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Thread: Empire mod

  1. #1
    Grand Strategist takedown47's Avatar
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    Empire mod



    I'm no longer the mod leader of this project


    EMPIRE mod for Victoria 2

    1701-1936




    So what is Empire mod? It is a mod for Victoria 2 which gives you an extra 135 years of gameplay from 1701 to 1936. This new timeline gives you two new eras to playthrough, the 18th century enlightenment and the Napoleonic era (although obviously Napoleon Bonaparte will be notably absent for ahistorical reasons). Your overall strategy will be to become the number 1 ranked nation in the world and stay that way for as long as possible although you will certainly be able to play to your own goals if you so choose, especially if playing as a minor nation like Sumatra, Anhalt or the Papal States. The government types available in Vicky 2 has been expanded to give a wider variety if flavour to politics. Democracy is gone replaced with a variety of republics ranging from constitutional republics, merchant republics, noble republics, crowned republics and even the swiss style cantonical republic. There are new events covering the enlightenment period and a new dynamic tech tree which allows technologies to progress naturally rather than be constrained by historical year. POP promotion has changed so no more rich farmers suddenly becoming aristocrats. Farmers can move to craftsmen but only when there are modern type factories available for them to work in (so about after 1830), artisans will stay artisans until the industrial era arrives (they might be so poor they are now forced to take work in the new factories) or rich enough so as to promote to capitalists. Soldiers promote to officers and officer to aristocrats and so you get the idea. In otherwords POPs are now subject to a rigid social hierarchy or ladder that they might climb (or fall down) depending on how well are doing economically.

    all credits to EMTO for a wonderful job modding the map





    Dev Diary Archive:

    #1 Overview
    #2 Trade
    #3 The Cabinet, Basics of Politics

    Current Team:
    sujit (beta tester)
    garudamon11 (beta tester)
    zaracassie (beta tester)
    illapa (native america DLC mod leader)
    oberstbrooksy (beta tester)


    Credits:
    The historian
    wedgeskwalker9
    EMT0 (mapping)
    CarbrBard
    Legosim (mapping)
    Takeo92


    Scenario Preview #1: Prussia



    Government Type: Absolute Monarchy
    Capital: Berlin
    Prestige: 50
    Religion: Protestant
    Centers of Trade: 0
    Plurality: 0.0
    Literacy: 70%
    Primary Culture: North German
    Accepted Cultures: South German
    Slavery: Yes
    Upper House: Appointed
    Voting: No Voting
    Public Meetings: No
    Press Rights: State Press
    Trade Unions: No Trade Unions
    Voting System: First past the post
    Political Parties: Underground
    *No Social Reforms

    Strengths: Best Army in 18th century Europe, cores on Silesia and western Poland including danzig, large starting army, excellent generals
    Weaknesses: No centers of trade, country split in half, aggressive neighbors, weak economy


  2. #2
    Its nice to see other mod threads are opening...

    Good luck = )

    But there is one question that I need to ask how do you plan to make new scenerios cause there will be only one grand scenerio ?
    Turkish War of Independence mod for HOI3 TFH ! New Battlescenerio,Historical OBB,6 Nations,Events and many more...
    Kurtuluş savaşı modu ! Yeni savaş senaryosu,tarihe uygun askeri dizilim,6 farklı devlet ve çok daha fazlası...

  3. #3

  4. #4
    Grand Strategist takedown47's Avatar
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    Quote Originally Posted by fizy45 View Post
    Its nice to see other mod threads are opening...

    Good luck = )

    But there is one question that I need to ask how do you plan to make new scenerios cause there will be only one grand scenerio ?
    i'll be replacing the traditional 1836 Grand Campaign with the mod so instead of starting the grand campaign in 1836 you start in 1701, with revised POPs and techs plus new countries and borders.

  5. #5
    Quote Originally Posted by takedown47 View Post
    i'll be replacing the traditional 1836 Grand Campaign with the mod so instead of starting the grand campaign in 1836 you start in 1701, with revised POPs and techs plus new countries and borders.
    Well thats solution I dont see Ottomans name in the county list so I cant say anymore but if you need help just tell...

    Good luck again
    Turkish War of Independence mod for HOI3 TFH ! New Battlescenerio,Historical OBB,6 Nations,Events and many more...
    Kurtuluş savaşı modu ! Yeni savaş senaryosu,tarihe uygun askeri dizilim,6 farklı devlet ve çok daha fazlası...

  6. #6
    Grand Strategist takedown47's Avatar
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    Quote Originally Posted by fizy45 View Post
    Well thats solution I dont see Ottomans name in the county list so I cant say anymore but if you need help just tell...

    Good luck again
    every nation that existed in 1701 will be in the mod so yes Ottoman Empire will be included. i might need some help though with what the exact borders were around 1701.

  7. #7
    Quote Originally Posted by takedown47 View Post
    every nation that existed in 1701 will be in the mod so yes Ottoman Empire will be included. i might need some help though with what the exact borders were around 1701.
    Its kinda huge

    Some parts of the empire is vassal like (some balcan provinces and egypt)

    Turkish War of Independence mod for HOI3 TFH ! New Battlescenerio,Historical OBB,6 Nations,Events and many more...
    Kurtuluş savaşı modu ! Yeni savaş senaryosu,tarihe uygun askeri dizilim,6 farklı devlet ve çok daha fazlası...

  8. #8
    Captain Lloyien's Avatar
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    Quote Originally Posted by fizy45 View Post
    Its nice to see other mod threads are opening...

    Good luck = )

    But there is one question that I need to ask how do you plan to make new scenerios cause there will be only one grand scenerio ?
    I don't think Paradox is going to change the interface in such a way as to make other campaigns impossible to implement without replacing the 1836 start. A USCW start has already been hypothesized for an expansion, after all.

  9. #9
    Grand Strategist takedown47's Avatar
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    Quote Originally Posted by fizy45 View Post
    Its kinda huge

    Some parts of the empire is vassal like (some balcan provinces and egypt)
    awesome thanks!

  10. #10
    If you need troop or navy info you know the who to ask = ))
    Turkish War of Independence mod for HOI3 TFH ! New Battlescenerio,Historical OBB,6 Nations,Events and many more...
    Kurtuluş savaşı modu ! Yeni savaş senaryosu,tarihe uygun askeri dizilim,6 farklı devlet ve çok daha fazlası...

  11. #11
    you will have alot of work to deal with things like the HRE or personal unions or the mass uprisings in the americas, as well as napoleonic wars

  12. #12
    Grand Strategist takedown47's Avatar
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    Quote Originally Posted by hamburgertrain View Post
    you will have alot of work to deal with things like the HRE or personal unions or the mass uprisings in the americas, as well as napoleonic wars
    i've thought all that through.

    HRE will work like this; austria has all german minors as allies or satellites and guarantees their independence. there will be 2 decisions for all german minors to join or leave the HRE accordingly.

    Personal Unions will just be satellites, however there are historical decisions like the Act of Union which unify England and Scotland while Poland-Lithuania will be one country not two.

    the POPs in British America will be at first English then British (after the Act of Union) and only when liberalism activates will they think of themselves as American (thus switching on the USA union tag for rebels). if Great Britain can keep taxes low and keep out of any major wars they might prevent the American Revolution from occurring.

    there will not be historical wars. so empire mod wont force wars to start on specific dates with certain sides. i feel the vicky2 engine with war goals, pop militancy and rebels etc works perfectly. the napoleonic wars will not be an event chain but rather a tech era where nations who have gone through the enlightenment will be rewarded with lots of radical new army and navy inventions (in accordance with the historical era 1792-1815). things like 'espirit d'corps' giving army brigades morale and discipline boosts or the discovery of canned food. france might not even be a republic, it might avoid revolution and be on the side of counterrevolution. the republic of prussia or russia or even saxony might be the great scourge of Europe fighting to spread the evils of revolutionary liberalism and create a pan-european empire in the style of napoleon.

  13. #13
    Field Marshal wilcoxchar's Avatar
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    Looks interesting. This is a good map to use for things like state borders IMO.

    http://mapsof.net/uploads/static-map...e_map_1700.jpg
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  14. #14
    Grand Strategist takedown47's Avatar
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    Quote Originally Posted by wilcoxchar View Post
    Looks interesting. This is a good map to use for things like state borders IMO.

    http://mapsof.net/uploads/static-map...e_map_1700.jpg
    i can't quite tell from the map but is lorraine/barrois still independent of france?

  15. #15
    On Probation Ketd's Avatar
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    Communist dictatorships are already added.

    All of these government types will fit into the right timeline, right?

    Great idea though! 1701, that will certainly need courage and lots of time. I support, i can help donating with research and modding if you need.

    Prussia was formed in 1701, so that should be a part of the decision as well. "Take control of the newly formed German Kingdom of Prussia, and see if you can withstand, the mighty Polish-Lithuanian Commonwealth!" Just a short idea for description.

    Edit: Think about what Empire: Total War would look like to this mod

    Second Edit: Empire mod sounds way to Empire: Total War like. A new name maybe?
    Last edited by Ketd; 03-07-2010 at 13:20.

  16. #16
    On Probation Ketd's Avatar
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    Just another map that reminds very much of, but is not exactly the same.

    We need some research on this.


  17. #17
    Captain CarbrBard's Avatar
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    Awesome idea. *-*
    .
    I can help with things in Portugal and South America.
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  18. #18
    Absent Minded Orinsul's Avatar
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    Will there be factories?
    Or will Artisans alone fulfil that role?

    Will there be Jacobites?

    And will social reforms be reversed, with starting point being no-one makes much money but the poor and the rich are relatively as happy as each other, with Liberal reforms removing the old rights and making the middle classes able to become really rich and lots of new technologies come available at the cost of upsetting the poor?

    and the HRE is going to be alot of work.

    And England's not going to start of a satellite of the netherlands is it? If unions are shown by satilites. thatd be unforgivable.

    And Why not allow Archbishoprics Reforms? in terms of Social Reforms, theyre certainly ahead of the pack. And if one grew large enough, say from conquering half of europe, it ought to be allowed to have estates [or parliament] under the Bishropic to cope with the day to day business of running the country.
    Surely allowing for the more possibilities would be both better for playing the game, and easier to do in terms of the modding than putting in restrictions.
    Last edited by Orinsul; 03-07-2010 at 17:39.
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  19. #19
    Captain CarbrBard's Avatar
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    Hey, I found this awesome gif showing the history of SA.
    .
    http://image.absoluteastronomy.com/i...700_and_on.gif
    Last edited by CarbrBard; 04-07-2010 at 02:39.
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  20. #20
    Grand Strategist takedown47's Avatar
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    Quote Originally Posted by Ketd View Post
    Communist dictatorships are already added.

    All of these government types will fit into the right timeline, right?

    Great idea though! 1701, that will certainly need courage and lots of time. I support, i can help donating with research and modding if you need.

    Prussia was formed in 1701, so that should be a part of the decision as well. "Take control of the newly formed German Kingdom of Prussia, and see if you can withstand, the mighty Polish-Lithuanian Commonwealth!" Just a short idea for description.

    Edit: Think about what Empire: Total War would look like to this mod

    Second Edit: Empire mod sounds way to Empire: Total War like. A new name maybe?
    actually when the game starts Prussia will already be formed (but only just). Poland-Lithuania (unlike Empire Total War) is actually in a personal union under Saxony so they wont be a threat to anyone unless they break free.

    About the name Empire mod, i actually was inspired to do this mod by Empire Total War, i like alot of the ideas it had (it is just a shame it was such a lame ass game). i liked how the researching the enlightenment gave you great advantages but at the risk of triggering a liberal revolution. if the name is abit wierd i can change it back to the original name idea i had which was Pax Universalis. if anyone thinks the name should be changed to Pax Universalis let me know right away before work starts

    Quote Originally Posted by Orinsul View Post
    Will there be factories?
    Or will Artisans alone fulfil that role?
    no factories until the industrial revolution, artisans in capital cities will be your main source of income and manufacturing power.


    Quote Originally Posted by Orinsul
    Will there be Jacobites?
    i guess so

    Quote Originally Posted by Orinsul
    And will social reforms be reversed, with starting point being no-one makes much money but the poor and the rich are relatively as happy as each other, with Liberal reforms removing the old rights and making the middle classes able to become really rich and lots of new technologies come available at the cost of upsetting the poor?
    i'm not quite sure what u mean by this, but liberalism will be unlocked around 1750 (similar to how socialism is also unlocked around 1850). when this happens i expect many middle class people will now find themselves liberal. but prior to this people are either reactionary (want no reforms) or conservatives (keep all existing reforms, want no new reforms). so lets look at England in 1701, the only reforms they have are censorship for the press, an upper house which is appointed and lower house voting rights for landed. everyone else ineurope basically has no reforms at all which means until 1750 no reforms will take place because A) the conservative POPs dont want them and B) the reactionary POPs wont allow them even they did. after 1750 however the liberal POPs will clamour for things like wealth voting rights and free press etc so their militancy will continue to build up, then one of two things will happen A) a reactionary government will face a full scale liberal revolution once liberal POPs hit 10 militancy or B) a conservative government will start making concessions to avoid revolution. all this has been in the dev diaries if ppl want to check.

    Quote Originally Posted by Orinsul
    and the HRE is going to be alot of work.
    again, making strategic use of generic decisions will make this process quick and easy.

    Quote Originally Posted by Orinsul
    And England's not going to start of a satellite of the netherlands is it? If unions are shown by satilites. thatd be unforgivable.
    the coronation of Anne Stuart will remove that England-Netherlands bond circa 1707. but 2 things could work, 1) united provinces are a satellite of England (because would u rather be king of tiny Netherlands or grand old England?), or 2) United Provinces are an Ally of England. both work for me.

    Quote Originally Posted by Orinsul
    And Why not allow Archbishoprics Reforms? in terms of Social Reforms, theyre certainly ahead of the pack. And if one grew large enough, say from conquering half of europe, it ought to be allowed to have estates [or parliament] under the Bishropic to cope with the day to day business of running the country.
    Surely allowing for the more possibilities would be both better for playing the game, and easier to do in terms of the modding than putting in restrictions.
    easily done with use of decisions. will need some help though on exactly what reforms you have in mind ( i assume you are talking about reforms like schooling and stuff to boost literacy?)
    Last edited by takedown47; 04-07-2010 at 02:25.

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