Closed Thread
Page 4 of 40 FirstFirst ... 2 3 4 5 6 14 29 ... LastLast
Results 61 to 80 of 788

Thread: New Official DLC - Made by Devildread

  1. #61
    appreciate that I need to pick it from the mod menu - but it aint in the mod menu!!!


  2. #62
    AUGUST STORM Developer jackda's Avatar
    Crusader Kings IIFor the MotherlandHearts of Iron IIIHOI3: Their Finest HourSemper Fi
    CK2: Holy Knight500k club

    Join Date
    Jun 2006
    Location
    Lyon-France
    Posts
    2,761
    I'm glad for you Devildread !
    Tu es enfin récompensé pour tes longs mois de moding au service des joueurs.

    But i'm a little disapointed that you have chosen to make the "great patriotic war" as a doctrine.
    IRL this occured as a reaction of the German's invasion, not threw decontextualised doctrinal improvements
    So, in my opinion, it should remains as an event or a decision, eventualy with the exact same effects you have chosen.

    Also, Soviet GUARDS wasn't specifical units, but basic ones renamed after have won an important battle or several ones.
    So it should be an unit upgrade (let's say after 40 or 50 XP) not a specifical doctrine/tech.


    Anyway i will buy your pack to support you, but i can't promise i won't modify it

  3. #63
    I enjoy the ICE mod. Although the first time I used it I didn't realize it would wipe out my vanilla version and ended up having to re-install. I will buy this just to give some support to the ICE mod.

  4. #64
    Quote Originally Posted by Doctoxic View Post
    first time i have ever used "blue coins"
    me too. i support this concept and i think this will make a nice addition to an awesome game [show ]! Great job!

  5. #65
    Sergeant Luftikus's Avatar
    Hearts of Iron 2: ArmageddonEuropa Universalis 3Hearts of Iron IIIHeir to the ThroneEuropa Universalis III: In Nomine
    EU3 Napoleon's AmbitionEuropa Universalis: RomeSemper FiVictoria 2500k club
    Europa Universalis IV: Pre-order

    Join Date
    Dec 2007
    Location
    NRW, Germany
    Posts
    82
    Are the statistics displayed properly with the large number of units?

  6. #66
    Quote Originally Posted by contecorti View Post
    I have bought the dlc, downloaded and installed but i get no additional units or techs.
    On my items screen it says "Install" but when i press the button, it tells me installation successful and nothing happens.
    What can i do to make the dlc work?
    Quit the game completely. Restart with the launcher. On the "Select mod to play" bar change it from Default to "Common Weapons of WWII". Then enjoy.

    PS - won't work with non-mod savegames.

  7. #67
    Lt. General ashandresash's Avatar
    200k clubHearts of Iron 2: ArmageddonCrusader Kings IIDeus VultEuropa Universalis 3
    Divine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the Throne
    Europa Universalis III: In NomineMarch of the EaglesEU3 Napoleon's AmbitionVictoria: RevolutionsRome Gold
    Semper FiSengokuVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    Pride of NationsRise of PrussiaCK2: Holy Knight500k clubEuropa Universalis IV: Pre-order
    EUIV: Wealth of NationsEUIV: Conquest of ParadiseEUIV: Res PublicaCrusader Kings II: Legacy of RomeCrusader Kings II: Sword of Islam
    Crusader Kings II: The RepublicCrusader Kings II: The Old GodsCrusader Kings II: Sons of AbrahamCrusader Kings II: CharlemagneEUIV: Art of War

    Join Date
    Jul 2008
    Location
    Spain
    Posts
    1,514
    Quote Originally Posted by Devildread View Post
    First of all, this is not compatible with I.C.E.

    If you already use and enjoy I.C.E and don't consider going back to vanilla, you don't need the DLC (you always can support me and Paradox ).
    If you want some new units and balanced gameplay (as I.C.E. is not designed to be gameplay balanced but history balanced, this is different), Common Weapons of WWII is what you need.


    And in another spirit : the most DLC you buy, the most Paradox will be likely to give me in charge of another one. The most I earn money, the most I keep modding for free.
    I'm going to GG now to make my blue coins contribution for the cause
    Why do you sound surprised? I love America. Just because I think gay dudes should be allowed to adopt kids and we should all have hybrid cars doesn't mean I don't love America - Liz Lemon

  8. #68
    Quote Originally Posted by ashandresash View Post
    I'm going to GG now to make my blue coins contribution for the cause
    I just did too.

  9. #69

    Question

    Sounds very interesting!

    I have one question regarding game balance: does this in any way change how much Leadership is generated in the game for research purposes or does it alter how long it takes to research the techs already in the game?

    It would seem to me that with so relatively many new techs to research to get the full scope of units, a player would find himself "behind schedule" at some point?

    Or are the new units, like waffen ss, really really quick to research once you have the main units (infantry, armour, sp-art etc.) activated?
    What does this button do? - a Semper Fi gameplay AAR (Germany, 1936) - World War II accidentally started on June 1, 1938 (dead)
    Turning Point: STALINGRAD - a 1942 campaign gameplay AAR here - the war begins on page 13! (dead)
    A World in Flames - an international DDA 1.1 1936 AAR Index in the first post (dead)


    "You mean now we can't say 'Hello, we're French spies' to strangers on the street like we used to?"
    - Furstner in The Popular Front by Prufrock451

  10. #70
    Respect where respect is due! transaction completed. Keep on your marvelous work

  11. #71
    I.C.E. Devildread's Avatar
    Darkest HourEU3 CompleteFor the MotherlandHearts of Iron IIIMagicka
    Semper FiVictoria 2

    Join Date
    Aug 2009
    Location
    Montpellier, France
    Posts
    9,669
    Quote Originally Posted by Commander-DK View Post
    Sounds very interesting!

    I have one question regarding game balance: does this in any way change how much Leadership is generated in the game for research purposes or does it alter how long it takes to research the techs already in the game?

    It would seem to me that with so relatively many new techs to research to get the full scope of units, a player would find himself "behind schedule" at some point?

    Or are the new units, like waffen ss, really really quick to research once you have the main units (infantry, armour, sp-art etc.) activated?
    There isn't that much new techs so I didn't feel the need to add leadership like I did with I.C.E. for instance. The game already provides you loads of leadership (as Germany you can have everything up to date) and most of the techs are one shot ones anyway. The "lack" of new leadership point is also part of the balance in my opinion as well as the elite units using a lot of officers for instance. Since you player have units that the AI won't use, you will have to pay for them.

    Someone talked about support, I can't answer that since this is my first DLC and I don't know how it works. I believe Paradox will contact me and ask for a patch if this is needed.

    About the sprites there is none. This DLC is about new units and tech but no graphic stuff (I am not a 3D artist and I don't even know how we can do that). Don't forget that this is not a professional work, just a regular guy like you (I just used notepad++ and paint.net, nothing else).


    Thanks for the support, guys.

  12. #72
    Congratulations DD! After all the visable hard work you've put in with your modding and the behind the scenes time spent personally answering modding questions for individuals like myself you well deserve this recognition and chance to be monetarily rewarded.

    With such a strong showing of diligent and selfless modders to include yourself, Lothos, and others ,the HOI 3 community is well served and could not ask for better. It is truly beyond comparison, thank you.

    Also a thank you to Johan and others for nurturing such an environment and recognizing and rewarding these people.

  13. #73
    Quote Originally Posted by Velko View Post
    In the launcher menu, you need to select this stuff from the mod list.


    Someone should write this down on big, red letters on GG or here.
    Will do

    The good thing about this is it's a way to both use those blue coins that tend to gather up, and support the community. I hope to see more of this, from Devildread or other modders.
    v = {sx mod n : n,s∈N, n≥3, s<n, x∈Zn*, x≥y ∀y∈Zn*, sx mod n ≠ s}
    No no no no no
    No no no no no no no
    No no no no ...yes?

  14. #74
    Evil princess-grabber pingupower's Avatar
    74 games registered

    74

    Crusader Kings IIEuropa Universalis 3Hearts of Iron IIIVictoria 2500k club
    EUIV: Call to arms eventEuropa Universalis IVParadoxian Order - 2015

    Join Date
    Dec 2009
    Location
    Normandy
    Posts
    587
    Got it! Nice work!

  15. #75
    Quote Originally Posted by Devildread View Post

    About the sprites there is none. This DLC is about new units and tech but no graphic stuff (I am not a 3D artist and I don't even know how we can do that). Don't forget that this is not a professional work, just a regular guy like you (I just used notepad++ and paint.net, nothing else).
    Sorry D, the question was 'what sprites do they use?' What do you mean 'there is none' ... what do you see on the map when you manufacture one of these units?

    The sprites for the graphic packs (from GG) are already made, no 3d artist needed
    A man's ethical behavior should be based effectually on sympathy, education, and social ties; no religious basis is necessary. Man would indeed be in a poor way if he had to be restrained by fear of punishment and hope of reward after death. - Albert Einstein

    Man created God in his image : intolerant, sexist, homophobic and violent. - Marie de France

  16. #76
    Quote Originally Posted by Devildread View Post
    There isn't that much new techs so I didn't feel the need to add leadership like I did with I.C.E. for instance. The game already provides you loads of leadership (as Germany you can have everything up to date) and most of the techs are one shot ones anyway. The "lack" of new leadership point is also part of the balance in my opinion as well as the elite units using a lot of officers for instance. Since you player have units that the AI won't use, you will have to pay for them.

    Someone talked about support, I can't answer that since this is my first DLC and I don't know how it works. I believe Paradox will contact me and ask for a patch if this is needed.

    About the sprites there is none. This DLC is about new units and tech but no graphic stuff (I am not a 3D artist and I don't even know how we can do that). Don't forget that this is not a professional work, just a regular guy like you (I just used notepad++ and paint.net, nothing else).


    Thanks for the support, guys.
    Thanks for the reply DD!

    One more question: you wrote at one point, that the Major Nations Immersion Pack would (http://forum.paradoxplaza.com/forum/...d.php?t=446902) would be integrated into the I.C.E. mod - does that mean that if I buy this new DLC, I get all of the correct unit names, types and pictures from that mod too? Or did you only use it in I.C.E.?
    What does this button do? - a Semper Fi gameplay AAR (Germany, 1936) - World War II accidentally started on June 1, 1938 (dead)
    Turning Point: STALINGRAD - a 1942 campaign gameplay AAR here - the war begins on page 13! (dead)
    A World in Flames - an international DDA 1.1 1936 AAR Index in the first post (dead)


    "You mean now we can't say 'Hello, we're French spies' to strangers on the street like we used to?"
    - Furstner in The Popular Front by Prufrock451

  17. #77
    I.C.E. Devildread's Avatar
    Darkest HourEU3 CompleteFor the MotherlandHearts of Iron IIIMagicka
    Semper FiVictoria 2

    Join Date
    Aug 2009
    Location
    Montpellier, France
    Posts
    9,669
    Quote Originally Posted by Myros View Post
    Sorry D, the question was 'what sprites do they use?' What do you mean 'there is none' ... what do you see on the map when you manufacture one of these units?

    The sprites for the graphic packs (from GG) are already made, no 3d artist needed
    I use the regular sprites (motorized, infantry etc.). I don't use sprites myself so I don't know how it works exactly. I am not sure I can set special sprites without compatibility issues for those who didn't buy the sprites packs.

    Quote Originally Posted by Commander-DK View Post
    Thanks for the reply DD!

    One more question: you wrote at one point, that the Major Nations Immersion Pack would (http://forum.paradoxplaza.com/forum/...d.php?t=446902) would be integrated into the I.C.E. mod - does that mean that if I buy this new DLC, I get all of the correct unit names, types and pictures from that mod too? Or did you only use it in I.C.E.?
    Major Nation Immersion Pack is about the vanilla units. Since the DLC adds new units there is nothing from this mod in it.

  18. #78
    Quote Originally Posted by Devildread View Post
    Major Nation Immersion Pack is about the vanilla units. Since the DLC adds new units there is nothing from this mod in it.
    Thanks again and sorry that I keep having questions but one more: the Major Nations Immersion Pack currently works for Hoi3 SF only when you also have the new beta files for SF also. Do you know/think that if I got MNIP, DLC + beta files it could all work together?

    I have never played with mods in Hoi3, so I don't know if you can play with more than one mod active at a time? (assuming they are comptatible of course).
    What does this button do? - a Semper Fi gameplay AAR (Germany, 1936) - World War II accidentally started on June 1, 1938 (dead)
    Turning Point: STALINGRAD - a 1942 campaign gameplay AAR here - the war begins on page 13! (dead)
    A World in Flames - an international DDA 1.1 1936 AAR Index in the first post (dead)


    "You mean now we can't say 'Hello, we're French spies' to strangers on the street like we used to?"
    - Furstner in The Popular Front by Prufrock451

  19. #79
    I.C.E. Devildread's Avatar
    Darkest HourEU3 CompleteFor the MotherlandHearts of Iron IIIMagicka
    Semper FiVictoria 2

    Join Date
    Aug 2009
    Location
    Montpellier, France
    Posts
    9,669
    I can't tell, ask Filefool instead.

  20. #80
    Lt.-Colonel of Guerillas Singleton Mosby's Avatar
    200k clubAchtung PanzerCities in MotionCrusader Kings IICommander: Conquest of the Americas
    Darkest HourDeus VultEast India CompanyEast India Company CollectionElven Legacy Collection
    Europa Universalis 3Europa Universalis: ChroniclesEU3 CompleteDivine WindFor The Glory
    Hearts of Iron IIIHearts of Iron III CollectionHeir to the ThroneLegioThe Kings Crusade
    MagickaMajesty 2Penumbra - Black PlagueEuropa Universalis: RomeRome Gold
    Semper FiShip Simulator ExtremesSupreme Ruler 2020 GoldSupreme Ruler 2020Victoria 2
    Victoria II: A House DividedRome: Vae VictisMount & Blade: WarbandMount & Blade: With Fire and Sword

    Join Date
    Jul 2003
    Location
    Mosby's Confederacy, Guerilla territory, VA. CSA
    Posts
    7,815
    So, can I use both this DLC and the ICE mod at the same time?

Closed Thread
Page 4 of 40 FirstFirst ... 2 3 4 5 6 14 29 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts