






When I open up the tech tab, I can see a Axis, Allies, and Komintern, But I can't click the Axis one as Germany. Also the new brigades have no icons, just an 'x' by the name.
I'm playing SF 2.03.
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"Some must fight, so that all may be free." - The Vigil


well worth the little blue coins (i'd scoffed at the silly things until now) good work, I'll buy any more updates.




I very much like this mod. I am looking forward to the update.
I see your points and will change that.
AI won't build the new units so I don't want them to waste LS in research. And even if I make the scripts for the AI to build the units, it won't be able to use them correctly.
This is a player only DLC.
--edit : nevermind, I'll let the AI research the new techs since some of them aren't about units but about bonuses.
Last edited by Devildread; 20-07-2010 at 10:53.
- Community Map Project (Asian and Pacific thread)
- Co-Author (with Danevang) of : Dies Irae: Götterdämmerung (Dev Diary : #1 | #2 | #3 | #4)
- Co-Author (with Danevang) of : Dies Irae: Stars and Stripes (Dev Diary : #1 | #2)
- Hearts of Iron III I.C.E. : Iron Cross Edition (download : Semper Fi version | HOI3 1.4 version)
- Common Weapons of WWII DLC (report thread)
Okay then, changelog so far.
I will release a beta patch in this thread in order to have some people test it for me.################################
#### COMMON WEAPONS OF WWII ####
#### PATCH 1.01 CHANGELOG ####
################################
By DiDay for Paradox Interactive
- Added unit upgrade feature for most of the new units
- Added names for SS divisions and deleted them from the regular units division names
- Added several division names for Germany
- Added several division names for Soviet Union
- Added several division names for United Kingdom
- Added several division names for USA
- Transport ship engine tech now decreases the speed by 0.33 instead of 1
- Tweaked the interface in order to have the production panels scrollable
- Balanced most of the units, the motorized / mechanized / armored units consume lot more fuel and supplies (based upon Semper Fi values)
- National Guards are more expensive but build faster now, they also have suppression value to 2
- National Guards is now about x2 cost than garrison but better at defense and with no need to spend leadership in research
- SS and guards have less moral and org (40-40) now
- Added new units in the major OOBs
- AI will research the new units and tech but don't expect it to build units efficiently
After some reports I'll send it to Paradox and they'll release it as the finale patch.
- Community Map Project (Asian and Pacific thread)
- Co-Author (with Danevang) of : Dies Irae: Götterdämmerung (Dev Diary : #1 | #2 | #3 | #4)
- Co-Author (with Danevang) of : Dies Irae: Stars and Stripes (Dev Diary : #1 | #2)
- Hearts of Iron III I.C.E. : Iron Cross Edition (download : Semper Fi version | HOI3 1.4 version)
- Common Weapons of WWII DLC (report thread)






























Its good to see my Blue Coins are going to keep on givin!
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Good changes regarding the national guards.
But I still feel that the technology should be reversed and national guards should use militia branch while garrisons the infantry line. After all (AFAIK) historically national guards were more of a militia then regular army.
Is it the imersion pics we been waiting for ? Or is it more ?
Is it only for hoi 3 or can I use it when I got semper fi too ?
side question: A friend got hold of AOD the other day and played Sweden, there was swedish pics not generic. Why u not use this for HOI 3 also ?


























Here is a relavent thread http://forum.paradoxplaza.com/forum/...d.php?t=486233
It does work with Semper Fi.
Its great!
Three things i would like to see:
1. Names for the units (with deletion of some of the former names to avoid regular units being called "elite" names) - PS - would love to help with this if you need it
2. Ability to upgrade those units that make sense to upgrade
3. Have only tried out the german units so far - adding SS CAV&MTN and also support units would be good. I assume this would be good for some of the other nations special units aswell - but I haven't had the time to go through them properly
EDIT: Just saw your answer DD - oops. But nice to that most of my points where already in there
Once again: Good Job!
A patch is always late!
MTB get slaughtered in the game They should be hard to hit and a serious threat in large numbers, but I don't think the combat system can handle these. Too bad, good idea.
The AI doesn't know what to do with the convoy raiders - can they be made a type of submarine?
The ranges don't seem to matter, I've seen MTB grouped with capital ships and sent on long trips, and the AI doesn't take advantage of long range of convoy raiders
I like these units. The SS should have foreign legion units for their Freiwillige voluteers, and cavalry.
It makes sense to restrict SS to Germany and the West because of their supply consumption and high manpower needs that would otherwise get attrited. Light units can fight the Russians without straining the supply system.
Do infantry tech upgrades increase the supply usage of light infantry?
Germany should have a '44 infantry division:
http://www.lonesentry.com/articles/t...-manpower.html


No s**t, Ive been missing out. Thanks for the reply
Hey guys, here is the first beta of the patch. It should be stable and in the definitive version but I may have missed some bugs in some place. This is why I ask you to test it and report here. Thanks.
DOWNLOAD :
Common Weapons of WWII - Patch 1.01 beta (thanks to derkb to provide me the server)
INSTALLATION :
Make a backup of your \mod\common_weapons_of_WWII\ folder (simply copy it and paste it in another location).
Extract the patch in your \mod\common_weapons_of_WWII\ folder and overwrite the files.
Don't apply the patch if you are not confident with computers, wait for the finale patch instead.
CHANGELOG :
################################
#### COMMON WEAPONS OF WWII ####
#### PATCH 1.01 CHANGELOG ####
################################
By DiDay for Paradox Interactive
- Added unit upgrade feature for most of the new units
- Added names for SS divisions and deleted them from the regular units division names
- Added several division names for Germany
- Added several division names for Soviet Union
- Added several division names for United Kingdom
- Added several division names for USA
- Transport ship engine tech now decreases the speed by 0.33 instead of 1
- Tweaked the interface in order to have the production panels scrollable
- Balanced most of the units, the motorized / mechanized / armored units consume lot more fuel and supplies (based upon Semper Fi values)
- National Guards are more expensive but build faster now, they also have suppression value to 2
- National Guards is now about x2 cost than garrison but better at defense and with no need to spend leadership in research
- SS and guards have less moral and org (40-40) now
- Added new units in the major OOBs
- AI will research the new units and tech but don't expect it to build units efficiently
- Community Map Project (Asian and Pacific thread)
- Co-Author (with Danevang) of : Dies Irae: Götterdämmerung (Dev Diary : #1 | #2 | #3 | #4)
- Co-Author (with Danevang) of : Dies Irae: Stars and Stripes (Dev Diary : #1 | #2)
- Hearts of Iron III I.C.E. : Iron Cross Edition (download : Semper Fi version | HOI3 1.4 version)
- Common Weapons of WWII DLC (report thread)