Just to make sure as I didn't go and read all 32 pages. You can't use this mod in conjunction with DI G? Am I correct with that thinking? Or would there be some way to overlap the two mods?




Just to make sure as I didn't go and read all 32 pages. You can't use this mod in conjunction with DI G? Am I correct with that thinking? Or would there be some way to overlap the two mods?
That question was asked about three posts ago
Nevertheless you're correct, although I suppose you could theoretically mod Dies Irae to include this.
If you want a picture of the future, imagine an episode of Mr. Bean—forever.




quick question, do you need to use the blue coins to download this content from the options available in game and then install the 2.1 patch or can you just download the patch, thanks
The 2.1 patch needs to be copied over an installed copy of Common Weapons, wherever you happen to have bought it from.
If you want a picture of the future, imagine an episode of Mr. Bean—forever.
Thanks for the reply. I'm learning my way around Notepad++ thanks to this game. Haven't done anything yet in terms of modding other than change my CAG wing names to their carrier bases XD. When I get a better understanding on how the game works as whole, I might consider some tweaks as well as mods like ICE or HPP.
Hi Folks, I just got common weapons and have a question on strategy. Besides the common CAG, there are now two additional ones. One specilaized on fighters, the other on bombers. My question, if you have your standard CV with two CAGs attached, would it be more balanced having two regular CAGs attached or one of each of the two new CAG types, fihters and bombers. In other words would the new combo be more efficient in fighting against both aircraft and ships than the regular 2 CAGs, especially if you go against oher naval fleets with CVs. What would be the best combo.
Last edited by Spoony; 10-01-2012 at 15:28. Reason: correction
AKA: RoninX @ Taleworlds: M&B
okay, i just spent my blue coins on this mod and downloaded the latest 2.1 patch, did everything (i think) and it doesn't come up as an option to run when i load the launch screen, i have just default and randommap mod as the options
Problem Solved Never Mind
Last edited by embe1989; 10-01-2012 at 16:21.
Does it work with Dies irae Gotterdammerung?
No. As said at the top of this page, the bottom of the last page, and in the first post of the thread in size 6 letters![]()
If you want a picture of the future, imagine an episode of Mr. Bean—forever.






A couple of minor criticisms:
1) Med Air Transport uses heavy aircraft fuel tank and airframe
2) Long range fighters air attack does not increase. I'd be fine with a lower increase in attack than single engine fighters, but no increase needs to be fixed. Either med aircraft armament or light aircraft armament need to increase air attack (med a/c armamaent increases air DEFENCE currently)
I dont have a Rar archive opener, so how would i do this?
It cost money, why cant they just make the stupid patches with an installer.


I have FML with the newest patch and tried to install this patch and now as I try to start a game, as it loads from the main menu it shuts down back to windows. I may of installed it wrong, maybe you guys can correct my errors. I downloaded the patch 1.2 for FML and unzipped it into the mods folder in the HOI3 folder then copied the files in the mod folder and moved them into the HOI3 folder replacing the previous files in the HOI3 folder. Is this the correct procedure for installing it?
You don't have to replace anything in the HOI3 folder. Only the mod folder should be altered.
- Community Map Project (Asian and Pacific thread)
- Co-Author (with Danevang) of : Dies Irae: Götterdämmerung (Dev Diary : #1 | #2 | #3 | #4)
- Co-Author (with Danevang) of : Dies Irae: Stars and Stripes (Dev Diary : #1 | #2)
- Hearts of Iron III I.C.E. : Iron Cross Edition (download : Semper Fi version | HOI3 1.4 version)
- Common Weapons of WWII DLC (report thread)
This really needs to be stickied...
If you buy a mod, you shouldn't have to look hard for its Patches.
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Many new unit have -100% amphibius movement, when some standard one have none (ex Alpine Artillery have -100%, standard Artillery have no amphibius movement penality, standard militia none CCNN militia -100%), i really dont grasp this choice. Is some kind of trick for game meccanic?
Last edited by Yakumo79; 21-02-2012 at 14:06.