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Thread: New Beta-Version 0.51

  1. #1
    чёрный барон Arturius's Avatar
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    New Beta-Version 0.51

    After schmoemi gave us his compilation (LINK), I got inspired by this to compile his work with the 0.5 beta-versions - thanks to the creators -, so I generated version 0.51. I have no time to test deeply, so I call it "beta-version". Please report us bugs.

    This version is standalone, so you don't have to install 0.43. It is compatible with ARMA 1.1 and 1.2 only (not 1.3). For installation-instructions and the music-pack, look here.




    Download @multiupload.com (7z-Format, 147 MB)

    Hotfix


    Progress since 0.43:

    ################################################## ##########
    # 1914 version 0.51
    # Arturius, May 25, 2010
    ################################################## ##########

    - added schmoemi's compilation, named "v0.44 alpha" by him

    + added generic translations in .csv-files
    + german translation by me, although this is far from completion
    + compatibiliy with the JoneSoft Generic Mod Enabler
    + additional division pics by igro_bel, Melkor89 and me
    + redesigned techtrees (naval, land doctrine, naval doctrine)
    + more tech teams, ministers, leaders, pictures...

    - added fixes for schmoemi's compilation by Wenseclaus II
    - added sprites by DrRare
    - added SKIF-icons by Koval85's and igro_bel
    - added No-Time-Limit-Patch by quintelosky


    ################################################## ##########
    # 1914 version 0.50.2 fixed
    # Arturius, Sep. 23, 2009
    ################################################## ##########

    Fixed some bugs.


    ################################################## ##########
    # 1914 version 0.50.2
    # Igro_bel, Jan. 31, 2009
    ################################################## ##########

    Added cegorach's Polish techteams pack
    Added some techteams to Russia
    Added Russo-linguo config files
    Added some pics for events
    Added 'Muraviev died' event into minister-changes
    Text was moved from russian event files into events_text
    Added Russian events 1901-1903
    Added some Japan techteams and pics for all of them
    Added Korean techteams and pics for all of them
    Added University of San Carlos of Guatemala
    Added Nobel's Prizes events 1901-1920

    ################################################## ##########
    # 1914 version 0.50.1
    # Tegetthoff, Jan. 22, 2009
    ################################################## ##########

    Combined Tegetthoff´s September A-H mod with igro-bel´s and omsky´s Russia events
    Added omsky´s Russian event text

    changed 1897 Moscow infra to 60 (tramway event)
    changed 1897 russia industrial modifier to 0.97 (to account for later event increase)

    Added Einstree´s Belgian pack


    ################################################## ##########
    # 1914 version 0.50
    # Tegetthoff changes dated Sept. 14, 2008
    ################################################## ##########

    Austrian start-up text for 1897 scenario created

    Began setup of new event numbering system for Austria-Hungary and Russia

    Created austria-hungary97-00.txt
    Created russia97-00.txt

    1897 and 1911/1914 scenarios now have different event files: 1897events.txt and events.txt

    Modified Balkan Agreement (bug: Russia could refuse Balkan agreement, then A-H would have effects of agreement while Russia had effects of no agreement)

    Wrote extensive event chains on A-H 1897 - 1900 interior politics
    Last edited by Arturius; 03-07-2011 at 19:42.

  2. #2
    Partying 1699 Wenceslaus II's Avatar
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    Very nice.
    In this world nothing can be said to be certain, except EU3 and a really awesome mod to go with it. Thanks lukew and contributors.


    I never had much of a tolerance for rebels or revolutionaries.

  3. #3
    thank you for your hard work, Arturius!

  4. #4
    Great news ! Thanks for your job !
    Fatherland Mod - New Beta 4.0 - Codename "Middle West" available http://forum.paradoxplaza.com/forum/...Fatherland-MOD

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  6. #6
    Sergeant Brett109's Avatar

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    Nice job, and i just started getting into modding for this game. I downloaded 1914 and I want to make my own scenario. How do I make scenarios from scratch? I was thinking maybe the Russian Civil War or the Middle Eastern front or maybe even the war in the German Colony's.

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    Confederate Pikeman DAS IST SPARTA's Avatar
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    Having trouble downloading from Rapidshare. Could someone upload it as an attached file on this site or make a torrent?

  8. #8
    thanks

  9. #9
    Major Olle8's Avatar
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    why not to AOD ?

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    Sergeant Brett109's Avatar

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    I downloaded this and ecery time i load a scenario, it just keeps exiting out saying there's an error, need help.

  11. #11
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    goro2

    ... is not part of beta 0.51

    so another try

    this is goro3




    AND THIS IS NEW


    config\models.csv
    changed Landstürm to Landsturm

    config\province_names.csv
    changed Stanislawow to Stanislau (ex. Pol and Rus)

    db\unitnames.csv
    added "SMS" to the a-h ships
    changed 1.Trans.... to 1. Trans...
    corrected a few a-h shipnames
    corrected ...flotille... to ...flottille... (a-h)

    db\leaders\austriahungary.csv
    coplete new .csv-file
    we now have
    250 Generals ID 3001 - 3250
    83 Admirals ID 3301 - 3383
    54 Pilots ID 3501 - 3554
    historical correct (ex. Pilots) and with pictures.
    I promoted a few pilots during the war
    and a few admirals after the war. (lack of Grand Admirals if a-h wins the war.)
    changed Archduke to Erzherzog and corrected most of the names

    db\leaders\canada.csv
    added 6 new pilots with pictures
    added 5 new generals with pictures

    db\leaders\cuba.csv
    added 3 new pilots, two of them with picture

    db\leaders\french.csv
    added General Hubert Lyautey with picture

    db\leaders\german.csv
    added 114 new pilots with pictures

    db\leaders\italian.csv
    added the pictures of 3 pilots
    added 24 new pilots with picture

    db\leaders\ottoman.csv
    added 19 new pilots with pictures
    added 7 new generals with pictures
    added the pictures of 3 generals

    db\leaders\rumania.csv
    added 20 new pilots with pictures
    added the pictures of 2 generals

    db\ministers\ministers_u11.csv
    added as replacement: Ellison von Nidlef as Air-Chief in 1912
    changed Arz v. Straussenberg to Arz v. Straußenburg
    added Hermann von Kövesshàza as replacement as Chief of Staff and Chief of Army (instead of second Arz v. Straußenburg)
    added some pictures in gfx\interface\pics and their picturenames here.
    killed Black, Blue and Red Shadow
    killed one Prinz Hohenlohe-Schillingsfürst (Minister of Security)

    db\tech\teams\teams_ast.csv
    added the tech-pictures and added their picturenames here.
    Cockatoo Island Shipyard, John Monash and Victorian Navy are working now (missing ;`s).

    db\tech\teams\teams_can.csv; teams_usa.csv
    minor changes - came across a few tech-pictures and added their picturenames here.

    db\tech\teams\teams_eng.csv
    minor changes - came across a few tech-pictures and added their picturenames here.
    corrected Picturename (Brit. Westinghouse)

    db\tech\teams\teams_fra.csv; teams_ita.csv
    minor changes - came across a few tech-pictures and added their picturenames here.
    added missing "x"

    db\tech\teams\teams_ott.csv
    minor changes - came across a few tech-pictures and added their picturenames here.
    Nizam Pasha (already used ID) and Wilhelm Souchon (wrong startyear) are working now.

    db\tech\teams\teams_rus.csv
    changed Aleksandr Lyapunov`s skill to 4
    some picturenames are not like T... but they are working - so no change

    db\tech\teams\teams_u11.csv
    added 13 teams
    Rast & Gasser; Testpilots Robert Eyb and Alois Stiploschek;
    Prager Eisenindustriegesellschaft (PEIG-Kladno);
    Danubius-Werft Ganz & co.; Creditanstalt-Bankverein;
    k. u. k. Munitionsfabrik Wöllersdorf;
    two Aircraft-manufactures: Phönix-Flugzeugwerke and Oesterreichische Flugzeugfabrik (OEFFAG);
    k. k. österreichische Staatsbahnen;
    Corrected Conrad`s end-year to 1925 (he died in 1925).
    So I added three "Generaltruppeninspektoren" Richard Schilhawsky, Sigmund Knaus and Sigismund Schilawsky
    for land-doctrines in the later years;
    every team with picture and (nearly) hitorical time.

    db\units\divisions\naval_bomber.txt
    escort-fighters can be added

    db\units\divisions\strategic_bomber.txt
    escort-fighters can be added

    db\units\divisions\tactical_bomber.txt
    escort-fighters can be added

    gfx\interface\
    auxiliary.bmp - new old .bmp - now it fits

    gfx\interface\pics\
    680 leader-pictures and 325 tech-team-pictures: some are new most are only reworked
    (changed to greyscale, added white border, resized to 96x96 and 36x50)

    gfx\interface\tech\
    47 tech-pictures

    scenarios\save games\temp.txt
    autosave is working now

    bases.inc in \scenarios\1897; \1911; \1914; \1917
    deleted navalbase in Strakonitz

    austriahungary_jan1897.inc; austriahungary_jan11.inc; austriahungary_jan1911.inc; austriahungary_jan14.inc
    in \scenarios\1897; \1911; \1914:
    added "SMS" to the shipnames;
    corrected Flotille to Flottille
    controlled the a-h leader - ID (some have changed!)



    you can find it here

    http://rapidshare.com/files/403821488/goro3.rar


    goro

  12. #12
    чёрный барон Arturius's Avatar
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    Quote Originally Posted by goro View Post
    ... is not part of beta 0.51

    so another try

    this is goro3




    ...
    goro
    Thank you goro. Are the changes based on 0.51? If so and if I may I would compile your work for a new release.
    Last edited by Arturius; 29-06-2010 at 22:58.

  13. #13
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    yes and yes

    this changes are specialy for beta 0.51

    and ready to be part for a new release

    goro

  14. #14
    First Lieutenant Melkor89's Avatar
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    Well done goro! I'll test your work as soon as I can.

    By the way, I noticed an error on my italian leaders file, which of course is also in your file. The line

    Code:
    Fara;27531;ITA;1897;1905;1911;1914;0;4;0;1;0;5;0;fara_gustavo_ita;1897;1935;x
    should be replaced with

    Code:
    Fara;27531;ITA;1911;1915;1918;1922;0;4;0;1;0;5;0;fara_gustavo_ita;1911;1935;x
    Also, I did some ministers and tech teams pics for various countries some time ago, I'll check your work and see if I can upload them.

  15. #15
    Arturius, if you are planning to release a new version, you should consider including the AI fixes by panda.zip, as currently the AI is a walkover.

  16. #16
    чёрный барон Arturius's Avatar
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    Quote Originally Posted by manfred1126 View Post
    Arturius, if you are planning to release a new version, you should consider including the AI fixes by panda.zip, as currently the AI is a walkover.
    Have you tested them? I thought they have a heavy bug, which Panda hasn't fixed yet.
    Last edited by Arturius; 30-06-2010 at 18:17.

  17. #17
    I don't think that's really a bug, just way to make the AI fight properly a two-front war. The only aesthetic problem I see is that the flags, names and colors of the released "auxillary countries" are wrong and should be fixed. I have tested the AI with a hands-off game and it works well.

    If you decide to include the AI fix, notice that many of the files in the rar overwrite files modified in 0.5X, so you have to combine them. Shouldn't be too difficult, though.

  18. #18
    чёрный барон Arturius's Avatar
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    Quote Originally Posted by manfred1126 View Post
    I don't think that's really a bug, just way to make the AI fight properly a two-front war. The only aesthetic problem I see is that the flags, names and colors of the released "auxillary countries" are wrong and should be fixed. I have tested the AI with a hands-off game and it works well.

    If you decide to include the AI fix, notice that many of the files in the rar overwrite files modified in 0.5X, so you have to combine them. Shouldn't be too difficult, though.
    Not a bug, a feature ?


  19. #19
    Yeah, it's in /ai/AI_events/Auxiliar_Countries.txt

  20. #20
    There is no other way to make the AI fight properly a two-front war? Because it looks... disturbing, to say the least.

    On a side note, how many 'Germanys' does the AI needs to work properly?
    My projects to date:

    - Darkest Hour 1939 to 1945 scenarios.
    - Neat Color Scales

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