north African conquest of Portugal (Ceuta, Asilah, Tangier, Larache, Ksar-el-Kebir...).

    More info here:
    http://ca.wikipedia.org/wiki/Regne_de_l'Algarve (Catalŕ)
    http://de.wikipedia.org/wiki/Königreich_Algarve (Deutsch)
    http://es.wikipedia.org/wiki/Reino_de_Algarve (Espańol)
    http://pt.wikipedia.org/wiki/Reino_do_Algarve (Portuguęs)
    Sorry, no English. You can always use Google Translate.
    Algarve never existed, sorry

    I mean, it was a kingdom the jure, but such division barely had any relevance trough history, specially trough the XIX century. Some sort of "southern Lusitania" kingdom for a napoleonic scenario may be plausible, but Algarve itself is not.

    Quote Originally Posted by Cthulhu318 View Post
    Transylvania
    Genoa
    Dagestan
    Circassia
    Greater Macedonia
    England
    Nations for each island in Indonesia
    Belarus
    Malta
    Various Russian satellites? Siberia, Muscova, Novgorod?

    I'll probably be able to help out with the mod itself; but in Vic1 I was never able to figure out parties for countries and elections.
    Isn't Transylvania in game already?
    Most of those look like to be good additions - some are more plausible than others, but an "artificial" Macedonia, for example, may be in the interests of some great powers. Other of these nations, as Novgorod, would hardly be believable without an older Point-of-Divergence - they would be good for games which came from EU3, but not so good for normal games.

    Quote Originally Posted by 2ltben View Post
    There's no chance of a Nigerian state before the early 20th century. Even setting aside the cultural inequalities of Yoruba and Igbo people under British influence, there's no way the rich Muslims in the north would see themselves as similar to the relatively poor polytheistic south (prior to the discovery of oil, the south was poor farmland and the north was the domain of rich Muslim emirates that the British left alone - so long as they got a cut. that oil wasn't historically mobilized until post-independence in the 1960s, and it completely reversed the existing economic situation).

    The borders of Nigeria today are determined by the British colonial holdings that bordered French Dahomey (Benin) and German Cameroon. It had nothing to do with cultural identities or natural geographic boundaries.
    My bad, I was suggesting some kind of nation in the Nigeria-Cameroon region in case of early decolonization, but for a nation controlled by the white minorities anyway. I see, though, it would be even harder than I thought in such a populated region. I'll change it.
    Last edited by Trovador; 10-08-2010 at 14:19.
    "After Napoleon, both lieutenant and Emperor, all destinies are within this century" - Dom Camurro
    --------------------------
    "New Nations Mod" for Victoria 2
    (version 1.00 (30/10))

    50 new nations for your Vicky2 game!

  7. #47
    Private Nabatov's Avatar
    Crusader Kings IIDeus VultFor the MotherlandHearts of Iron IIIHeir to the Throne
    Europa Universalis III: In NomineEU3 Napoleon's AmbitionVictoria: RevolutionsEuropa Universalis: RomeSemper Fi
    Victoria 2Rome: Vae Victis

    Join Date
    Aug 2010
    Location
    Huliaipole
    Posts
    17
    Group 1:
    Free Territory (1918-1921)
    Anarcho-Communist state in south-eastern corner of Ukraine during the Civil War period in Russia.

    http://en.wikipedia.org/wiki/Free_Territory

  8. #48
    Private Nabatov's Avatar
    Crusader Kings IIDeus VultFor the MotherlandHearts of Iron IIIHeir to the Throne
    Europa Universalis III: In NomineEU3 Napoleon's AmbitionVictoria: RevolutionsEuropa Universalis: RomeSemper Fi
    Victoria 2Rome: Vae Victis

    Join Date
    Aug 2010
    Location
    Huliaipole
    Posts
    17
    Quote Originally Posted by Trovador View Post
    I think Israel would be a little "fantasy" for this age but, actually, Israel sounds rather implausible in our world too... it should be added, but I don't know how it would be implemented. There's no way Israel would appear as a revolter from the Ottoman Empire or Egypt, for example.
    Israel lokks very possible if you consider that a Zionist movement started in the end of 19th century.
    http://en.wikipedia.org/wiki/First_Zionist_Congress

    British suggested to give a 5000 square miles from their colonial possessions in east Africa in 1903 for the formation of the Jewish State, but the offer was declined on the Zionist Congress because the majority wanted a state in Palestine.
    http://en.wikipedia.org/wiki/British_Uganda_Program

    Now, how the map would have looked like today, if the offer would have been accepted?
    Last edited by Nabatov; 10-08-2010 at 15:12.

  9. #49
    Crazy Crusader Kings Creator jordarkelf's Avatar
    80 games registered

    80

    200k clubAchtung PanzerA Game of DwarvesHoI AnthologyArsenal of Democracy
    Cities in MotionCities in Motion 2Commander: Conquest of the AmericasDarkest HourDeus Vult
    DungeonlandEast India Company CollectionElven Legacy CollectionFor The GloryHearts of Iron III
    Heir to the ThroneIron CrossKing Arthur IILead and GoldLegio
    The Kings CrusadeMajesty 2March of the EaglesNaval War: Arctic CirclePenumbra - Black Plague
    Pirates of Black CoveVictoria: RevolutionsRome GoldSemper FiSengoku
    Ship Simulator ExtremesSword of the Stars IISupreme Ruler 2020 GoldVictoria 2Victoria II: Heart of Darkness
    Mount & Blade: WarbandWarlock: Master of the ArcaneMount & Blade: With Fire and SwordWar of the RosesPride of Nations
    Rise of PrussiaCK2: Holy KnightEU3 Collectors EditionKnights of Pen and Paper +1 Edition500k club
    Europa Universalis IV: Pre-orderTeleglitch: Die More EditionEUIV: Call to arms eventEUIV: Wealth of NationsCrusader Kings II: Charlemagne

    Join Date
    Jul 2005
    Location
    Holy Roman Empire
    Posts
    7,449
    Quote Originally Posted by Trovador View Post
    Uhn, Limburg may be a possible addition, in this case... but wouldn't it be best modelled as a german claim, rather than a new possible nation?
    De Jure from 1839 (Treaty of London) onwards the Duchy of Limburg was a separate country from the Kingdom of the Netherlands which just happened to share a ruler (like Luxemburg), so it got its own flag and everything. Of course nothing ever happened of this until 1867 (second ToL) when both Luxemburg and Limburg were removed from the German Confederacy, and the Duchy was dissolved (nobody held the title since or now).
    Last edited by jordarkelf; 10-08-2010 at 15:29.

  10. #50
    Quote Originally Posted by Nabatov View Post
    Group 1:
    Free Territory (1918-1921)
    Anarcho-Communist state in south-eastern corner of Ukraine during the Civil War period in Russia.

    http://en.wikipedia.org/wiki/Free_Territory
    Ok, this existed, but in no ways it classifies as a nation - it was quite obviously a revolt, a state occupied by rebels. It was occupied by a lot of time, ok, but their objective weren't nationalistic, but revolutionary. Vicky2 makes this distinction quite clearly, and even if it didn't , such event is far better represented by a communist revolt than by a nation tag.

    Quote Originally Posted by Nabatov View Post
    Israel lokks very possible if you consider that a Zionist movement started in the end of 19th century.
    http://en.wikipedia.org/wiki/First_Zionist_Congress

    British suggested to give a 5000 square miles from their colonial possessions in east Africa in 1903 for the formation of the Jewish State, but the offer was declined on the Zionist Congress because the majority wanted a state in Palestine.
    http://en.wikipedia.org/wiki/British_Uganda_Program

    Now, how the map would have looked like today, if the offer would have been accepted?
    This is my point: Israel could be in East Africa, in Palestine or in many other places, but how could we model this in game?
    Maybe if we create an event giving such possibilities, and events can give cores, national cultures etc like we need, this could be done... and would be a very interesting adition, I agree.

    And, when I said it looked like "fantasy", I mean that it is a state that formed in a very unique way, different from almost every other state of this age, so it can't be modeled like others... but, if Vicky2 is as friendly to mod as we expect it to be and this mod grows to include this kind of event etc, I can see it happening.


    Quote Originally Posted by jordarkelf View Post
    De Jure from 1839 (Treaty of London) onwards the Duchy of Limburg was a separate country from the Kingdom of the Netherlands which just happened to share a ruler (like Luxemburg), so it got its own flag and everything. Of course nothing ever happened of this until 1867 (second ToL) when both Luxemburg and Limburg were removed from the German Confederacy, and the Duchy was dissolved (nobody held the title since or now).
    Right, but isn't it in the same situation of, for example, Algarve? It was de jure a state, but de facto it was under Netherlands for any real matter. It could be, for example, a nation to be "liberated" from Netherlands, but I believe that a power, probably german, who would ask for something like this would or annex the state (into Germany) or "puppetize" the Netherlands directly... but, if Vicky2 represents so many german minors, I can see Limburg being represented too. How independent was it, compared to other german states?
    "After Napoleon, both lieutenant and Emperor, all destinies are within this century" - Dom Camurro
    --------------------------
    "New Nations Mod" for Victoria 2
    (version 1.00 (30/10))

    50 new nations for your Vicky2 game!

  11. #51
    Crazy Crusader Kings Creator jordarkelf's Avatar
    80 games registered

    80

    200k clubAchtung PanzerA Game of DwarvesHoI AnthologyArsenal of Democracy
    Cities in MotionCities in Motion 2Commander: Conquest of the AmericasDarkest HourDeus Vult
    DungeonlandEast India Company CollectionElven Legacy CollectionFor The GloryHearts of Iron III
    Heir to the ThroneIron CrossKing Arthur IILead and GoldLegio
    The Kings CrusadeMajesty 2March of the EaglesNaval War: Arctic CirclePenumbra - Black Plague
    Pirates of Black CoveVictoria: RevolutionsRome GoldSemper FiSengoku
    Ship Simulator ExtremesSword of the Stars IISupreme Ruler 2020 GoldVictoria 2Victoria II: Heart of Darkness
    Mount & Blade: WarbandWarlock: Master of the ArcaneMount & Blade: With Fire and SwordWar of the RosesPride of Nations
    Rise of PrussiaCK2: Holy KnightEU3 Collectors EditionKnights of Pen and Paper +1 Edition500k club
    Europa Universalis IV: Pre-orderTeleglitch: Die More EditionEUIV: Call to arms eventEUIV: Wealth of NationsCrusader Kings II: Charlemagne

    Join Date
    Jul 2005
    Location
    Holy Roman Empire
    Posts
    7,449
    Quote Originally Posted by Trovador View Post
    Right, but isn't it in the same situation of, for example, Algarve? It was de jure a state, but de facto it was under Netherlands for any real matter. It could be, for example, a nation to be "liberated" from Netherlands, but I believe that a power, probably german, who would ask for something like this would or annex the state (into Germany) or "puppetize" the Netherlands directly... but, if Vicky2 represents so many german minors, I can see Limburg being represented too. How independent was it, compared to other german states?
    It was not at all independent, and de facto it never got any status beyond that of other Dutch provinces.
    Historically Prussia never challenged the Netherlands over Limburg, and it was added just to keep them happy with the legal fiction of the German Confederation not being deprived of the population of Belgian Luxemburg.
    Could be nice to add if we want to give a player or the AI to chance to cut Holland down to size, but should have low priority.

  12. #52
    EDIT: Updated with new info.

    Quote Originally Posted by Athalcor View Post
    How about Israel, Palestine or Lebanon?
    Unless the evolution of the Zionist movement could be coded in through decisions (which I don't think would really be that hard), "modern" Israel wouldn't make a whole lot of sense. If that series of events could call into place, however, it would be a bit more feasible.

    Certain qualifiers should also be kept in mind: the existence of any in-game state (due to revolt or otherwise) with Judaism as a state religion should disqualify (or at least severely minimize) the potential for the creation of Israel, while states that have significant Jewish/Sephardic/Ashkenazi minorities should have consciousness-inflating events pertaining to autonomy/sovereignty.

    There would need to be a reason for Israel to come about, as it is a bit more complicated than just a revolting entity - it's a religious (and cultural, depending on V2 can handle it) state. The player should certainly be able to foster it into existence. Interestingly, Arab figures did at times try to assist in the creation of a Jewish homeland: the Faisal-Weizmann Agreement between Zionist leader Chaim Weizmann and the Hedjazi heir Emir Faisal is proof of this, and is something that modders should take note of (especially in this early stage of V2, where there is nowhere to go but up). For "Israel" as we now know it to come alive in V2, events such as the Sykes-Picot Agreement and the Balfour Declaration would need to be simulated. In addition, international support for the creation of Israel was bolstered by the horrific events of World War II; perhaps there could be the potential for nations to offer amnesty to marginalized cultural groups within other countries?

    As an aside, there was an Ottoman vassal state in modern-day Lebanon during the 1830's known as Mount Lebanon - it would be a reasonable corollary to a country with the Lebanon country TAG, and it actually did exist within the game's timeframe.

    What I don't like about the V2 map is that, in places where there was a fractured or decentralized political authority, it is left completely unrepresented. Another mod mentioned, the Afghanistan mini-mod, addresses this issue in a way that this mod should also keep in mind: by representing it factually and giving a region some flavor.

    Here's a list of states that existed at the start of the game, ones that Paradox left out.

    - Kingdom of Dahomey (in modern-day Benin; one of the bigger West African states, emerged as an anti-slavery power but eventually succumbed to engaging in it; Dahomey existed far into V2's timeline and represented a surprising challenge to the French until approximately 1900)

    - Ashanti Confederacy (similar to Dahomey, but in modern-day Ghana and longer-lasting; another of the more important West African states, the Ashanti Confederacy was a relatively centralized power with a complex legal system, militarily expansionist policies and plenty of contact with the Europeans)

    - Bahrain/Kuwait (combined for the sake of explanation: these two states add flavor to the Gulf and have their own rather unique histories of sectarian conflict and interaction with regional powers; they are actual, real, existing states during this time and deserve to be noted by anyone hoping to flesh out the game)

    - Caucasia/Daghestan (as in, the Avar/Chechen/Northern Caucasian theocratic entity led by Imam Shamil in the V2 provinces of Gunib, Grozny et al. from 1834 to 1859; I was honestly surprised that Paradox left this state out, as it functioned as a major roadblock (and a source of centralized authority!) to Russian expansion into the Caucasus and drew distinct attention from other Great Powers; the TAG could very easily be utilized to represent separatist states which emerged as Tsarist Russia collapsed, as well)

    If I think of any more, I'll spout them. These are some pretty distinct examples, for starters.
    Last edited by GorkoTheDuck; 10-08-2010 at 21:12.

  13. #53
    Private Cthulhu318's Avatar
    EU3 CompleteHearts of Iron III

    Join Date
    Aug 2009
    Location
    East Coast of USA
    Posts
    13
    While some of my suggested nations weren't idea's in the minds of Victorians at the time, I'm not sure putting them in game would be such a bad idea. Are we just looking for historical possibilities, or ideas with which to give the game more satellites?

    I'm just questioning the motive of this mod; I would consider the entire break up of the US into individual states as rather impossible by this time in History, but that doesn't mean it couldn't make the game better. I mean, say someone wants to control Russia, but they don't want a massive country that could potentially out-do them in the future of them game, even if satellited. So then, if there are options to split up the country into various states, they become more easily controlled, and there is more variety to the game; the Victorian Aged People would have found a way, given that some states brought into existence around the end attempted to conform to historical borders, and not exactly nationality or reason.

    I would also like to add that with more nations that weren't necessarily historical, rebels that through the actions of the player aren't necessarily historical either have options to set up more states without needing to cause a revolution in the entire country.
    Last edited by Cthulhu318; 10-08-2010 at 21:56.

  14. #54
    Some suggestions. All of these actually existed:
    Ingria (Map)
    Idel-Ural
    Southern Rhodesia
    Fiume

  15. #55
    Judeomasón Barón Rojo's Avatar
    Crusader Kings IIRome Gold500k clubEuropa Universalis IV

    Join Date
    Nov 2006
    Location
    Planeta Tierra, Sistema Solar, Via Láctea
    Posts
    779
    All the glory of the world fits in a grain of rice. José Martí
    Rapper, I am like a book, you never will touch me. Melow

  16. #56
    Captain death&d3cay's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourEast India Company
    EU3 CompleteDivine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneLegioMagickaVictoria: RevolutionsRome Gold
    Semper FiSengokuSword of the StarsVictoria 2Victoria II: A House Divided
    Rome: Vae VictisMount & Blade: WarbandMount & Blade: With Fire and SwordCK2: Holy Knight500k club
    Europa Universalis IV: Pre-order

    Join Date
    Feb 2010
    Location
    British Columbia, Canada
    Posts
    367
    I'd like to suggest Cascadia for group 3.

  17. #57
    Goon 2ltben's Avatar

    Join Date
    Dec 2003
    Location
    Arkansas
    Posts
    129
    The focal nations that I will be adding as I begin my Dark Continent project (still looking for a name that contains a healthy amount of libel) will be the Aro Confederacy, the Oyo Empire, and Kanem-Bornu. I considered Hausaland, but on further research they were conquered by the Sokoto Caliphate in 1808, who launched a jihad on them four years prior. I know Nigeria, so I'm starting where I know.

    If you want to dip into the extraneous, there's that warlord state lead by the Bloody Baron in Mongolia. It broke off from the White Russians, was backed by the Japanese, and raided White and Red supply trains to put a serious hamper in all White activity east of the Urals.
    "Why will you take by force what you may have quietly by love? Why will you destroy us who supply you with food? What can you get by war? We can hide our provisions and run into the woods; then you will starve for wronging your friends. Why are you jealous of us? We are unarmed, and willing to give you what you ask, if you come in a friendly manner." - Powhatan to John Smith, 1607

    ZinnMod v0.12 for Vicky 2

  18. #58
    Major CatalanNation's Avatar
    200k clubCities in MotionCities in Motion 2Crusader Kings IIDeus Vult
    Europa Universalis 3Europa Universalis: ChroniclesHearts of Iron IIIRome GoldSengoku
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessCK2: Holy Knight500k club
    Europa Universalis IV: Pre-orderCrusader Kings II: Legacy of RomeCrusader Kings II: Sword of IslamCrusader Kings II: The RepublicCrusader Kings II: The Old Gods
    Crusader Kings II: Sons of AbrahamCrusader Kings II: Rajas of India

    Join Date
    Apr 2006
    Location
    Standing on the corner
    Posts
    633
    Quote Originally Posted by Barón Rojo View Post
    This.

    I would also suggest Trucial Oman instead of the UAE, that came later.
    1 Clerk
    Nationality: Catalan
    Religion: Atheist
    Ideology: Liberal
    Issues: Protectionism / 5 Hour Max Work Day
    Current Work: Cement Factory
    Cash Reserves: Enough
    Revolt Risk: 1.8%
    Militancy: 4.3
    Consciousness: 7.8

  19. #59
    Quote Originally Posted by CatalanNation View Post
    This.

    I would also suggest Trucial Oman instead of the UAE, that came later.
    Considering Abu Dhabi already has its own TAG, and that Qatar/Bahrain (which are possessions of Abu Dhabi in-game) should definitely be their own factions, it might be worth just adding Dubai (the last future-UAE province) as its own sheikhdom. It's historically accurate, and it would give us a reason to come up with a unification event for the Arabian portion of the Gulf, one that would lead to the creation of the Trucial States (or whatever name you'd like to give the TAG).

  20. #60
    Quote Originally Posted by jordarkelf View Post
    It was not at all independent, and de facto it never got any status beyond that of other Dutch provinces.
    Historically Prussia never challenged the Netherlands over Limburg, and it was added just to keep them happy with the legal fiction of the German Confederation not being deprived of the population of Belgian Luxemburg.
    Could be nice to add if we want to give a player or the AI to chance to cut Holland down to size, but should have low priority.
    Ok, good to know - I'll keep note of it, but it'll come only when we start balkanizing the world ().

    Quote Originally Posted by GorkoTheDuck View Post
    EDIT: Updated with new info.



    Unless the evolution of the Zionist movement could be coded in through decisions (which I don't think would really be that hard), "modern" Israel wouldn't make a whole lot of sense. If that series of events could call into place, however, it would be a bit more feasible.

    Certain qualifiers should also be kept in mind: the existence of any in-game state (due to revolt or otherwise) with Judaism as a state religion should disqualify (or at least severely minimize) the potential for the creation of Israel, while states that have significant Jewish/Sephardic/Ashkenazi minorities should have consciousness-inflating events pertaining to autonomy/sovereignty.

    There would need to be a reason for Israel to come about, as it is a bit more complicated than just a revolting entity - it's a religious (and cultural, depending on V2 can handle it) state. The player should certainly be able to foster it into existence. Interestingly, Arab figures did at times try to assist in the creation of a Jewish homeland: the Faisal-Weizmann Agreement between Zionist leader Chaim Weizmann and the Hedjazi heir Emir Faisal is proof of this, and is something that modders should take note of (especially in this early stage of V2, where there is nowhere to go but up). For "Israel" as we now know it to come alive in V2, events such as the Sykes-Picot Agreement and the Balfour Declaration would need to be simulated. In addition, international support for the creation of Israel was bolstered by the horrific events of World War II; perhaps there could be the potential for nations to offer amnesty to marginalized cultural groups within other countries?

    As an aside, there was an Ottoman vassal state in modern-day Lebanon during the 1830's known as Mount Lebanon - it would be a reasonable corollary to a country with the Lebanon country TAG, and it actually did exist within the game's timeframe.

    What I don't like about the V2 map is that, in places where there was a fractured or decentralized political authority, it is left completely unrepresented. Another mod mentioned, the Afghanistan mini-mod, addresses this issue in a way that this mod should also keep in mind: by representing it factually and giving a region some flavor.

    Here's a list of states that existed at the start of the game, ones that Paradox left out.

    - Kingdom of Dahomey (in modern-day Benin; one of the bigger West African states, emerged as an anti-slavery power but eventually succumbed to engaging in it; Dahomey existed far into V2's timeline and represented a surprising challenge to the French until approximately 1900)

    - Ashanti Confederacy (similar to Dahomey, but in modern-day Ghana and longer-lasting; another of the more important West African states, the Ashanti Confederacy was a relatively centralized power with a complex legal system, militarily expansionist policies and plenty of contact with the Europeans)

    - Bahrain/Kuwait (combined for the sake of explanation: these two states add flavor to the Gulf and have their own rather unique histories of sectarian conflict and interaction with regional powers; they are actual, real, existing states during this time and deserve to be noted by anyone hoping to flesh out the game)

    - Caucasia/Daghestan (as in, the Avar/Chechen/Northern Caucasian theocratic entity led by Imam Shamil in the V2 provinces of Gunib, Grozny et al. from 1834 to 1859; I was honestly surprised that Paradox left this state out, as it functioned as a major roadblock (and a source of centralized authority!) to Russian expansion into the Caucasus and drew distinct attention from other Great Powers; the TAG could very easily be utilized to represent separatist states which emerged as Tsarist Russia collapsed, as well)

    If I think of any more, I'll spout them. These are some pretty distinct examples, for starters.
    @ Israel: it seems to need a whole mod to simulate it properly, at least to take all this possibilities...

    @Other countries:
    -uhn, I would appreciate some help with the bigger african kingdoms, however I'm against adding the smaller ones - I prefer the game to keep the victorian point of view, in which Africa is the "big empty continent" to be colonized. Obviously it wasn't empty, but this simulates better the colonial dynamics and thoughts of this age.
    -I prefer the simplification of all the emirates into a single tag for now, but we can progress the mod to add them latter.
    -Caucasia/Daguestan seems very interesting to add.



    Quote Originally Posted by Cthulhu318 View Post
    While some of my suggested nations weren't idea's in the minds of Victorians at the time, I'm not sure putting them in game would be such a bad idea. Are we just looking for historical possibilities, or ideas with which to give the game more satellites?

    I'm just questioning the motive of this mod; I would consider the entire break up of the US into individual states as rather impossible by this time in History, but that doesn't mean it couldn't make the game better. I mean, say someone wants to control Russia, but they don't want a massive country that could potentially out-do them in the future of them game, even if satellited. So then, if there are options to split up the country into various states, they become more easily controlled, and there is more variety to the game; the Victorian Aged People would have found a way, given that some states brought into existence around the end attempted to conform to historical borders, and not exactly nationality or reason.

    I would also like to add that with more nations that weren't necessarily historical, rebels that through the actions of the player aren't necessarily historical either have options to set up more states without needing to cause a revolution in the entire country.
    Sorry if I was rather confuse in my answer, but I *liked* your ideas - this is exactly the plan of this mod: to add more options of alt-history, if things happened differently in these 100 years - or if they happened as OTL but were not represented in game.

    Quote Originally Posted by manfred1126 View Post
    Some suggestions. All of these actually existed:
    Ingria (Map)
    Idel-Ural
    Southern Rhodesia
    Fiume
    Apart from Rhodesia and Fiume, the other ones did not existed for enough time, but they do deserve representation at least in "group 2". Nice finds!

    Quote Originally Posted by Barón Rojo View Post
    Nice finds! Added.


    Quote Originally Posted by death&d3cay View Post
    I'd like to suggest Cascadia for group 3.
    Quote Originally Posted by 2ltben View Post
    The focal nations that I will be adding as I begin my Dark Continent project (still looking for a name that contains a healthy amount of libel) will be the Aro Confederacy, the Oyo Empire, and Kanem-Bornu. I considered Hausaland, but on further research they were conquered by the Sokoto Caliphate in 1808, who launched a jihad on them four years prior. I know Nigeria, so I'm starting where I know.

    If you want to dip into the extraneous, there's that warlord state lead by the Bloody Baron in Mongolia. It broke off from the White Russians, was backed by the Japanese, and raided White and Red supply trains to put a serious hamper in all White activity east of the Urals.
    As I said earlier, I don't like to add the african nations, in general, but the most important ones should be interesting to put in.

    Ironically, there's already a representation of Baron Roman von Ungern state in Mongolia, if you look to the fascist flag of Mongolia - we just need to mod in a "White Army" kind of rebel and allow it to invade other countries.
    (I *must* do an AAR with Bloody Baron's Mongolia!)

    Quote Originally Posted by CatalanNation View Post
    This.

    I would also suggest Trucial Oman instead of the UAE, that came later.
    I agree to change Abu Dabhi into Trucial Oman, as it represents better the real situation of the region in this age.

    Quote Originally Posted by GorkoTheDuck View Post
    Considering Abu Dhabi already has its own TAG, and that Qatar/Bahrain (which are possessions of Abu Dhabi in-game) should definitely be their own factions, it might be worth just adding Dubai (the last future-UAE province) as its own sheikhdom. It's historically accurate, and it would give us a reason to come up with a unification event for the Arabian portion of the Gulf, one that would lead to the creation of the Trucial States (or whatever name you'd like to give the TAG).
    I prefer, for now, to keep with more "generic" tags, and add the specific ones in a latter phase of the mod.


    --------------------------

    I've been looking to the demo's archives, and it looks like the modularity will not be possible, as there are many things in the "localization" files... except if we can keep separate localization files.

    Anyway, I'll add a little new objective for this mod (I hope this won't rise my infamy, or at least rise my prestige once it's completed ): to rename some nations when it's appropriated. For example, to rename Papal States to Roman Republic, when it becomes a democracy (I hope this is correct in the full version or in the 1.2 patch, but...) or other personalized names like this.

    ----------------------------

    I've just realized paradox is actually adding Iceland, Israel and Byzantium in the next patch... I assume they'll correct things like the Roman Republic as well, so we can wait for then in these parts.

    The nations they're *not* going to add, though, can already begin to be more carefully planned -specifically their parties, flags, names and cores.
    Can you help me with these informations?
    (latter today I'll post the flags, parties and such for the Brazilian revolters, as a "model")
    Last edited by Trovador; 11-08-2010 at 18:34.
    "After Napoleon, both lieutenant and Emperor, all destinies are within this century" - Dom Camurro
    --------------------------
    "New Nations Mod" for Victoria 2
    (version 1.00 (30/10))

    50 new nations for your Vicky2 game!

Closed Thread
Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts