Good idea, but what would be the punishment?
Perhaps it would be more realistic if, after one commits a crime against the state or the ruller's familly, there would be a screen telling about the crime and give two options: forgive or hold a trail. Picking the first one would boost the character's loyality and lower the ruler's prestige, while the second would depend on the country
- in republics and other countries that tend to have fair trails, it could result in either finding him innocent, confiscating part of his wealth (for example 1% of the confiscated wealth goes to the treasury, 10% to the ruller's pocket and 89% is lost), exile oe execution.
- In despotic monarchies you get to decide
- In tribes there is only the "forgive" and "execute" option
Also if the crime would be against a courtier or governer, he would decide weather to forgive or start the trail (if he decides to forgive, he could gain some "mercyful" trait or something simmilar, while if he does not, and the suspect survives the trail, he just made a new rival).
It might seem a bit complicated, but in reality it would be simple to the player
1. Character a commits an offence against the state or ruller: you get an event with choices
2a. - In republics: you forgive or hold a trail. If you choose trail, one of the following options might happen:
- Character is found innocent: no effect
- Verdict: confiscate property: a random number (25% - 75%) of personal wealth is deducted, 10% of it goes to the king's pocket and 1% to the state coffers
- Verdict: exile
- Verdict: death
The % of happening could differ between offences
2b. - In autocratic monarchies: same thing, but you decide the verdict, and forgiving is placed instead of innocence
2c. In tribes: Only death or forgivness
3. In republics, if there is a crime against somebody else then the state or ruller, the event is triggered for the offended npc. Traits such as forgiving could alter the %.
Also, it would be cool, if a trail against a powerfull person could spark a civil war