Mine is a yes. Possibly a hypothetical period from present to near future may be more fun than Cold War. I think that with the new generation of wrgamers coming through there's more profit in modern strategy these days. When Combat Mission Shock Force was announced so many fans slatedthe decision to try a modern era. From what has been psted it's been very successful.
Correct me if I'm wrong here, but wasn't Supreme Ruler 2020 supposed to be something along these lines...sure it is post-modern and may not contain all the features desired (IDK I've never played it.)
I know the forums for it are dead quiet but, that doesn't necassarily mean much, case in point EU Rome.
Does SR 2020 lack the economic/geopolitical modeling to fill this niche (with or without modding?)
Any modern era grand strategy game would have to have a good model for insurgency warfare-- after all, partisans and revolters are the most annoying part of any strategy game, and that would be the main feature of managing a war situation like that of Vietnam, Iraq, Afghanistan, etc. It would also need to have an economic system as complex as the one in Victoria (or more so) and a combat system as complex as the one in HOI (or more so). After all in HoI every country is basically in a state of wartime mobilization, building as many military units as they can, but in the modern world only a very small minority of marginal countries do this-- North Korea, Myanmar, Pre-war Iraq . . . that's about it. Modern alliance systems are also too complex to even think about representing in game. Such a game would be cool but would be nearly impossible to design.
Background: Cursed Luck
Shock -2, Fire -4
I believe that the HOI3 engine can be used for a hypothetical NATO-Warsaw Pact or Soviet Union-PRC conflict in the 1970s or 1980s with limited use of nuclear weapons and still function, however I strongly doubt that the diplomacy and production aspects during a conflict would have any significant impact. Instead of producing new units, most manufacturing capacity would be used to generate supplies (and ammunition expenditures in conflicts after WW2 increased exponentially, particularly during the 1967 and 1973 Arab-Israeli Wars and the Gulf War) and to manufacture replacements. It can be done but I think that it could be done better as a tactical game instead of a strategic one.
Rich Goranson (Magister Stephan Calvert deGrey, OP)
New Philadelphia, OH, USA (Marche of Alderford, Barony of Brendoken, Midrealm)
"I could have conquered Europe, all of it, but I had women in my life." - King Henry II of England
Supreme Ruler 2020 deals with this, the game is a bit complex for me, makes HOI3 look like its checkers for beginners.
:P At least thats after trying it out for an hour then deciding its too hard.
What was cool in SR 2010, itmight be in 2020 was that you could fight civil wars, so I could take on the other Australian Sates and NZ with Victoria.
2010 was pretty good, don't remember seeing much about nukes though.
I still think that such iteration of HoI set in the modern era would be pretty cool. We'd get to play in today's world and do all different sorts of things just like modern shooters really caught on after game developers recycled WW2-era shooters for the 93834948409th time.
I remember playing a board game years ago (has it been decades?) called Red Storm Rising based on the book of the same name. It fit the bill of being large scale division based combat but the system was obviously overly simplified, at least compared to something like HOI. I wouldn't mind seeing some kind of HOI system applied to that concept and made for the PC. Factions could be NATO and Warsaw Pact, you could either keep a world map or go for a larger scale map of just Europe and the Atlantic. All in all though, I would have to agree with what others have said......I would prefer that HOI (as a WWII game) continue to be upgraded and improved instead of time being devoted to other projects.
Cold war era was about economic, idealogical and military competition. To prevent the game from becoming a boring global nuclear destruction, I think it is important to set the "conditions of victory" correctly. So that party wins who can inrease his "spehere of influence" more than the other one. So e.g. if the Soviet Union wants to impose communism on some country, he cant first destroy it by nukes because then there is no country left anymore...But basically this would mean that cold war grand strategy game should in many ways be rather different from HOI to model the Cold War era correctly.
EDIT: Without nukes, does NATO have any chance to stop the Warsaw pact? The Soviet Union was extremely strong what regards to traditional weapons.
Last edited by tapi2705; 26-03-2011 at 19:04.
Major wars: Korea and Vietnam, but most wars were fought by special forces or supported by intelligence agencies. if war breaks with USSR and USA that's the end of the game.
Main focus of the game should be prestige gain from events: developing Hydrogen bomb, Space race, Moon race, atom bomb race, bomber race, etc. Also one major focus is influencing other nations and trying to get them to your sphere of influence.
So instead of being wargame like HOI, it's more like Victoria or EU and focusing politics, espionage and techs.
'You hit somebody with your fist and not with your fingers spread.' -German General Heinz Guderian
Hearts of Iron would never work in a Modern Setting. I'm happy for mods to make that but a whole game made like HOI but with modern setting just wouldn't work well. That said I wouldn't mind seeing Paradox developing more Modern Setting games.
Es gibt keine verzweifelten Lagen, es gibt nur verzweifelte Menschen. (There are no desperate situations, there are only desperate people.)
-General Heinz Guderian
I'd say go the other way around. Make a middle aged or Roman Empire era game similar to "Great Invasions: The Dark Ages" except make it playable in the Hearts of Iron format.
Modern Warfare without ballistic missile submarines? No this is impossible. The year 1959 is end. Another historical times? Yes. Why? Because HoI3 is only a symbolic game, we have only a counter on the map, not this: