-Unit costs have been slightly reduced, but buildtimes have been increased - usually towards the worse end. Capital ships takes 2-3 years to build.
-Retooling time has been reduced slightly along with gearing bonus. This and the buildtimes means there's less unit spam from both the AI and player.
-Land doctrines have been modified.
-Minor changes in Naval Doctrines.
-Air doctrines have been changed notably.
-Some historical year changes in the whole techtree.
-Slower combat.
-Stacking penalty slightly reduced.
-Combined Arms bonuses increased.
-New brigades: Assault Engineers, Motorisation, Mechanisation, Motorised Artillery, Heavy Division, Heavy CAG, Corps artillery and Light Infantry.
-Some other stuff which are mentioned in the readme. Please refer to the readme and the additional FAQ for further common information
This mod
is compatible with SMEP, E3 map or Tripartite Pack. All credits regarding SMEP goes to Atruejedi, all credits regarding E3 goes to the huge list of people which contributed
in it, AoD conversion to Fürstbischof and Titan79 for Tripartite Pact
Scenario changes:
-Soviet GDE nerf removed from 1936 scenario, adjusted all other scenarios for correct GDE and removed purged techteams.
-'39, '41 and '44 scenario now has heavy fighters added either as researched or possible to research.
-1941: added census tabulating and basic escort fighter for Soviet Union.
-1944: Jagdgeschwader 400 renamed to Nachtjagdgeschwader 1 and changed to heavy fighters, 3\CPAF changed to heavy fighters (it's in Saipan).
-Few US divisions in France changed to regular infantry, added brigades for some Soviet & German units. Some german units in France are less damaged aswell (by a very small margin).
About 'new' units:
-Heavy Fighters are basically rocket interceptors turned into heavy fighters. They have good ground and naval attack capabilities, moderate air attack
values, longer range but are quite expensive to produce. Has also low strategic attack capability. Basic interceptor + basic escort fighter are required for the 'invention'.
About new brigades:
-Assault Engineers are basically identical to regular engineers, cheap way to get extra CA, org and toughness. They do not have the extra dig-in capacity (hardcoded).
Doesn't slow down fast units. Short name: AENG.
-Motorisation makes regular infantry 'motorised' by attaching it, same with mechanisation. Softness, speed, oil consumption and such are mainly modified, so if you want to
convert some units to temporary fast ones, this one's for you. Gives small boost for SA and HA. Short names: MOB, MEB.
-Motorised artillery is just like regular artillery but doesn't slow Mot, Mec or so down at all. It's more poor man's version of self propelled artillery.
Short name: MART.
-Heavy Infantry is combination of extra artillery, AA, AT and engineers. They're quite expensive but provides good all-around boost for regular infantry. However it does
reduce max speed by -1. They do not have the extra dig in capacity as it's hardcoded.
Short name: HINF
-Heavy CAG is basically CAG with slightly beter overall stats. You can either pick up regular CAG or Heavy CAG when selecting brigade for carrier. It's far more costly,
so unless you're playing as USA it might not be a good idea to use only Heavy CAGs. You cannot use both at the same time.
Short name: HCAG.
-Corps Artillery is HQ only unit that basically adds high artillery bombardment value, -1 to max speed.
Short name: CART
-Light Infantry is as it says - infantry unit that carries less heavier eguipment, meaning less firepower in the division. -1 soft attack, hard attack, defensivness
and toughness but +2 to max speed, +2 to organisation, +15 morale. You'll trade firepower and survivability for greater overall mobility.
Short name: LINF..
-Removed all custom brigade related terrain bonuses. They've been broken since the first release pretty much, took this long to finally realise it.
Check the FAQ for some key changes.
-Slightly cleaned the FAQ.
-All brigades will reduce softness now by some margin to grant (some kind of) Combined Arms bonus.
-Disabled L-ARM division production once semi-modern tank (1945) is researched.
-Reduced min\max overrun multiplier by 0.15.
-Reduced all land doctrine total max org by -5%.
-Air doctrines mission effiencies altered and spread more throughout the doctrines.
-Increased Sealane Interdiction convoy raiding effiency total +10%.
-Decisive Interdiction increases max amphibious size to 4.
-Modified Infiltration Assault brigade bonuses slightly.
-1941 -> CVs have default sea attack increased +1.
-Increased sea transport speed to 14.
-Fixed Air Cavalry activation.
-Removed hard attack penalty from LINF.
-Tweaked some unit stats here and there.
-Increased Air-Land battle aerial bonuses.
-Superior Firepower has now access to C3L theory doctrine after Air-Land battle.
-Superior Firepower grants +2 soft attack to artillery brigades, heavy infantry also added to the list.
-Operational Stages gives +5% TC bonus now.
-Infiltration Assault gives +5% TC bonus as well.
-Human Wave total morale increased +10%.
-Reduced military salaries per manpower by 0.002
-Updated few parts of the FAQ to reflect some smaller changes.