
Originally Posted by
wobbit
Wow! This is a much more extensive reply than I was expecting! Thanks very much. I'll have to take a look at Boswell if I get the chance. This is all very interesting stuff, a lot of my work involves social change albeit on the rich-poor and secular-ecclesiastical scales rather than the gay-straight one.
Boswell is a starting point, but there are other perspectives. Criticism of Boswell is that he is a "Catholic apologist" and glosses over Catholic hostility towards gays and minimizes heretical tolerance of gays in general. Nevertheless, his work is groundbreaking and offers an important fresh review of minorities and gays in the period he covers.
I like the ideas you put forward for gay traits and stories within the game although I also agree that they could be controversial (in a game that depicts religious warfare this shouldn't be much of a problem, but I fear that it would be). I'd like to see gay and straight portrayed as not necessarily being absolute, but that would just raise another level of complexity to the events you describe.
The out for players who do not wish to delve into a gay storyline would be option C (which prehaps may be moved to an option a), in which the player choses for the character to supress his desires and gains a stress trait (and a gay trait). I'm curious as to what you mean as gay and straight as not absolute. Do you mean to suggest a character should go gay then go straight, or visa versa, in the corse of his life?
I suppose a secondary controversy could be the frequency of the gay events and the effects that being gay had. Would coming out drop your piety (and maybe intrigue, diplomacy, martial or even stewardship)?
I personally do not think that just having a gay trait itself should impose any penalties to prestige, piety, or gold. Rather, I think it should act as a trigger which leads to other traits gained through storytelling by choices the player makes for the character.
For example, if the player wishes to choose the option which suppresses his desires, then the character will receive the stress trait which exposes him to gaining physical illnesses, depression, crazed, and even possibly leading towards schizophrenia. Additionally, choosing this option may expose the character to gaining one or more of the traits weak-willed, shy, hostile, and reckless.
Likewise, if the player chooses to "keep it on the down low", then the character may gain intrigue experience, clearly because he has to lead a double life. The character may gain traits such as deceitful and suspicious, amateur pettyfogger to even grey eminence.
However, another option should be available to the player as well, and that should be for the character to fully accept his homosexuality and live more or less openly (if not overtly), approximating the sense of living “out”. If the player chooses this option, the character might gain any range of traits ranging from honest, just, trusting, wise, skeptical, or even selfish, indulgent, proud, stubborn, romantic.
These range of traits already have built in effects, and I do not feel it necessary to unduly compound them.
As for frequency, well for me there is the kensley study which places the number of gay men in any given society at a very conservative 1:10, or one man in every ten as exclusively homosexual. Prehaps some matrix could determine how many males are alive at any one time, and make approximatly 10% of them gay with the subsequent gay trait. I would imagine that the initial gay trait could fire from 16 to 60 plus.
I suppose it would have to be tempered by your county/duchy/kingdom's attitude towards homosexuality, and by that of your lord and the church.
Just because one is gay does not necessarily translate into not being a good Christian (or Muslim, or Jew, or Pagan), which is what (in my opinion) the piety should measure- especially for CK II and/or Cool Toxic's project where it should be possible to play all religions and sects. For me, piety should measure how your character adhears to his chosen faith, rather then strickly to Rome. Though I recognize others view piety as being pious to the Catholic religion rather then something more universal.
Ideally, I would suggest that the default reaction for the AI towards gay characters would be the historically hostile one. However, I think the player should have the option to be tolerant to minorities within his realm, including towards gays. Prehaps the gay characters may be more likely to become heretic or convert to another sect of Christianity (or whatever religion), especially if these other sects will be playable and distint from heretic.
Prehaps the ruler would encounter some resistance by some to his tolerance of minorities, which may lead to some revolts in provinces or rebellious vassals. However, if the AI were dynamic enough, prehaps over time and a series of rulers, then the tolerance of minorities and gays would become more widespread within his realm and vassals, and resistance much less likely. Though I am at a loss as to how this may be done.
Thinking about it, this should probably apply to the heresy and excomunicate lines of events.
Anyway, you've certainly given me a lot to think about! Thanks very much, it's greatly appreciated.