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Thread: What do you think Legio should have?

  1. #1
    Darkest Hour Team & Lead GFX Inner Circle's Avatar
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    What do you think Legio should have?

    Legio is out for some time, but is there anything which should be included in a patch, like new units, or maps?

    What is your opinion?

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  2. #2
    Definetely new units!
    I want a 15 point Dragon!

  3. #3
    Do you mean "Dragon" or "Dragoon"?
    Real difficulties can be overcome, it is only the imaginary ones that are unconquerable. - Theodore N. Vail
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  4. #4
    A dragon!

  5. #5
    Oh! I would like both a dragon and a dragoon!
    Real difficulties can be overcome, it is only the imaginary ones that are unconquerable. - Theodore N. Vail
    Beware! I have the Tech Curse!!

  6. #6
    Master of Orion delra's Avatar
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    The good part is that it won't be very hard to expand Legio with new units and maps.

    If we want new units, how about a Minotaur? I've no idea where I've got this idea from, just popped into my head out of a sudden. ;-)
    "Our officers of cavalry have acquired a trick of galloping at everything. They never consider the situation, never think of manoeuvring before an enemy, and never keep back or provide a reserve."

  7. #7
    Ice Game Studios ICE-Jontti's Avatar
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    Keep em coming! ... I'm watching this thread...

  8. #8
    - "Tournament mode" - hits are not determined by eye-timing-clicking skills, but are fixed.
    - On the second round (inside the castle), the defender gets to choose its units AFTER the attacker has done so, to counter its numerical advantage. I have never ever seen so far the defender win the second round.
    - A mode where both attacker and defenders must choose the same units (to make it more chess like for those that want to). A "preset" of units should be selected when starting a game.
    - I wouldn't add too many units, it might make the game unnecessarily complicated. The strongest point of this game is not the number and variability of units, but how they interact between each other in unexpected ways, complementing each other. Anything that improves this is good, but adding more complexity that either the AI can not use or that just makes the games more randomly based on which units each side selects, is in my opinion not good.

  9. #9
    Some GUI ideas:
    - more variation in general in animations, exclamations of the king and queen, what the units say and do while idle, etc.
    - more camera control.
    - when hovering over a unit on the list below, it should mark it more clearly on the board
    - when hovering over a unit on the board, it should mark all the ranged units that can attack it, and the squares in the board that are in their shadow.
    - when hovering over a ranged unit on the board, it should mark all the enemy units that are in range (with a value of the damage that would be inflicted), and also the shadow squares.

  10. #10
    Corporal Madlok's Avatar
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    Quote Originally Posted by Sernaton View Post
    - On the second round (inside the castle), the defender gets to choose its units AFTER the attacker has done so, to counter its numerical advantage. I have never ever seen so far the defender win the second round.
    In the second round the choice of units is too limited to knowledge of the enemy army has been helpful. The opponent has the advantage of 2 or 3 units which is probably supremacy in every possible combination of units.

  11. #11
    Ice Game Studios ICE-Jontti's Avatar
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    We've planned an update to be released in the end of the summer. No date yet but with some new included features...

  12. #12
    Corporal Madlok's Avatar
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    Paid or free?

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