Studio Manager at Paradox Development Studio AB - Follow me at Twitter!
"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"
For our Patching and Expansion Policy, read here...
Read here why EU4 requires steam!
Reject reason to make the impossible possible!
omg, those chakrams are so much fun
What do you guys think about playing hardcore?
The Road from Leningrad
A Gary Grigsby's War in the East AAR
But in fact yes, Alea Jacta Est is being developed by an outside team who licensed the AGE engine, while Paradox France themselves are working on Napoleon's Campaigns II.
I remember a few years back... How it was a good idea and great progress to self-publish your games and sell them digitally in your own store rather than shipping CDs worldwide via an external publisher who didn't understand the specifics of your titles. But now you seem to be regressing, first divorcing from GamersGate (seems like a done deal already), now separating the studio and the publisher. PDS and Johan suddenly again became vassals of an external publisher and external digital gaming outletS. So you're basically giving up on something that seemed such a big success to free yourself from a couple years ago.
Why do that?
“Those people who think they know everything are a great annoyance to those of us who do.”
Besides just because we're structured differently do you really think PDX suddenly "won't understand the specifics of the titles" any more? Right?
But essentially - PDX started as a dev studio and grew into a publisher - today Paradox as a whole is mainly a publisher that sports one of the finest internal dev studios in the world. So it's a progression - not a regression.
Chun Li: My father saved his village at the cost of his own life. You had him shot as you ran away. A hero at a thousand paces!
Bison: I'm sorry... I don't remember any of it.
Chun Li: You don't remember?
Bison: For you, the day Bison graced your village was the most important day of your life. But for me... it was Tuesday.
I forgot to mention on reddit yesterday, but I wanted to say that the new modability that you guys added to CK2 is really working out well. The new mod directory setup, exporting things like event modifiers and traits to sub-folders, and above all 'namespace' are each their own kind of brilliance. The localisation files are also more *elastic* than in earlier games. So a big thanks for your continued support of modders.
Question 1. Do you plan to use namespace in the events that PDS creates for CK2 and future games or is it something just for player-made content? It is easier to type in a namespace than to type in eight or ten or more unique numbers.
Question 2. Given the ability now to run several mods concurrently, do you plan to add more changes to the file structure to make mod compatibility easier? Particularly in the commons folder and in gfx and interface?
Finally, will whatever great top secret new game under development that you are not yet sharing with the rest of the world encompass a similar modability (yes, that's a word now ).
Just saw the video concerning "Magicka - The other side of the Twilight bandwagon". Question: Why does the left guy in the video look like Breivik`s brown-haired brother?
Question 2: When will EU:Rome2 be announced?
Who are you guys supporting for Euro 2012 and the Eurovision 2012 song contest?
Will there ever be a release of the original HoI2/Darkest Hour map modding tool? Or a product that will reliably do this task for DH?
Owner of a Imperial Socialist P Ribbon ●
Ägare av 196 soos-minnesmärken av 12 graden!
Winner of Preussen 1825 with my Vereinigte Preussische Partei!
Winner of Britain 1950 with my Communist Party of Britain!
Winner of Denmark 1900 with my Tyskliberala Monarkistpartiet.
Paradox Games Cult - Xfire
A Town We Never Forget! My newest AAR
"We don't do marxistic historical games, where its mandatory that some countries will always fail." - Johan
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