Same here, and it was worse last year. Not everyone lives in a town where cable and DSL are available.
That's why I never bothered with Steam until very recently.
That's why I never bothered with Steam until very recently.
Buy it on Gamersgate when you do have an internet connection, then don't worry about the "always online" requirement afterward.
Apart from Paradox Interactive games, which are obviously the best works of art ever produced by anyone ever in the whole of everything, what do the Dev team like to play in their spare time?
Do you guys play your own games very often?
Ah, there is someone else sharing my crave for Planetside 2. Any luck getting in the beta?
Depends. Look at The Secret of Monkey Island remake, they kept the original game and only updated the graphics (if I recall that correctly) and that worked beautifully. I would love a sequel to Grim Fandango but the ending was so final, Manny and Meche would/could not return to Limbo but maybe Glottis could find some other friends? If they do a remake of Grim Fandango I hope they do as they did with The Secret of Monkey Island.
No, but their twitter girl was handing them out yesterday. was going to bombard her with pictures of cute kittens, but I'v never really hopped on the twitter bandwaggon so didnt get around to it If anyone has a spare key at some point feel free to toss it my way
...
Earn a Certificate for Professional Development from the University of Illinois Office of Continuing Education upon completion of each online certificate program.
I just bought L.A Noire on Steam so I hope that's a good game.
I was one of the first to sign up for beta when that option went live. I hope I get in.Ah, there is someone else sharing my crave for Planetside 2. Any luck getting in the beta?
I was one of the first to sign up for beta when that option went live. I hope I get in.
I already got a Ph.D. so it's not like I need more degrees, just training to get me going on a portfolio and provide bases for some modding projects that I can use to get a job.
It also sounds like their mechanics for learning are pretty flexible and effective. They have an online learning 'sandbox' in which course content, problem sets, and projects all live together. You pay a small monthly fee ($5 or $10) to keep an account and you can keep it active beyond the duration of any partiular course you take. No time limits on finishing courses either.
I have decided with certainty that I am going to do this, and hope that within the next few months I'll have enough basic proficiency to start modding some of my favorite games (candidates there being Mount & Bladd Warband; ArmA2 OA; Rome Total War series; maybe even one of my old favs like Civilization 4 or a Paradox title like Victoria2, etc.). The one that I have clear ideas in my head to develope mods for is M&B Warband, so that would be the logical one to start on.
Really my only question at this point are few in number:
1. What language should I start with? I foresee eventually mastering a few complimentary languages up to and including C++. But C++ does not sound like a particularly 'forgiving' or 'inviting' language for a complete I.T. beginner to start with.
I'm leaning right now toward starting more or less simultaneously with both Python (easy, good general purpose learning, useful to mod M&B) and Java (some seem to argue the best 'introduction' to object oriented languages and a good start to then move on to C# and or C++).
And I think we can all agree that Monkey Island 4 did not work (it's a hot button issue of which of the three first games were the best!), but I have not played Tales of Monkey Island (which one might label as 'Monkey Island 5'), but I have heard good stuff about them.
How did you guys get into the business of game development?
What came first - did you go to university and study history and then think 'Oh, I'd like to work in a games company developing in this period', or was it 'I'd like to develop games', followed by finding your way to Paradox?
How did you guys get into the business of game development?
What came first - did you go to university and study history and then think 'Oh, I'd like to work in a games company developing in this period', or was it 'I'd like to develop games', followed by finding your way to Paradox?
How did you guys get into the business of game development?
What came first - did you go to university and study history and then think 'Oh, I'd like to work in a games company developing in this period', or was it 'I'd like to develop games', followed by finding your way to Paradox?
Yeah, but the specs page is borked for me.they just sent out the specs form, and said that having a planetside 1 account helps