If you've ever wanted to know exactly which tech team will finish research on a particular tech the fastest, then this program will tell you. No more trying to guess whether a skill 6 team that matches 3 components will be quicker then that skill 8 team with 2 matching components, now you can know for certain.
You'll need Microsoft .NET Framework 4 installed to run the program (available for download here). If you're not sure if you have it installed yet, try downloading Research Assistant and running it, if you get an error, odds are you don't have .NET 4 installed.
Download Research Assistant (32-bit): Forum attachment (View attachment hoi2ra32.exe) or Mirror #1 (UptoBox) or Mirror #2 (RapidGator) or Mirror #3 (DepositFiles)
Download Research Assistant (64-bit): Forum attachment (View attachment hoi2ra64.exe) or Mirror #1 (UptoBox) or Mirror #2 (RapidGator) or Mirror #3 (DepositFiles)
[EXE last updated 5/18/2010]
Note that my program isn't fully complete yet and probably still has some UI bugs and other issues. There's also a few features I still want to implement but since they're not crucial I decided to release this version for the time being.
A few other notes:
- After loading a save, tech colors are as follows: red = deactivated, orange = unmet prerequisite, green = researchable, black = researched, purple = currently researching, blue = researchable and have blueprint.
- I've only tested with Arsenal of Democracy so far. Therefore, use with HoI2 at your own risk.
- It should hopefully work with mods. Just go to the Settings tab, click on the "..." button and find the mod folder, select OK, then exit and restart the program.
- Obviously, if you complete research on a tech that modifies the research_mod variable, or change a minister that modifies tech speed, or deploy a new rocket test site, etc. this will affect any techs currently in progress and thus their completion date.
- When loading from a save, Research Assistant uses the full size of any nuclear reactors and rocket test sites in the country, not their current size. If the building has just been deployed, or the province is being bombed, current size will not equal full size so the research calculation will be slightly off.
- In AoD versions prior to 1.04, there are a couple research bugs (bug #1, bug #2). Researching a tech after it's historical year does not speed it up, so if you're using a AoD 1.02 or 1.03, make sure the option to "Emulate post-historical date research bug" is checked off in the Settings tab. The other bug involves research times changing based on which tech slot the team/tech combo is in. This will mean any predictions made by Research Assistant will probably be off by a few days.
- In the Settings tab, the Reload button isn't functional yet, just restart the program after changing a game path.
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