+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 20 of 29

Thread: The Morean DrunkAARds

  1. #1

    The Morean DrunkAARds

    Edit: Like all my AARs, this is MMP2.

    I woke up this morning with one strong conviction: I want WINE, and I must have WINE. So I went looking for WINE.




    I have found WINE. So, apparently, has my monarch. And my monarch's mother, before his birth. And probably all of his ancestors.




    That could explain why we're stuck in the ass end of Greece while the crusader states and the evil Turk have all of our non-wine-producing land. But, hey, at least we have the important parts, i.e. the ones with WINE.

    You can tell the Turks are evil because they do not permit the consumption of WINE. Also because they are the strongest military power in the world in this mod, with one or two possible exceptions, whereas we currently have a support limit of three.

    Morea is not one of the easier countries in the world, and I, at the moment, do not have the impressive lack of a life that once made me so feared among nerds. For this reason, I will be permitting myself to replay wars, but not battles. In other words, I will not be replaying things because of bad luck, but I may occasionally reload to try different strategies. This prevents me from having to replay from the start every time I decide that it would probably not be a good idea to start by invading Siber, as I am wont to do.

    In the interim, I have noted that one of the Mediterranean islands appears to be a natural target for expansion:

    Last edited by Parcae; 20-06-2010 at 00:13.

  2. #2
    In Hiding dinofs's Avatar
    Deus Vult!EU3 CompleteHearts of Iron IIIHeir to the ThroneMount & Blade: Warband
    Semper FiVictoria 2Divine WindCrusader Kings II

    Join Date
    Feb 2010
    Location
    Nowhere in particular.
    Posts
    1,532
    Looking good so far, but it could use more WINE!
    Recipient of the 6th ever Irish Shamrock Cookie and a birthday cookie! Thank you King_Richard_XI!

    Sir dinofs of Gowin-Fártherr, Duke of Insanity, Lord of Tomfoolery, Spirit of Change, Upsetter of the Status Quo, Reverser of Historical Trends, Defeater of Ming, and All-Around Meddler.

    Fan of the week, 1-08-2010!
    WRITAAR OF THE WEEK 23-05-2010!

  3. #3
    Field Marshal naggy's Avatar
    EU3 OwnerHoI AnthologyNapoleonic MarshalEuropa Universalis: RomeEuropa Universalis III: In Nomine
    Rome: Vae VictisHearts of Iron IIIMajesty 2Heir to the ThroneMount & Blade: Warband
    Semper FiVictoria 2Divine WindMagickaCities in Motion
    Crusader Kings IIFor the MotherlandVictoria II: A House DividedKing Arthur IICrusader Kings II Holy Knight

    Join Date
    Oct 2003
    Location
    Indianapolis, Indiana, United States
    Posts
    5,755
    Blog Entries
    20
    Next stop...cheese.

  4. #4
    Let me step back a moment and talk about strategy.

    In some versions of Magna Mundi, there is no land connection at the Bosphorus, which makes sense, since there isn't. This makes the Ottomans pretty easy to defeat – it's simply a matter of forming alliances with naval powers, making their fleet afraid to exit the harbor, and then sending a ship or two to block the straights. This turns a war against the Ottomans into a war against two mini-Ottomans. Much better.

    For this very reason, the Magna Mundi dev team decided to make Thrace straddle the Bosphorus, allowing troops to move freely from Asia Minor into Europe (and vice versa). This made the task of defeating the Ottomans much, much harder. Naval power alone is no longer enough; you need to be able to defeat the Ottomans in a straight-up fight. That's hard. The Ottomans are up there with Muscovy and Ming among the world's consistently strongest land powers, and, like Muscovy, they start with a whole bunch of cores on their neighbors to increase that advantage. Because the AI is dumber than paint and is rarely capable of taking its cores, MMP2 has also added a system whereby the other minors in Asia Minor join the Ottoman Empire after a few years unless they're human-controlled.

    Defeating the Ottomans as a Greek minor, therefore, requires two things:

    1. A period of build-up to get land forcelimits, money and manpower high enough to have a prayer of taking on the colossus.

    2. A moment of opportunity when the Ottomans are embroiled in a costly war.

    Most people start out as the Byzantines (with Thrace) or Georgia (with a gold province) so that they will begin with at least some of the criteria in 1. The Byzantines, however, are not present in the 1453 start (which is how the mod is meant to be played) and Georgia isn't Greek. That leaves Trebizond or Morea, and I chose the one that starts farther away from the Ottomans.

    And so, without further ado, we will now return you to Morea, proud home of fetal alcohol syndrome.

  5. #5
    A bear there was, a bear! Kapt Torbjorn's Avatar
    Penumbra -  Black PlagueEU3 CompleteHeir to the ThroneMount & Blade: Warband200k Club
    Victoria 2Divine WindCrusader Kings II

    Join Date
    Jan 2010
    Posts
    1,369
    Quote Originally Posted by naggy View Post
    Next stop...cheese.
    Oi he's Greek not a Frog!
    Showcased AAR 4/17/2010, Lord Strange's Cookie of British Awesomeness , Favourite EU3 History Book AAR Q2 2010, Favourite EU3 Narrative AAR Q3 2010

  6. #6
    Man who arranges the blocks tuore's Avatar
    Deus Vult!Finder of the Lost EmpireVictoria: RevolutionsEU3 CompleteRome Gold
    Hearts of Iron IIIArsenal of DemocracyHeir to the ThroneMount & Blade: Warband200k Club
    Semper FiVictoria 2LionheartDivine WindMagicka
    Darkest HourCrusader Kings IIMount & Blade: With Fire and SwordVictoria II: A House DividedVictoria 2: Heart of Darkness

    Join Date
    Mar 2009
    Location
    Finland
    Posts
    6,903
    Blog Entries
    1
    What? Conquering only wine provinces? These AARs get stranger day by day...
    1914-1964 - the Ultimate Strategy Game


  7. #7
    I'm not limiting myself to wine provinces, just using that as a theme for the AAR.

  8. #8

  9. #9
    Hypothetical Hegemon JDMS's Avatar
    Deus Vult!Europa Universalis: RomeHearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 Complete
    Rome GoldHearts of Iron IIIMajesty 2Supreme Ruler 2020 GoldFor The Glory
    Arsenal of DemocracyHeir to the ThroneEast India Company CollectionRise of PrussiaMount & Blade: Warband
    200k ClubLegioSemper FiVictoria 2Divine Wind
    Iron CrossSword of the StarsDarkest HourCrusader Kings IIMount & Blade: With Fire and Sword
    For the MotherlandSengokuVictoria II: A House Divided

    Join Date
    Dec 2009
    Location
    Mississippi
    Posts
    2,082
    Sounds good. I'll follow.
    God's protection is better than the strongest armor or the tallest tower.
    Fan of the Week: 4/25/10 Was a recipient of one of King_Richard_XI's birthday cookies:
    Nationality: American (Dixie), Religion: Southern Baptist, Ideology: Reactionary, Issues: Jingoism
    billy bob's opinion of Mississippi
    My first AAR: Etruria: Forging an Empire (a disaster, but completed)
    My second AAR: Confessions to a Boatman: An Ottoman AAR (dead)

  10. #10
    The war for Cyprus' WINE is not a simple one, even though we have two provinces and they have one. For one thing, their one province has a higher tax base than our two. For another, their navy is bigger than ours, which makes invading an island rather complicated.

    I have no naval ideas, and hence will pay double for any ships I build as soon as the modifier kicks in. We start with two galleys and two cogs, so I queue up a third cog immediately. That should be just enough to siege a level two fort, which, in Magna Mundi, is basically all of them. I also make a slider move towards serfdom, since I desperately need cheaper infantry, and queue up two infantry units. I'll need to move towards free market later on, since we start with a 25% tech penalty and need to have high free market to get rid of it, but that isn't as immediate a concern. A little later, I queue up a third infantry unit in Achaea, where the cog is in production.

    My first two units, and the cog, finish production a little after Cyprus' second infantry unit. I move three thousand soldiers, led by my monarch, to the north of Cyprus and declare war. They predictably, if stupidly, load a single infantry unit into their cog and head off to invade me. The lone remaining unit is easily overwhelmed.

    I need to be clever here – I have no way of reinforcing the troops in Cyprus once their navy is done escorting their cog, so losses cannot be replaced. I sneak my navy around theirs the long way, and trim naval maintenance back to zero, as I can't defeat them at sea. Their 1,000 troops arrive just after my fourth unit finishes in Morea, and is duly (and slowly) pingponged to death. (I was bound to win this fight, as my unit can reinforce and theirs can't, but I was lucky to do so without having my provinces looted.)

    In 1456, Cyprus finally capitulates, and I immediately start minting to build up to my forcelimit. I'm not sure what I'll do with my forcelimit, once achieved, but it seemed like the thing to do at the time. After burning off my war exhaustion, I eventually decide to invade Athens, since I have a mission to annex them. I'm in two minds about this. On the one hand, that's a lot of bad reputation for not much gain, and it puts me in the front line of the Ottoman advance. On the other, I don't really have much else to do at the moment. I could go conquering someplace exotic, such as Astrakhan, but that would be difficult and timeconsuming, and remove the possibility of hamstringing the Ottomans if they should happen to get into trouble.

    Athens is annexed in 1459, and the bewildered Moreans face the hideous prospect of producing olive oil. They try drinking it, but it isn't nearly as good at producing “special” monarchs as WINE, so the effort is abandoned.

    Later that year, the Ottomans go to war with the Mamluks and their Georgian allies. Both armies are quickly wiped out, creating an opportunity for me. I could declare war on the Mamluks, whose fleet is in the Red Sea, and take Alexandria, one of the best provinces on the Mediterranean. Alternatively, I could invade Georgia. Georgia is in the Byzantine culture group, meaning that I won't have severe penalties and can expect them to core soon, becoming an accepted culture; and they have some awesome provinces – high manpower, decent taxes and a gold province. They're also a very good region for letting the Ottoman forces attrite to death, due to their cold winters. Georgia it is, then.



    Whoops.

  11. #11
    General gabor's Avatar
    EU3 OwnerNapoleonic MarshalEuropa Universalis III: In NomineHeir to the ThroneCrusader Kings II
    Crusader Kings II Holy Knight

    Join Date
    Jan 2008
    Location
    1802
    Posts
    2,408
    you tease!
    anyway, hat off - getting straight to the point; i admire your courage (foolhardiness?); this will be interesting.

  12. #12
    Hypothetical Hegemon JDMS's Avatar
    Deus Vult!Europa Universalis: RomeHearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 Complete
    Rome GoldHearts of Iron IIIMajesty 2Supreme Ruler 2020 GoldFor The Glory
    Arsenal of DemocracyHeir to the ThroneEast India Company CollectionRise of PrussiaMount & Blade: Warband
    200k ClubLegioSemper FiVictoria 2Divine Wind
    Iron CrossSword of the StarsDarkest HourCrusader Kings IIMount & Blade: With Fire and Sword
    For the MotherlandSengokuVictoria II: A House Divided

    Join Date
    Dec 2009
    Location
    Mississippi
    Posts
    2,082
    That's certainly ambitious. Good luck!
    God's protection is better than the strongest armor or the tallest tower.
    Fan of the Week: 4/25/10 Was a recipient of one of King_Richard_XI's birthday cookies:
    Nationality: American (Dixie), Religion: Southern Baptist, Ideology: Reactionary, Issues: Jingoism
    billy bob's opinion of Mississippi
    My first AAR: Etruria: Forging an Empire (a disaster, but completed)
    My second AAR: Confessions to a Boatman: An Ottoman AAR (dead)

  13. #13
    In Hiding dinofs's Avatar
    Deus Vult!EU3 CompleteHearts of Iron IIIHeir to the ThroneMount & Blade: Warband
    Semper FiVictoria 2Divine WindCrusader Kings II

    Join Date
    Feb 2010
    Location
    Nowhere in particular.
    Posts
    1,532
    Good luck, you're gonna need it.
    Recipient of the 6th ever Irish Shamrock Cookie and a birthday cookie! Thank you King_Richard_XI!

    Sir dinofs of Gowin-Fártherr, Duke of Insanity, Lord of Tomfoolery, Spirit of Change, Upsetter of the Status Quo, Reverser of Historical Trends, Defeater of Ming, and All-Around Meddler.

    Fan of the week, 1-08-2010!
    WRITAAR OF THE WEEK 23-05-2010!

  14. #14
    This game was played a while ago, and I didn't take many screenshots at the time because I thought I was unlikely to do well. Right now, I don't have time to go back and load up the saves to take the screenshots I need, so I'm going to do a screenshot-less update. Sorry about that.

    My forces at the outbreak of war consist of 4k cavalry and 9k infantry. The infantry divides neatly into three province-sieging stacks. The cavalry's role is to whack newly formed units, an essential task when fighting a larger opponent.

    I have the advantage of a head start - the Ottomans are apparently relying on their newly formed units to get rid of me while their real armies siege Mamluk and Georgian territory, so my game of whack-a-mole effectively gives me a few years to siege Greece. I manage to buy more time after they peace out with the Mamluks (who lose two provinces) and Georgia (who get off scot-free) by the Bikini Babe strategy - a temptingly small detachment of cavalry leads their main army around and around in circles in their own territory while the defection timer ticks down on their occupied provinces. In the end I am forced to sign a white peace, but not until Epirus has defected - a small reward for all the inflation I accrued, but beggars can't be choosers.

  15. #15
    In Hiding dinofs's Avatar
    Deus Vult!EU3 CompleteHearts of Iron IIIHeir to the ThroneMount & Blade: Warband
    Semper FiVictoria 2Divine WindCrusader Kings II

    Join Date
    Feb 2010
    Location
    Nowhere in particular.
    Posts
    1,532
    What year is it?
    Recipient of the 6th ever Irish Shamrock Cookie and a birthday cookie! Thank you King_Richard_XI!

    Sir dinofs of Gowin-Fártherr, Duke of Insanity, Lord of Tomfoolery, Spirit of Change, Upsetter of the Status Quo, Reverser of Historical Trends, Defeater of Ming, and All-Around Meddler.

    Fan of the week, 1-08-2010!
    WRITAAR OF THE WEEK 23-05-2010!

  16. #16
    Hypothetical Hegemon JDMS's Avatar
    Deus Vult!Europa Universalis: RomeHearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 Complete
    Rome GoldHearts of Iron IIIMajesty 2Supreme Ruler 2020 GoldFor The Glory
    Arsenal of DemocracyHeir to the ThroneEast India Company CollectionRise of PrussiaMount & Blade: Warband
    200k ClubLegioSemper FiVictoria 2Divine Wind
    Iron CrossSword of the StarsDarkest HourCrusader Kings IIMount & Blade: With Fire and Sword
    For the MotherlandSengokuVictoria II: A House Divided

    Join Date
    Dec 2009
    Location
    Mississippi
    Posts
    2,082
    Nice work. Every province gained is one less province the Ottomans have.
    God's protection is better than the strongest armor or the tallest tower.
    Fan of the Week: 4/25/10 Was a recipient of one of King_Richard_XI's birthday cookies:
    Nationality: American (Dixie), Religion: Southern Baptist, Ideology: Reactionary, Issues: Jingoism
    billy bob's opinion of Mississippi
    My first AAR: Etruria: Forging an Empire (a disaster, but completed)
    My second AAR: Confessions to a Boatman: An Ottoman AAR (dead)

  17. #17
    General gabor's Avatar
    EU3 OwnerNapoleonic MarshalEuropa Universalis III: In NomineHeir to the ThroneCrusader Kings II
    Crusader Kings II Holy Knight

    Join Date
    Jan 2008
    Location
    1802
    Posts
    2,408
    long-waiting, my favourite strategy when I play a minor!
    now when I think of your gain, would Alexandria actually make a better aquisition?

  18. #18
    interesting! I was never good at MMP as a major (even as portugal!). Good luck

    *Subscribed*
    Sorry, I don't have time to talk about our AI atm, but I was not aware of there being an AI in Empire Total War.- Johan

  19. #19
    How can your people be so clever while drunk?

  20. #20
    @Gabor: Yes, Alexandria was far more valuable. But it would have weakened the Mamluks as much as it strengthened me, and weakening the only significant counterbalance to the Ottomans in the region was not a good idea. One of the objectives of the war was precisely to give breathing space to the Mamluks.
    @Dinofs: The war ended in 1469, making it one of the longest in history. I accrued quite a lot of inflation.

    The end of the war brought some breathing space. I had alliances with Genoa, the Mamluks, Wallachia and Serbia, so my policy of surrounding the Ottomans was bearing fruit. Now there was time to rebuild, pay off some inflation, maybe build a few improvements.

    Or, you know, go to war with Venice in 1473. Whatever works.

+ Reply to Thread
Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts