So, here we have brainstorm number two. I thought we should take a look at character traits, titles and stats. I'm sure a lot of us think that the character system has room for improvement. There's nothing wrong with the current characters per se, but I'd like to see a few tweaks.
Titles
As the current system for assigning titles is at the moment, I assign titles simply to keep characters happy or boost loyalty. After a while, assigning titles becomes a pointless chore, handing out titles arbitarily. There isn't enough reward or consequence to assigning titles. Pretty much all the titles carry the same modifiers. This is especially the case when playing as a form of monarchy or tribe, where the titles are dull and uninspired. There needs to be more choice of titles and each with a different effect. I want to see Stable Masters that give small bonuses to horse units, Historians who give a small popularity bonus to the ruler, etc. I'd also like the option to revoke titles (at a loyalty cost).
Traits
There isn't much wrong with traits, in my opinion. They do exactly what they're intended to do. My only problem with them is when they become too abundant on certain characters. I like to follow my characters roleplay-style, and I personally hate it when characters gain an excessive amount of traits. I may be alone with this, but I prefer my characters to have coherent traits and have their personalities visible at a glance. Therefore, I'd like to have a cap on the amount of traits each character can collect (maybe 10 or so). This may seem too low, but I will suggest that Personality and Tactical traits are treated seperately.
Young Heirs
This will pretty much only apply to monarchies. I belive in Crusader Kings, when an heir was born, you could choose how your child was educated. I'd like a similar feature added to Rome. I'd like more control over how my heir was educated. Maybe add a new government position or title of Royal Tutor. Using the current Royal Tutor's skills and traits to determine which areas your heir will develop in. E.g. if your Royal Tutor is a skilled, yet corrupt General, your heir may grow up with a bias towards Martial and corruption.
Hereditory Skills / Traits
I'm not sure if this may already be included, but I'd like to see hereditory skills and traits. For example, if a mother and father with high Finesse values and Good Natured traits, give birth to a child, then that child has an increased chance of growing up to have a higher finesse and be a good person. On the flip-side, we could take a page out of Rome Total War's book (Sorry, folks...) and have children born with opposite traits to their fathers, as they wish to make a name for themselves and not follow in their father's footsteps.
Sorry for the long post, but it will be good to read your responses as usual!
Titles
As the current system for assigning titles is at the moment, I assign titles simply to keep characters happy or boost loyalty. After a while, assigning titles becomes a pointless chore, handing out titles arbitarily. There isn't enough reward or consequence to assigning titles. Pretty much all the titles carry the same modifiers. This is especially the case when playing as a form of monarchy or tribe, where the titles are dull and uninspired. There needs to be more choice of titles and each with a different effect. I want to see Stable Masters that give small bonuses to horse units, Historians who give a small popularity bonus to the ruler, etc. I'd also like the option to revoke titles (at a loyalty cost).
Traits
There isn't much wrong with traits, in my opinion. They do exactly what they're intended to do. My only problem with them is when they become too abundant on certain characters. I like to follow my characters roleplay-style, and I personally hate it when characters gain an excessive amount of traits. I may be alone with this, but I prefer my characters to have coherent traits and have their personalities visible at a glance. Therefore, I'd like to have a cap on the amount of traits each character can collect (maybe 10 or so). This may seem too low, but I will suggest that Personality and Tactical traits are treated seperately.
Young Heirs
This will pretty much only apply to monarchies. I belive in Crusader Kings, when an heir was born, you could choose how your child was educated. I'd like a similar feature added to Rome. I'd like more control over how my heir was educated. Maybe add a new government position or title of Royal Tutor. Using the current Royal Tutor's skills and traits to determine which areas your heir will develop in. E.g. if your Royal Tutor is a skilled, yet corrupt General, your heir may grow up with a bias towards Martial and corruption.
Hereditory Skills / Traits
I'm not sure if this may already be included, but I'd like to see hereditory skills and traits. For example, if a mother and father with high Finesse values and Good Natured traits, give birth to a child, then that child has an increased chance of growing up to have a higher finesse and be a good person. On the flip-side, we could take a page out of Rome Total War's book (Sorry, folks...) and have children born with opposite traits to their fathers, as they wish to make a name for themselves and not follow in their father's footsteps.
Sorry for the long post, but it will be good to read your responses as usual!