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Thread: No Time Limit Mod

  1. #1
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    No Time Limit Mod

    I don't know if there already is one, but I just saw another couple threads in the main forum so I threw this together real quick.

    Last edited by OrangeYoshi; 15-12-2011 at 19:10.
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  2. #2
    Bumped because people have started asking how to edit the time limit again.



    This thread should be stickied. Seriously.

  3. #3
    I am having a problem with this, maybe you can help me out. I replaced the original technologies folder and defines txt. with the two that were provided but now when I run EU3 HttT it crashes on "April 1st, 1820". Any advice?

  4. #4
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    Quote Originally Posted by odoinn222 View Post
    I am having a problem with this, maybe you can help me out. I replaced the original technologies folder and defines txt. with the two that were provided but now when I run EU3 HttT it crashes on "April 1st, 1820". Any advice?
    Would you mind sending me the save game over email so I can check it out?

    PM me for my email address.
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  5. #5
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    I have reuploaded a modified version with a tech every 100 years until the year 10300.

    @odoinn222: You're save should work now. In my test, the wacky tech bug catipulted the AI up to 10 techs ahead of you (and Austria up to trade tech 81) but since those techs don't provide any further benefit, it won't actually effect you.
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  6. #6
    Still seems to be the same download, hmmm

  7. #7
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    Fixed. I had uploaded under the wrong name.
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  8. #8
    Sorry to keep bothering you but the download is still the same...

  9. #9
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    Quote Originally Posted by odoinn222 View Post
    Sorry to keep bothering you but the download is still the same...
    I did some yelling, banged the keyboard around a bit, and now it's fixed.
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  10. #10
    Aha! Thanks for the mod. Hope your keyboard still works properly

  11. #11
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    Quote Originally Posted by odoinn222 View Post
    Aha! Thanks for the mod. Hope your keyboard still works properly
    Yeah... it was a joke. There is no way I'm banging around a $140 keyboard.
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  12. #12
    Publicly Certified 17blue17's Avatar
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    Question relating to the tech files other than government such as land.

    Paradox continues the tech information like fire values to each line even if they do not change while you left the amounts blank for the extra years. Does the game just keep using the last known values or will it default to zero for such things as fire and shock values once it reaches your added years? I would think you would want to repeat the last existing years data for all the added years to be safe.

  13. #13
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    Quote Originally Posted by 17blue17 View Post
    Question relating to the tech files other than government such as land.

    Paradox continues the tech information like fire values to each line even if they do not change while you left the amounts blank for the extra years. Does the game just keep using the last known values or will it default to zero for such things as fire and shock values once it reaches your added years? I would think you would want to repeat the last existing years data for all the added years to be safe.
    The values simply continue on from the last defined change, so they'll never just revert back to zero.
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  14. #14
    Acid Tester Snall's Avatar
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    Have a lot of problems with this, like population growth is huge, heirs don't inherit at right time/ever, etc. No idea why mine is all weird. Anyway updated to Beta TTT3 patch now instead.
    --From ..A book Bernard Cornwell's Vagabond.
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  15. #15
    Quote Originally Posted by Snall View Post
    Have a lot of problems with this, like population growth is huge, heirs don't inherit at right time/ever, etc. No idea why mine is all weird. Anyway updated to Beta TTT3 patch now instead.
    Copy the defines text from vanilla to the folder of the No Time Limit mod. Then, edit the defines text so that the end date is 9999.1.1.

    You have successfully updated the mod to work with the April 29th beta.

  16. #16
    Acid Tester Snall's Avatar
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    Ok I'll check it when I get home thanks.
    --From ..A book Bernard Cornwell's Vagabond.
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    "And now he's dead, my lord?" Thomas asked, amused.

    "Dear me, no" his lordship said reprovingly, "he's in a very deep hole in the bottom of my keep. Deep down with the rats. I throw him coins every now and then to remind him why he's there."

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  17. #17
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    Quote Originally Posted by Xwarq View Post
    Copy the defines text from vanilla to the folder of the No Time Limit mod. Then, edit the defines text so that the end date is 9999.1.1.

    You have successfully updated the mod to work with the April 29th beta.
    Did the 29th patch change the defines.txt file yet again? I haven't upgraded yet due to MP reasons so I can't check it.
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  18. #18
    Dagneau, the Ultimate Diplomat gigau's Avatar
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    I think it did (though not sure what anymore).

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  19. #19
    Mushroom Korps Field Marshal OrangeYoshi's Avatar
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    I'll be checking to make sure this is compatible with DW within the next couple days. It should be unless Paradox changed the defines.txt file again.
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  20. #20
    Field Marshal jdrou's Avatar
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    Quote Originally Posted by OrangeYoshi View Post
    It should be unless Paradox changed the defines.txt file again.
    They did. Also the tech files.
    Last edited by jdrou; 28-12-2010 at 08:25.
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