I'm no longer the mod leader of this project
EMPIRE mod for Victoria 2
1701-1936
So what is Empire mod? It is a mod for Victoria 2 which gives you an extra 135 years of gameplay from 1701 to 1936. This new timeline gives you two new eras to playthrough, the 18th century enlightenment and the Napoleonic era (although obviously Napoleon Bonaparte will be notably absent for ahistorical reasons). Your overall strategy will be to become the number 1 ranked nation in the world and stay that way for as long as possible although you will certainly be able to play to your own goals if you so choose, especially if playing as a minor nation like Sumatra, Anhalt or the Papal States. The government types available in Vicky 2 has been expanded to give a wider variety if flavour to politics. Democracy is gone replaced with a variety of republics ranging from constitutional republics, merchant republics, noble republics, crowned republics and even the swiss style cantonical republic. There are new events covering the enlightenment period and a new dynamic tech tree which allows technologies to progress naturally rather than be constrained by historical year. POP promotion has changed so no more rich farmers suddenly becoming aristocrats. Farmers can move to craftsmen but only when there are modern type factories available for them to work in (so about after 1830), artisans will stay artisans until the industrial era arrives (they might be so poor they are now forced to take work in the new factories) or rich enough so as to promote to capitalists. Soldiers promote to officers and officer to aristocrats and so you get the idea. In otherwords POPs are now subject to a rigid social hierarchy or ladder that they might climb (or fall down) depending on how well are doing economically.
all credits to EMTO for a wonderful job modding the map
Dev Diary Archive:
#1 Overview
#2 Trade
#3 The Cabinet, Basics of Politics
Current Team:
sujit (beta tester)
garudamon11 (beta tester)
zaracassie (beta tester)
illapa (native america DLC mod leader)
oberstbrooksy (beta tester)
Credits:
The historian
wedgeskwalker9
EMT0 (mapping)
CarbrBard
Legosim (mapping)
Takeo92
Scenario Preview #1: Prussia
Government Type: Absolute Monarchy
Capital: Berlin
Prestige: 50
Religion: Protestant
Centers of Trade: 0
Plurality: 0.0
Literacy: 70%
Primary Culture: North German
Accepted Cultures: South German
Slavery: Yes
Upper House: Appointed
Voting: No Voting
Public Meetings: No
Press Rights: State Press
Trade Unions: No Trade Unions
Voting System: First past the post
Political Parties: Underground
*No Social Reforms
Strengths: Best Army in 18th century Europe, cores on Silesia and western Poland including danzig, large starting army, excellent generals
Weaknesses: No centers of trade, country split in half, aggressive neighbors, weak economy
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