I've seen quite a lot of good ideas being thrown in various threads, regarding elements of the game which we feel could be improved, added or scrapped (i.e. bribery, military units, etc.). So, I thought, why not start making regular threads that focus on different aspects of the game and brainstorm a few ideas. Wether any devs will look in and take notes, I don't know, but it's still fun to share ideas. I thought I'd focus this thread on "Siege and Occupation".
Siege and Occupation
Focusing on provinces during wartime (including rebels and barbarians).
As the game is at the moment, to win a province, you simply stand an army on the province and wait until the province is yours. How do you feel this could be changed or improved, if need be? Addition of siege trains? More control over siege tactics? Scorched earth tactics?
One thing I would like to see is taken from Rome - Total War by Creative Assembly. I know this is sacrilege on these forums, but I always liked the options presented to me once I had conquered a province. The options were: Occupy, Enslave or Exterminate. I'd like to see this introduced to EU Rome. Once the province is captured, you're presented with these choices. Here's how they could be used in EU Rome (I'd also add the "Sack Province" option from Medieval 2):
Occupy Province: No change from the current game.
Enslave Populace: 25-50% of the province population is transferred to your own capital as "Slave". Infamy increased. Revolt Risk increased.
Sack / Loot Province: Target province tax rate converted to treasury gold (e.g. Province Tax: 22 = 22 Gold). General's personal wealth and popularity increase. Infamy greatly increased. Revolt Risk increased.
Exterminate Populace: 75% of the province population is exterminated. Infamy greatly increased. Tyranny increased. Ruler's popularity decreased. Revolt Risk decreased. 50% target province tax rate converted to treasury gold. 25% chance target province primary culture converts to your culture. All negative effects doubled if target is the same culture as your own.
Obviously, these ideas aren't totally solid, but that's why I've thrown the ideas into the pot. The reason for these options would be to make occupation more interesting, add another layer to wars and add more incentive to defend your lands. Sometimes, if you're at war with a large country that you have no intention of claiming in a peace deal, you can use the war to another advantage, whether it's to gain gold or weaken the opponent. These options will also be fun for playing as Tribes who want to go on a savage rampage.
Thoughts? Throw in some more ideas!
Siege and Occupation
Focusing on provinces during wartime (including rebels and barbarians).
As the game is at the moment, to win a province, you simply stand an army on the province and wait until the province is yours. How do you feel this could be changed or improved, if need be? Addition of siege trains? More control over siege tactics? Scorched earth tactics?
One thing I would like to see is taken from Rome - Total War by Creative Assembly. I know this is sacrilege on these forums, but I always liked the options presented to me once I had conquered a province. The options were: Occupy, Enslave or Exterminate. I'd like to see this introduced to EU Rome. Once the province is captured, you're presented with these choices. Here's how they could be used in EU Rome (I'd also add the "Sack Province" option from Medieval 2):
Occupy Province: No change from the current game.
Enslave Populace: 25-50% of the province population is transferred to your own capital as "Slave". Infamy increased. Revolt Risk increased.
Sack / Loot Province: Target province tax rate converted to treasury gold (e.g. Province Tax: 22 = 22 Gold). General's personal wealth and popularity increase. Infamy greatly increased. Revolt Risk increased.
Exterminate Populace: 75% of the province population is exterminated. Infamy greatly increased. Tyranny increased. Ruler's popularity decreased. Revolt Risk decreased. 50% target province tax rate converted to treasury gold. 25% chance target province primary culture converts to your culture. All negative effects doubled if target is the same culture as your own.
Obviously, these ideas aren't totally solid, but that's why I've thrown the ideas into the pot. The reason for these options would be to make occupation more interesting, add another layer to wars and add more incentive to defend your lands. Sometimes, if you're at war with a large country that you have no intention of claiming in a peace deal, you can use the war to another advantage, whether it's to gain gold or weaken the opponent. These options will also be fun for playing as Tribes who want to go on a savage rampage.
Thoughts? Throw in some more ideas!
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