In Vic1, the buying and selling of tech was pretty gamey IMHO. As a player I never used it. To give away tech to allies is another matter tough...
What was gamey about it? The only gamey thing I remember of the negotiations was the land trick.
In Vic1, the buying and selling of tech was pretty gamey IMHO. As a player I never used it. To give away tech to allies is another matter tough...
A point well taken, and one that repeatedly kept coming up when Vicky came out for the first time!Everyone, just keep repeating,
It's a game not a simulation
It's a game not a simulation
It's a game not a simulation
It's a game not a simulation
It's a game not a simulation
It's a game not a simulation
It's a game not a simulation
It's a game not a simulation
Trading some of the Vicky 1 techs though didnt make much sense, or did it? Selling private bank system always seemed wrong, as did most other economic techs. I hope they rethink the tech trading a bit. Selling single inventions in the weapons department might seem a good idea, but apart from that the state buying or exchanging them does not seem right. The tech system itself is ok as an abstraction of societal progress. Maybe instead of instant tech trading have some kind of research or economic treaties that allow for the study of technology in your country and sharing scientific information - giving the other country or both a boost to their RP generation in certain areas or decreasing the amount of needed RP points for a certain tech(group).
why wrong ?
europe had tried to export banking systems to ottoman empire. ottoman's first bank, ottoman bank was set up by british.
it is quite logical to try to foster economic stimulation in a country you are trading with, so that prosperity will rise and you will be able to sell more goods and more expensive goods.
Trading some of the Vicky 1 techs though didnt make much sense, or did it? Selling private bank system always seemed wrong, as did most other economic techs. I hope they rethink the tech trading a bit. Selling single inventions in the weapons department might seem a good idea, but apart from that the state buying or exchanging them does not seem right. The tech system itself is ok as an abstraction of societal progress. Maybe instead of instant tech trading have some kind of research or economic treaties that allow for the study of technology in your country and sharing scientific information - giving the other country or both a boost to their RP generation in certain areas or decreasing the amount of needed RP points for a certain tech(group).
What was gamey about it? The only gamey thing I remember of the negotiations was the land trick.
What more do you need?
Uh, oh, lets "give" the ai some tech in change for some land, and then use it against herself later. And by the way, shame one PD for making such an lousy ai...
Great fun...
OTOH a mechanism for inherent tech spreading to avoid that someone gets to far behind in the tech race would be nice.
Everyone, just keep repeating,
It's a game not a simulation
It's a game not a simulation
It's a game not a simulation
It's a game not a simulation
It's a game not a simulation
It's a game not a simulation
It's a game not a simulation
It's a game not a simulation
Sorry for the nitpicking but the word “simulation” is not the opposite of the word “game”. The simulation is even a specific genre of video games. Simulation video game are obviously games. (confer http://en.wikipedia.org/wiki/Simulation_video_game ).
The opposite of simulation game are arcade games (even if there are some games between that are not totally simulation neither arcade). Perhaps that the motto that you searched was : “It's an arcade game not a simulation game”.
It's difficult to imagine that Victoria will be an arcade game but at least it make more sense than the original sentence.
To conclude, we can say and repeat together that it's a game. That's for sure.
Cheers
I think it is the invention spreading, but I am not sure here...wasn't tech spreading one of the features of vici 2 anounced?
He said "simulation" and not "simulation game" and you know what he meant.
He said "simulation" and not "simulation game" and you know what he meant.
Good, this suggests multi-layered sprites
(or whatever the ones are called that change over time)