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Thread: New Official DLC - Made by Devildread

  1. #21
    Shoot the messenger Wildy's Avatar
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    Félicitations Devildread!
    Buying it maintenant.

  2. #22
    I.C.E. Devildread's Avatar
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    Quote Originally Posted by Spricar View Post
    How does AI use this new units/techs? Does it research them and know how to use them (combining mot. artilerry with motorised units and so on)?
    I can't answer that since the Semper Fi AI is still on beta stage (see the Lothos advances in this matter). I believe AI will randomly search and build the tech and units. I can't assure you that urban specialized units will be used in urban terrain but I believe that mot. will go with mot. etc.

    As you can find in most of the other game DLC, the new shiny stuff is for the player, not the AI.

    This is why I spend a lot of time in balance, in order to avoid instant-win units. Most of them have advantages and drawbacks (supply consumption or attack malus for instance).

  3. #23
    First Lieutenant warchlak's Avatar
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    any chance to have screenies to see how it looks in game? thx devildread
    "It's not a bug, it's a feature !"

  4. #24
    I.C.E. Devildread's Avatar
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    Sure :



  5. #25
    First Lieutenant dimstog's Avatar
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    Way to go Devildread. Thanks for the DLC and thanks for the I.C.E. mod as well.

    Hope this nets you enough for a nice summer break.

    Edit: Btw, I suppose this runs fine both with SF vanilla and SF 2.03 ?
    Last edited by dimstog; 15-07-2010 at 13:05.
    Things are generally simple

  6. #26
    Looks like a very welcome addition, thanks dd.

  7. #27
    I.C.E. Devildread's Avatar
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    Quote Originally Posted by dimstog View Post
    Way to go Devildread. Thanks for the DLC and thanks for the I.C.E. mod as well.

    Hope this nets you enough for a nice summer break.

    Edit: Btw, I suppose this runs fine both with SF vanilla and SF 2.03 ?
    I never take break, I am a modder.

    This should work on any unmodded version of SF. If not I believe Paradox or I will have to make some compatibility patch.

  8. #28
    OT's own Sgt. Schultz telesien's Avatar
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    Quote Originally Posted by Devildread View Post
    I never take break, I am a modder.
    How very true. How many minutes after the SF release did you upload the first compatible beta version of I.C.E.?
    "'Religious faith. Belief in daemons, belief in spirits, belief in an afterlife and all the other trappings of a preternatural existence, simply existed to make us all more comfortable and content in the face of a measureless cosmos. They were sops, bolsters for the soul, crutches for the intellect, prayers and lucky charms to help us through the darkness. But we have witnessed the cosmos now, my friends. We have passed amongst it. We have learned and understood the fabric of reality. We have seen the stars from behind, and found they have no clockwork mechanisms, no golden chariots carrying them abroad. We have realized there is no need for god, or any gods, and by extension no use any longer for daemons or devils or spirits."


    - Primary Iterator Kyril Sindermann

  9. #29
    Sergeant enigma_'s Avatar
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    Quote Originally Posted by Veldmaarschalk View Post
    Congratulations Devildread !

    Also nice to see that something I made a small contribution to made it into this.
    I love using the Light Infantry when I play as Australia. I buy a production license from France as soon as Australia joins the Allies.

  10. #30
    I.C.E. Devildread's Avatar
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    Quote Originally Posted by telesien View Post
    How very true. How many minutes after the SF release did you upload the first compatible beta version of I.C.E.?
    I don't think minute is the relevant scale. Try nanoseconds. (few hours actually, I had to sleep)

  11. #31
    First Lieutenant anam's Avatar
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    So far on SF+latest lua, handsoff as germany (but Ai controlled for the purpose to see how this DLC is working), research(AI) is going fine, waiting to see if there is any building by AI. And just to say it looks very good And is very cool thing by PI too(as i have been playing some ICE, from time to time) (Escort fighter's YEY).

    (Only weird thing is the flag, but that is more about why using anything else than the vanilla flag at all, and not to start anything on that front)

    Only one question though, how would this go with bug reporting(but i guess it goes under modded).
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  12. #32

    Common Weapons of WWII

    Just noticed this add-on Gamersgate for $1.99.

    Anyone bought this add on yet?

    If so can you provide screenshots?

    Thx!

  13. #33
    Quote Originally Posted by Wide Boy View Post
    Just noticed this add-on Gamersgate for $1.99.

    Anyone bought this add on yet?

    If so can you provide screenshots?

    Thx!
    See thread just below this one.....NEW OFFICIAL DLC...by Devildread

  14. #34
    El Conquistador Tobear's Avatar
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    Does this DLC change the checksum? I think of that because of multiplayer matches. Thanks for your answer!
    A question by a forum user during the 200k event: "With 200,000 accounts, you must have a fair amount of data to mine. What was the most surprising thing you learned about us, the forumites?" - Johan's answer: "That if someone has not registered a game, he's extremely likely to not have bought it."

  15. #35
    I am more than happy to buy something that supports the guys like Devildread who voluntarilly give up their time to make a great game even better.

    Thanks for all your great work DD, and thanks to Paradox as well for giving these guys a way to make some money for their efforts.
    The light at the end of the tunnel is usually an on-coming train......

  16. #36
    OT's own Sgt. Schultz telesien's Avatar
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    Quote Originally Posted by Tobear View Post
    Does this DLC change the checksum? I think of that because of multiplayer matches. Thanks for your answer!
    While I have NO IDEA how checksum is calculated, I'm quite sure it does change it. I mean you can't have a player that can research and use light infantry and a player who can't in one MP game, right?
    "'Religious faith. Belief in daemons, belief in spirits, belief in an afterlife and all the other trappings of a preternatural existence, simply existed to make us all more comfortable and content in the face of a measureless cosmos. They were sops, bolsters for the soul, crutches for the intellect, prayers and lucky charms to help us through the darkness. But we have witnessed the cosmos now, my friends. We have passed amongst it. We have learned and understood the fabric of reality. We have seen the stars from behind, and found they have no clockwork mechanisms, no golden chariots carrying them abroad. We have realized there is no need for god, or any gods, and by extension no use any longer for daemons or devils or spirits."


    - Primary Iterator Kyril Sindermann

  17. #37
    I.C.E. Devildread's Avatar
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    It uses the mod directory so you can play vanilla with those who haven't the DLC be and play the DLC in solo or with the great guyz who have bought it.


    Thanks for the support.

  18. #38
    Lt.-Colonel of Guerillas Singleton Mosby's Avatar
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    Congrats Devildread! Great to see your work published by Paradox.

    Edit: downloaded

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  19. #39
    Βασιλεύς Marku's Avatar
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    does this DLC work with steam version of HOI3

  20. #40
    Captain vinc3nt23's Avatar
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    Just wondering:

    - Will the upgrades be available with these new units? (eg. from AA to motorized AA)

    - Will the AI build the units? (I know that they should research them as the LUA files only have a list to ignore techs, so these new techs shouldn't be on the ignore list)

    And finally in future patches of SF, will the new units/techs be altered and/or the way the AI uses them?

    Looks very good though, thanks

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