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Thread: Mjarr's Mini Mod release

  1. #1

    Mjarr's Mini Mod release

    What is Mjarr's Mini Mod?

    It's basically what it says, a small mod to modify the game slightly more towards realistic direction while some things are made for the sake of gameplay - makes playing as a minor bit more convenient. Small copypasta from the readme:
    -Unit costs have been slightly reduced, but buildtimes have been increased - usually towards the worse end. Capital ships takes 2-3 years to build.
    -Retooling time has been reduced slightly along with gearing bonus. This and the buildtimes means there's less unit spam from both the AI and player.
    -Land doctrines have been modified.
    -Minor changes in Naval Doctrines.
    -Air doctrines have been changed notably.
    -Some historical year changes in the whole techtree.
    -Slower combat.
    -Stacking penalty slightly reduced.
    -Combined Arms bonuses increased.
    -New brigades: Assault Engineers, Motorisation, Mechanisation, Motorised Artillery, Heavy Division, Heavy CAG, Corps artillery and Light Infantry.
    -Some other stuff which are mentioned in the readme. Please refer to the readme and the additional FAQ for further common information

    This mod is compatible with SMEP, E3 map or Tripartite Pack. All credits regarding SMEP goes to Atruejedi, all credits regarding E3 goes to the huge list of people which contributed
    in it, AoD conversion to Fürstbischof and Titan79 for Tripartite Pact

    Scenario changes:
    -Soviet GDE nerf removed from 1936 scenario, adjusted all other scenarios for correct GDE and removed purged techteams.
    -'39, '41 and '44 scenario now has heavy fighters added either as researched or possible to research.
    -1941: added census tabulating and basic escort fighter for Soviet Union.
    -1944: Jagdgeschwader 400 renamed to Nachtjagdgeschwader 1 and changed to heavy fighters, 3\CPAF changed to heavy fighters (it's in Saipan).
    -Few US divisions in France changed to regular infantry, added brigades for some Soviet & German units. Some german units in France are less damaged aswell (by a very small margin).

    About 'new' units:
    -Heavy Fighters are basically rocket interceptors turned into heavy fighters. They have good ground and naval attack capabilities, moderate air attack
    values, longer range but are quite expensive to produce. Has also low strategic attack capability. Basic interceptor + basic escort fighter are required for the 'invention'.

    About new brigades:
    -Assault Engineers are basically identical to regular engineers, cheap way to get extra CA, org and toughness. They do not have the extra dig-in capacity (hardcoded).
    Doesn't slow down fast units. Short name: AENG.
    -Motorisation makes regular infantry 'motorised' by attaching it, same with mechanisation. Softness, speed, oil consumption and such are mainly modified, so if you want to
    convert some units to temporary fast ones, this one's for you. Gives small boost for SA and HA. Short names: MOB, MEB.
    -Motorised artillery is just like regular artillery but doesn't slow Mot, Mec or so down at all. It's more poor man's version of self propelled artillery.
    Short name: MART.
    -Heavy Infantry is combination of extra artillery, AA, AT and engineers. They're quite expensive but provides good all-around boost for regular infantry. However it does
    reduce max speed by -1. They do not have the extra dig in capacity as it's hardcoded.
    Short name: HINF
    -Heavy CAG is basically CAG with slightly beter overall stats. You can either pick up regular CAG or Heavy CAG when selecting brigade for carrier. It's far more costly,
    so unless you're playing as USA it might not be a good idea to use only Heavy CAGs. You cannot use both at the same time.
    Short name: HCAG.
    -Corps Artillery is HQ only unit that basically adds high artillery bombardment value, -1 to max speed.
    Short name: CART
    -Light Infantry is as it says - infantry unit that carries less heavier eguipment, meaning less firepower in the division. -1 soft attack, hard attack, defensivness
    and toughness but +2 to max speed, +2 to organisation, +15 morale. You'll trade firepower and survivability for greater overall mobility.
    Short name: LINF..
    Installation:
    Copy the content of the .rar file in your Arsenal of Democracy folder and overwrite. However, I recommend taking backups of db and config folder in case if you want to roll back.
    The mod has been made for 1.06\1.07 and it will not work with earlier versions without severe glitches.

    With SMEP, it shouldn't matter in which order you install the files. However, if you want to be on the safe side install MMM first and then SMEP.

    For E3 compability, simply install the E3 main files first, MMM and then copy the "E3" folder's content (found in MMM folder) into the corresponding folder.

    With Tripartite Pack, install TPP first, then MMM and copy the "TPP" content (found in MMM folder) into the corresponding folder.

    Please note that E3 and SMEP are not compatible with eachother, while (in theory) TPP and E3 should be as long as you install TPP -> E3 -> MMM.

    Alternate installation option: http://www.paradoxian.org/hoi2wiki/index.php/Moddir - just replace all HoI2 references with AoD obviously.

    For multiplayer game ensure you and your opponents\co-players have the same checksum, as installing MMM or MMM + [insert compatible mod here] will change your checksum.
    If the checksum does not match, reinstalling the modifications usually solves the problem for both sides as long as there are no additional checksum-changing modifications
    present on players' folders.

    Download the mod:
    http://www.megaupload.com/?d=WA42X79R

    Current version: 1.17

    Changelog for 1.17:
    -Removed all custom brigade related terrain bonuses. They've been broken since the first release pretty much, took this long to finally realise it.
    Check the FAQ for some key changes.
    -Slightly cleaned the FAQ.
    -All brigades will reduce softness now by some margin to grant (some kind of) Combined Arms bonus.
    -Disabled L-ARM division production once semi-modern tank (1945) is researched.
    -Reduced min\max overrun multiplier by 0.15.
    -Reduced all land doctrine total max org by -5%.
    -Air doctrines mission effiencies altered and spread more throughout the doctrines.
    -Increased Sealane Interdiction convoy raiding effiency total +10%.
    -Decisive Interdiction increases max amphibious size to 4.
    -Modified Infiltration Assault brigade bonuses slightly.
    -1941 -> CVs have default sea attack increased +1.
    -Increased sea transport speed to 14.
    -Fixed Air Cavalry activation.
    -Removed hard attack penalty from LINF.
    -Tweaked some unit stats here and there.
    -Increased Air-Land battle aerial bonuses.
    -Superior Firepower has now access to C3L theory doctrine after Air-Land battle.
    -Superior Firepower grants +2 soft attack to artillery brigades, heavy infantry also added to the list.
    -Operational Stages gives +5% TC bonus now.
    -Infiltration Assault gives +5% TC bonus as well.
    -Human Wave total morale increased +10%.
    -Reduced military salaries per manpower by 0.002
    -Updated few parts of the FAQ to reflect some smaller changes.
    Questions, complaints, feedback or so about the mod:

    I'm all ears, post around and I'll look into it sooner or later

    Known issues:
    -Several bonuses (or penalties) given by custom brigades reads (Null) in the tech screen. If someone knows how to fix it, I'm all ears.
    -Regular engineer bonuses reads "Int F" in the screen while artillery claims "Cav" for some unknown reason; they seem to be unaffected in reality though.*
    -Some of the new brigade icons may look odd.
    -Custom brigade illustration screens are not visible if you click a brigade independently on the production tab. They are only shown when inspecting unit that has one
    attached.
    -Interceptors will upgrade to heavy fighters before turbojet model.
    -Some custom brigades don't have pictures (yet. No ETA, but maybe someday).
    -Heavy fighter pictures and model names are only correct for some major nations (UK, USA, GER, JAP, SOV).
    -New brigade names and descriptions works ONLY in english version. My german's pretty rusty and I have no clue about the other languages. If someone wants to help with
    this, I'm all ears.
    -This mod is NOT compatible with any other mod that has changes models.csv, tech_names.csv, unit_names.csv, any tech trees or units. Events, AI mods and such
    are fine, even though secret_weapons_events.txt is modified due the way heavy fighters are done and USSR.txt due the way purge is handled.
    -The purge\GDE thing works 'correctly' only when running without SMEP. With SMEP it's basically same as in AoD.
    -MMM exclusive brigade icons and pictures are not TPP style. This may or may not change some time in the future. Heavy Fighters and later cavalry units will also lack this
    icon. Only applies when using with TPP.

    Extra:
    Link to SMEP: http://forum.paradoxplaza.com/forum/...d.php?t=488233
    Link to E3: http://forum.paradoxplaza.com/forum/...d.php?t=491701
    Link to Tripartite pact: http://forum.paradoxplaza.com/forum/...hics-and-audio)

    P.S. Anything inconsistent in the readme or this post is purely due author's own laziness.
    Last edited by Mjarr; 06-11-2011 at 18:59.

  2. #2
    1.06 has been released, shameless bump

  3. #3
    1.07 released, bump bump

  4. #4
    East vs West Developer gianlucad's Avatar
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    bump bump bump
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  5. #5
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    I'll check this out tonight.

    Thanks.
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  6. #6
    What is a man?! A miserable little bumper!

    1.08 out.

  7. #7
    1.09 out with few new goodies.

  8. #8
    Please keep them coming. I'm just waiting for D2D to come through with 1.04 before I give this a taste.

  9. #9
    1.09B out. It was only supposed to be a hotfix for heavy fighter research issue but after finding some other issues and having too much spare time, go figure

  10. #10
    Any chance of some improved surrender events with this mod? (=

    -Atma

  11. #11
    If you mean are such mods compatible - yes. No problem with those. If you mean by adding beter surrender events as part of the mod in the future there's no guarantee, but I might put it in the "to do" list

  12. #12
    1.10 out. This time I triple checked that there shouldn't be any ninjachanges that were changed but apparently were missing from the released file for some reason.

  13. #13
    1.11 out - now with SMEP compability

  14. #14
    чёрный барон Arturius's Avatar
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    Quote Originally Posted by Mjarr View Post
    1.11 out - now with SMEP compability
    Have you fixed the issue that some bonuses for brigades aren't working correctly?
    Last edited by Arturius; 07-08-2010 at 00:43.

  15. #15
    Quote Originally Posted by Arturius View Post
    Have you fixed the issue that some bonuses for brigades aren't work correctly?
    Not for the moment, as I only lately discovered (prior my main PC got bit of colission treatment on stairs) that some of them doesn't really seem to work at all. If I cannot find any solution for them I may just remove them completely for the next version. It would be of great assistance however if you could tell exactly which ones are not working so I can look into them beter, as I try to test everything thoroughly and make sure they work, but I can't help occasional slips - especially if it's one of those that it's really difficult to tell if it's working or not

  16. #16
    1.11c out. Fixed more doctrine related brigade bonuses and added compability with E3. SMEP no longer requires additional version.

  17. #17
    I have installed your mod following your instructions (overwritten files from MMM1.11C.rar into arsenal of democracy then copied the files that were into E3 folder into AOD folder) but checksum was wrong...and the map wasn't E3 map (there are only default scenarios). Then I have installed SMEP over this installation but still wrong Checksum...

  18. #18
    Now that you mention such issue it is possible I may have some file modified on my AoD installation (by accident) that may cause checksum mismatch.

    However, if you load up a scenario if you see new brigades avaible for attachment (1944 scenario works well for this) the mod is installed correctly and works fine.

    Thanks for the report anyway, gives me a good reason to check the checksum next time with clean files

  19. #19
    Is this compatible with the AoD version of SMEP???

  20. #20
    Quote Originally Posted by rwglaub View Post
    Is this compatible with the AoD version of SMEP???
    I believe so.
    SMEP 6.0 for AOD 1.08 and Sexxicolors
    Get them here
    Latest release: March 6, 2013
    Vultures In The Sky: A Desert Fox Multiplayer AAR

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