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Thread: Ask Paradox (almost) Anything Thread (no support/tech or code questions)

  1. #6421
    Quote Originally Posted by Capt. Kiwi View Post
    So that confirms Rome 2?
    Rome 2 isn't happening for many, many years.

    /s
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  2. #6422
    Quote Originally Posted by Shams View Post
    /s
    So that does in fact confirm Rome 2, then?
    Paradox Wikis - Information about all current games developed by Paradox Interactive
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  3. #6423
    Quote Originally Posted by Meneth View Post
    So that does in fact confirm Rome 2, then?
    and in the near future?

  4. #6424
    Quote Originally Posted by RedRalphWiggum View Post
    and in the near future?
    By the time scale of a paradox grand strategy game, it's practically next turn!

    If you want a picture of the future, imagine an episode of Mr. Bean—forever.

  5. #6425
    There was a web site called http://www.paradoxfan.com/ it was for Turkish community to talk about paradox games.

    The majorty of the forum users use that forum because their English knowlage was not enough to join talks here.I always see links from that forum to the mods here.Rıght now many Turkish paradox players are still active on many diffrent Turkish websites.So why not opening a Turkish section in languages and gather them all here and get the attention of newcomers.

    Sadly pirating games is a very common thing in my nation but if you can make Turkish community stay here for talk then they will be also encouraged to buy original games aswell.

    What do you guys think ?
    Last edited by fizy45; 24-01-2014 at 06:08.

  6. #6426
    High Priestess of Paradox Susana's Avatar
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    For a "language" section to work, it needs to have very dedicated specific moderators who take it upon themselves to both maintain and develop the communication there, and enforce the forum rules. We have some great examples of that in the Spanish forum for instance. As far as I know we have not been approached by anyone from Turkey who would like to assume such a role but if there is interest, feel free to contact us and we can discuss further and see if such a section is possible.

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    Susana

    Quote Originally Posted by fizy45 View Post
    There was a web site called http://www.paradoxfan.com/ it was for Turkish community to talk about paradox games.

    The majorty of the forum users use that forum because their English knowlage was not enough to join talks here.I always see links from that forum to the mods here.Rıght now many Turkish paradox players are still active on many diffrent Turkish websites.So why not opening a Turkish section in languages and gather them all here and get the attention of newcomers.

    Sadly pirating games is a very common thing in my nation but if you can make Turkish community stay here for talk then they will be also encouraged to buy original games aswell.

    What do you guys think ?

  7. #6427
    I had a question about a game that is on kickstarter right now, they said they had approached several publishers(big and small) but they had no interest in the game.
    The game's name is Kingdom Come: Deliverance, did they contact you or not?(if you can even say something about that) and if they did contact you, what was the reason why it wasn't accepted.


  8. #6428
    I am curious about where the US servers are based out of. To know if they are far enough apart to merit swapping to the one that's closer. I play on US west at the moment.

    Edit: for Wizard Wars.
    Last edited by Mittens de Amor; 25-01-2014 at 00:22.

  9. #6429
    Paradox Forum Manager Administrator Castellon's Avatar
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    Quote Originally Posted by Mittens de Amor View Post
    I am curious about where the US servers are based out of. To know if they are far enough apart to merit swapping to the one that's closer. I play on US west at the moment.

    Edit: for Wizard Wars.
    Hi Mittens, welcome to posting on the forums!
    For game specific questions check out the Wizard Wars forum, because of the large amount of users we need to keep things organized.
    That forum can be found here:
    http://forum.paradoxplaza.com/forum/...ka-Wizard-Wars
    I have been dealt a good hand in life, now I am just looking for a few more cards!

  10. #6430
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    Quote Originally Posted by RedRalphWiggum View Post
    and in the near future?
    It will be made before 2020.

  11. #6431
    In recent years you have let indie developers to use your game engine and make games like(AOD or DH) then you published them under the name of paradox so are you going to let new developers to work with a cooperation with you again will you let us use the clausewitz engine or maybe Europe engine to develop new games?

    As a small developer I will be glad that if you had some petition or basic requirements list for such cases.

    Also what about the news on Turkish forum section I have contacted to forum officals and waiting for an answer.

  12. #6432
    10+ Years on the Forum Demi Moderator SAS's Avatar
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    Who will be the lead on HOI4? You know like how Doomdark is for CKII?
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  13. #6433
    Quote Originally Posted by fizy45 View Post
    In recent years you have let indie developers to use your game engine and make games like(AOD or DH) then you published them under the name of paradox so are you going to let new developers to work with a cooperation with you again will you let us use the clausewitz engine or maybe Europe engine to develop new games?

    As a small developer I will be glad that if you had some petition or basic requirements list for such cases.

    Also what about the news on Turkish forum section I have contacted to forum officals and waiting for an answer.
    This will likely not happen again for some time. Mainly due to the fact that we don't have the capacity, or are particularly interested in providing the support needed for another studio to work in Clausewitz.

    My tip for any developer is to simply use Unity.

    /shams
    Chun Li: My father saved his village at the cost of his own life. You had him shot as you ran away. A hero at a thousand paces!
    Bison: I'm sorry... I don't remember any of it.
    Chun Li: You don't remember?
    Bison: For you, the day Bison graced your village was the most important day of your life. But for me... it was Tuesday.

    Twitter: @ShamsJorjani

  14. #6434
    Johan's Home Account Paradox Dev Team Balor's Avatar
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    Quote Originally Posted by Shams View Post
    This will likely not happen again for some time. Mainly due to the fact that we don't have the capacity, or are particularly interested in providing the support needed for another studio to work in Clausewitz.

    My tip for any developer is to simply use Unity.

    /shams
    +1

  15. #6435
    Any plans to start posting mod statistics again like you used to? The last post on that that I can find was in March: http://forum.paradoxplaza.com/forum/...ity-March-2013
    Paradox Wikis - Information about all current games developed by Paradox Interactive
    [CKII Mod] Project Balance - Improves historical plausability, slows down blobbing, makes the game more interesting.
    [CKII Mod Project] Historical Immersion Project - A modular project consisting of Project Balance, SWMH, VIET, ARKOpack, and NBRT+

  16. #6436
    Quote Originally Posted by Shams View Post
    This will likely not happen again for some time. Mainly due to the fact that we don't have the capacity, or are particularly interested in providing the support needed for another studio to work in Clausewitz.

    My tip for any developer is to simply use Unity.

    /shams
    Actually I am already working with Unity but still I wanted to ask.Also you didnt answered my second question !

    What about the news on Turkish forum section I have contacted to forum officals and waiting for an answer ?

  17. #6437
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    Quote Originally Posted by SAS View Post
    Who will be the lead on HOI4? You know like how Doomdark is for CKII?
    podcat has been the project lead for HoI4 since it started development. This is not really a PI question anyway, but a PDS one.

  18. #6438
    Keeper of the Converters Idhrendur's Avatar
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    Quote Originally Posted by Shams View Post
    This will likely not happen again for some time. Mainly due to the fact that we don't have the capacity, or are particularly interested in providing the support needed for another studio to work in Clausewitz.

    My tip for any developer is to simply use Unity.

    /shams
    This is a late reply, and will likely not be seen. But as the guy who's been the primary developer of the various fan made game converters for the last several years, I feel the need to weigh in.

    +9001!

    I'm a professional programmer as my main thing, and if there's anything I've learned, it's that managing and developing a projects require very different skills. Working on mods gets you practiced at developing, but it's very unlikely a mod team will grow to the point that someone gets good at managing. And without good management, a paid project will fail. It will fail badly. Volunteer projects can keep going as long as morale remains, but paid projects require money, which means schedules, milestones, etc.

    I'd love to see some of the mods and mod teams made official in the future (I'm rather disappointed at what looks to be the failure of EvW). But recent history has made clear that Paradox would need to provide the day to day project management to make that happen. I look forward to the day when they can spare someone to do that, but until they can, I'd rather they spend their money on projects that will get completed. I'm glad that they're willing to be straightforward about where they stand with their support and licensing.
    Last edited by Idhrendur; 26-01-2014 at 09:33.
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  19. #6439
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    Quote Originally Posted by Shams View Post
    My tip for any developer is to simply use Unity.
    Real men write their own engines. Like me.

    I am also incredibly un-pragmatic.
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  20. #6440
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    Quote Originally Posted by Valiant_Hogers View Post
    I had a question about a game that is on kickstarter right now, they said they had approached several publishers(big and small) but they had no interest in the game.
    The game's name is Kingdom Come: Deliverance, did they contact you or not?(if you can even say something about that) and if they did contact you, what was the reason why it wasn't accepted.
    I'll answer this for you: No publisher is ever going to touch/fund that until its close to completion, at which point (If they ever get there, that is), the studio will rather try to self publish or something to that effect.

    The studio is too small, the game is far, far too big and ambitious in its scale. The present model is their best solution. Their big rich magnate will fund their game, they do kickstarter to get some capital plus prove their patron that the game has an interest, and he'll bankroll them until he's tired or they finish the game. Publishers don't take a huge risk or almost certain losses. Everyone wins.
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