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Spricar

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Dec 2, 2002
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First of all, great mod, AOD with CORE is by far the best ww2 strategy game out there, much better than current version of HOI3 with any mod. There are some problems though which I would like to point out:

1. Non-existent submarine warfare - subs are useless on convoy raiding missions. In 1940 I researched all 1940 and 1941 subs doctrines (schnorkel use, wolpack tactics, un. sub. warfare,...), and started a war with app. 6 fleets of 8 subs. So far I managed to sank 3 escorts and 1 convoy despite the fact that my fleets are constantly raiding english west and south west coast. When I conquered France I rellocated all my subs to French ports and practically covered all my sea zones with subs. Results, 2 escorts and 1 transport sank...
Another problem is that subs are way to easily detected by surface fleets, even by capitals. My subs are way too often fighting naval battles. Shouldn't they be harder to spot?

2. More problems with convoy raiding - I managed to get at least temporary naval superiority with my surface ships and now Kriegsmarine (2 BBs, 4 BCs, couple of CAs and escorts) is raiding southern atlantic. So far the didn't sink a single transport while in RL they would obliterate British merchant marine. Even when I put them in a seazone with enemys supply route (or even next to a port)they sink nothing.

3. Carrier warfare - (again all doctrines researched). If my surface fleet with two BBs and couple of BCs and Cas encounter an enemy fleet they wipe them out with hardly any surviving ships. But when enemy fleet is intercepted with my carrier task force (two CVs, two CVLs, couple of CAs, escorts) they couldn't sink a single ship! Even when I stumble upon a lonley enemy BC four carriers can't even scratch it. All this in good weather, with up to date CAGs and advanced carrier doctrines

4. Strategic bombardement - I researched heavily into air doctrines as Germany, went for diversed focus and carpet bombing. Build a fleet of 4 HB squadrons and bombed London. Result... no damage. So, something is wrong here too...

Otherwise, great mod, thumbs up!
 
Hmmm... really don't have much experience with raiding or sub warfare, but your third point? that is obvious, BBs get in range of carriers and is game over, not to mention I think you lack enough screens, DDs in particular.
 
Hmmm... really don't have much experience with raiding or sub warfare, but your third point? that is obvious, BBs get in range of carriers and is game over, not to mention I think you lack enough screens, DDs in particular.

Maybe I wasn't clear enough... MY carrier fleet (4 carriers, couple of CAs, more than enough escorts (1:2 ratio) intercepts enemy fleet with, say two CA and a DD or even only one lone BC without escorts. Naval combat begins, it lasts couple of hours and my carrier fleet doesn't even damage enemy ships even in broad daylight with sunny weather. Maybe their org drops a little after which enemy ships simply disengage. If my fleet consist of couple of BBs they sink all enemy ships without any problem whatsoever.
 
I'm sure there are some issues with naval and probably air combat - several people have mentioned they can't get their subs to sink much, for example. It may be related to missing lines in the misc file, for example (there are lines about how much damage various sorts of untis do, etc) and if any of these have been moved / added to / replaced, it could throw the whole thing off. It might also be a function of the new combat model from AoD, of course, not working well with the CORE stats - remember, this version is essentially just a crude conversion from 0.40 just to get something that is at least playable with AoD.

Tim
 
Sorry bout that, I somehow undersood the oposing fleet had the BC and BBs.

And I gotta say I agree all naval combat seems off, most of the time units retreat, rather than getting plasted.
Recall having an invassion fleet intercepted by a fleet and didn't maaged to sink even a lifeboat...