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I might have one: artillery now increases softness and decreases morale, shouldn't it be the other way around?
Nope, this is WAD. Softness increase should offset ART use for MOT and CAV units, while decreased MOR simulated coordination needed to organize artillery bombardment (and should make ART spam less favorable ;)).
 
Ok, thats understandable :). I found another: the 'basic air transport' tech decreases air supply efficiency although the following ones increase it (could be WAD too I suppose, I'm just taking a guess here :p).
 
Ok, thats understandable :). I found another: the 'basic air transport' tech decreases air supply efficiency although the following ones increase it (could be WAD too I suppose, I'm just taking a guess here :p).
This is - indeed - WAD. ;)
 
well i had a game that was really great..even though i lost as GERMANY. in 1939 i had defeated the french by December and was looking for another fight so early 1940 i invaded Yugoslavia and defeated them very fast with panzer s..so Greece was next. my Bulgarian allies helped with a fast win there.. by now it is July 1940..so turkey looked good for another way into the middle east and Africa to help the Italians who were wiped out of Africa..so i declare war and the soviets come in of turkeys side..most of my infantry was in Germany just sitting around while my armor was in turkey..the russians destroyed my garrison troops in poland and ran into my infantry on the German border.my panzer's were stuck in turkey on the turkey Russian border and could advance no more. my Finnish ally had an event i never saw before fire...they became Stalinist government and joined sides with Russia. my infantry pushed the Russians back and captured Poland back..but they could do nothing else...when the Americans got into the war my fighters in France were smashed..three mixed fighter interceptors groups from Paris were hammered and at this point i started a new game...wow i was really surprised
 
Pleased you like your game experience! :)
I want to add that my best HoI game ever was also one were I was beaten - badly. Back in HoI1, I had a game that worked out almost exactly as history, just with one year offset: I lost 30 panzer divisions in Stalingrad in 1942 and my whole frontline collapsed. I was able to re-establish it and could hold the soviets until 1944, but then the USA landed in France and my whole country imploded. By 1946 the war had come back to germany and in june Germany was split in two. Two American nukes were launched on Berlin and Hamburg, the southern army surrendered in December, while the north held out until early 1947, when the last remains had retreated to Denmark and were cornered with no hope left.
Oh yes, what a game...

But back to you!
What do we learn?
Don't mess in the Soviet sphere of influence! ;)
Cover your borders to the east.
Don't suggest that Finland can win alone (that event always triggers if they lose too much territory to the soviets).

Any other suggestions, bugs or balance issues you want to report from your game? ;)
 
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your right..expect the unexpected....i think your mod deserves its own sub-forum...it is really good .Russians kept up with tech's and used combined arm's..also build an air force that is strong enough to handle both fronts...Britain did para drops in France two times at la harve and Dunkirk. mobile reserves had to mop them up before they defeated the garrison.
 
Sounds fantastic, but you will have to thank the AoD devs for that - my mod does not change anything regarding the AI. :)
 
Hello guys!
I'm new here and my English is not my strongest spot :D
Well back to AoD and this really nice mod...
First of all...i don't know how to install this mod (I've simply replaced vanilla files with your mod files). where must i make the shortcut? :D Can you tell me more details? I ask because I've got a crashed game after The Great Purge (I play as URSS). And when i load the game i receive a message notifier...-Illegal id-Type 65280-. I hit the Ignore Button.
But i think that's not OK :rofl:
I really like the tech tree. I support the idea of a more detaliate tech tree, where the tech give bonuses to all troops, not only to a small group.
More info after a while, maybe when i will succeed to proper install this mod (shame on my 'cause i don't know how, but i have zero experience with mods).
I fully support your mod!
Thx,
Electric.
 
well i think you need to remove aod completly and re install it...then place the mod gaga folder inside the aod folder then re direct the shortcut to the mod gaga folder...
 
Wow...Many thanks :D
Now I'm ready to give another try to your mod.
Well not right now...first of all i must earn my pay check >:)
But tonight...For the Motherland!!
:)
I will come back with new information's soon,
Electric.
 
I would like to request all players to keep an eye on the IC of ai countries with low ressources (GER, ITA and to som extend JAP and CHI). In a current game I encountered a strange bug that led to a problem with ressource allocation in Germany: Despite having enough rare materials, they were not allocated to IC, resulting in a continuous cylce from max to zero within several days. The problem seems to be related to damaged provinces, but I have not been able to reproduce the issue.

So, if you encounter any strange IC values that seem to alter within a high range during several days, please report this here and attach a savegame! Since this issue can completly devestate the AI economy, I consider this being of critical importance!!
 
Version 1.35 is out, download as usual on first page. Since Semper Fi for HoI3 has come out I will spend the next few weeks on updating my HoI3 modification, so this will be the current version for quite some time. :)

Changelog 1.35:
+ New techs and units:
- Added 4 air-to-air armament techs.
- Added 4 air-to-ground armament techs.
- Added 5 Naval Logistics techs.
- Added 1 Field Modification tech.
- Added 1 Super Heavy Battleship tech.
- Added a long range raider brigade to Commerce Raider Doctrine (can be used by BC only).
+ Balance:
- Decreased upgrade cost factor from 0.5 to 0.33.
- Decreased reinforce time from 0.5 to 0.4 and decreased reinforce cost from 1.5 to 1.25.
- Reduced basic penalty for amphibious attacks by 5% and reduced bonus from Basic Marine Division Tech by 5%.
- Increased attack penalty for frozen, snow and frozen by 5%.
- Added 1% research bonus to industrial nuclear techs.
- Reduced Great War Static AAA efficency by 5%.
- Removed blueprints between Mid Range Submarine and Early Heavy Submarine.
- Moved Improved SH-BB from 1945->1942.
- Removed convoy attack bonus from 1938 sub tech and removed sea attack bonus from 1941 sub tech.
- Doubled scorched earth efficiency modifier from 0.0005 to 0.001.
- Increased max tech speed bonus for being after historical date from 1.5 to 2.0.
- Critical hits during naval combat now deal 15 times more damage (instead of 10 times).
- Decreased multliplier for sucessful hard attacks from x6 to x3.
- Fixed a bug with armored CAV tech requirements.
- Reduced fort damage from combat multiplier from 1.0 to 0.25.
- Decreased night combat bonus from Infilitration In Deep from +30% to +25%.
- Changed Deceisive Battle, Naval Firepower, Fleet Aux Carrier, Fleet Aux Submarine and Convoy Sailing Doctrines to 1918.
- Changed Fleet-In-Beein, Base Strike and Sealane Interdiction Doctrines from 1938 to 1936.
- Reduced MOR bonus from Decentralized Air Command from +7.5% to +5%.
- Decreased historical year for all Air Recce techs by 1 and added some air defence to 38 and 41 techs.
- Field Modifications: Added Basic Field Modification tech (1941), moved other Field Modification techs to 39, 43 and 45 and added +1 air defence.
+ Unit changes:
- Infantry: May now be equipped with POL and AG.
- Cavalry: May now be equipped with AG, increased cost for motorized CAV by +1 IC and +5 days and increased cost for mechanized CAV by +1 IC and +15 days.
- Militia: Increased soft attack by +1 and increased build cost by +0.5 IC.
- L-ARM: Increased soft attack for 38 and 39 models by +1 and increased total L-ARM cost by 30 ICd.
- Transport: Decreased supply and oil consumption and increased supply and oil storage.
- Assault gun: Reduced toughness by 1 and increased cost by +1 IC.
- Mechanized: May now be equipped with SH-ARM.
- Motorized: May now be equipped with H-ARM and SH-ARM.
- Heavy armor: Increased soft attack, hard attack, defensiveness and toughness for 1938 and 1941 models by +1 and increased cost by +1 IC.
- Anti-tank: Increased cost by +0.5 IC, made cost increase from models more linear and increased supply consumption.
- Anti-air: Added +3% ORG bonus, increased supply consumption.
- Tank destroyer: Added +3% ORG bonus.
- Artillery: Increased cost for Basic Artillery by +0.5 IC and decreased cost for Great War Medium Field Artillery by -1 IC.
- Recce plane: Increased air defence, ORG and MOR bonus.
- Increased oil consumption for brigades: SH-ARM, SP-ART, SP-R-ART, AC, ENG +50%, H-ARM, TD, AG +100% and L-ARM, A-ARM +33%.
- All improved supersonic plane techs moved to 1958.
- Moved supersonic escort fighter from 51->50.
+ Events:
- Japan may now DOW Vichy if denied Indochina.
- Chinese surrender event now only reduces Japanese bellingerence by -20 (from -50).
- Added an event to assist China ("The Chinese Struggle") and an event to turn off assistance after the wat with Japan.
- Increased dissent ftom puppet release option of the Scandinavian surrender events, but deactivate the corresponding colonial dissent events.
+ Ideas:
- Revolutionary Outlook: Added -10% upgrade cost.
- Frustrated Expansionist Outlook: added +2.5% ressource bonus.
- Parchoial World View: Added -5% upgrade cost.
- Conciliatory World View: Added -5% dissent growth.
- Militaristic Focus: Increased upgrade cost reduction from -5% to -10%.
- Ethnic Focus: Increased MOR bonus from +5% to +10%.
- Welfare Focus: Added +10% MP growth.
- Religious Focus: Added +5% ORG bonus and -5% dissent growth.
- Culture Of Absolute Duty: Added +5% MOR bonus.
+ Bugfixes:
- Fixed some duplicate entries for mountaineer tech bonus.
- Fixed some tech tree background image issues.
- Deactivated (vanilla!) random coup events due to CTD issues.
+ New features:
- Changed title music theme (Hearts of Iron I fans rejoice!).
- Removed very easy and very hard difficulty levels and replaced them by "very Emu" (no changes for player, AI gets bonuses as if playing on "hard") and "very GAGA" (no changes for player, AI gets bonuses as if playing on "hard" except for combat and intel modifiers and gets anotehr +5% economy bonus).
- Added "Abyss" scenario to scenario list.
- Changed air tech tree layout.
 
Nice mod you have here!



I wonder, is it possible (With or without cheats) to win as Denmark against Germany?
Also do you guys know how to edit the organization on infantry but only for a specific country like.... Denmark:rolleyes:




PS: My first post here.
 
does the capital ship long range raider brigade allow for the bc to hunt as 100% efficient...because otherwise it doesn't make sense...thanks you are full of good ideas
 
It's possible (Future improvements, patch idea, etc) , somehow to rush only certain tech teams, not all of them?
Well, as URSS i keep 75% spending on all tech teams, but it could be nice to spend 100% only for Land doctrines. Something like production screen, where you can double your spending for army or land improvements :D
what do you think?