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Thread: Rising Nations — Help and Bug Reports

  1. #121
    Quote Originally Posted by ChippoTheHippo View Post
    It seems no matter what nation at what time i pick it seems every nation starts with negative money which in turn forces me to take out loans, also every nation has inflation of like 1000%. i have reinstalled the game, i have wiped the map cache to and even reinstalled the game itself in which nothing has changed it at all.
    Hi!
    I have the same problem (even in the WWM), but I haven't reinstalled yet. I'll try this tomorrow. I'm playing with HT3 4.1b. In the meantime, any ideas about this bug?!
    Thanks!

  2. #122
    European Confederal President Convictolitavis's Avatar
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    Quote Originally Posted by anuk View Post
    Hi!
    I have the same problem (even in the WWM), but I haven't reinstalled yet. I'll try this tomorrow. I'm playing with HT3 4.1b. In the meantime, any ideas about this bug?!
    Thanks!
    I guess the problem is that you play with 4.1b while the mod is made for 4.0 .

  3. #123
    Sergeant ferben's Avatar
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    My savegames freezes up when i try to load them, really wierd the game starts loading in the country selection screen then it never loads. I have to Ctrl alt delete, I'm running on the HTTT version 1.3

  4. #124
    Quote Originally Posted by Convictolitavis View Post
    I guess the problem is that you play with 4.1b while the mod is made for 4.0 .
    Thanks! I guess that's it! The problem is I can't revert to 4.0 without reinstalling, but I'll do it tomorrow (or maybe I''l wait for a 4.1b version of the mod). Thanks a lot anyway!

  5. #125
    General mate0815's Avatar
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    some small and one bigger thing:

    using RN1.4 with httt4.0c (included my automation-minimod and some things from my corrected german project) after cleaned both cache-folders. playing BRA in Grand Campaign.

    the bigger thing:
    some provinces tend to trade through very exotic tradecenters. as you can see in following screenie, north sweden and finnland-provinces (the red ones) trade through mexico(!) and the light-blue provs in southern norway trade through astrachan. i have no idea, why - noticed in 4.0c and also in 4.1b



    some smaller:
    in map/region.txt are some (wrong) entries from the AI-Mod. i guess, that should be removed or corrected and localized.
    some northeast-german provs (berlin, barnim and some more) are only in the german_region but not in northeast_german region like the neighbor provs.

    in localisation/RN provinces.csv had PROV1742 a wrong name - the right one is Vänern instead of the c&p-mistaked Tiki.
    in attachment i added a corrected file - with some small more changes: in german localisation i have renamed all Straits into Strassen, the lakes (vänern, vättern, onega, ladoga, balaton) gets a -see at the end and Asowsche See and Bottnischer Meerbusen are renamed. use only the correction or more from that - its your mod and your choice. i make only suggestions.

    btw: is there a special reason, that you (re-)added the (in 1.3 removed) tags for jerusalem and ramazan (JRS and RMZ) into the RN countries.csv in 1.4?
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  6. #126
    European Confederal President Convictolitavis's Avatar
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    Quote Originally Posted by mate0815 View Post
    some small and one bigger thing:...
    Thanks for your province file. I accepted all corrections.

    JRS and RMZ is totally removed in my RN countries.csv. Don't know where you were looking at.

    I can't tell you the reason for the trade bug, you have. Are there more people with that problem playing with RN 1.4 and EU3 4.0?

  7. #127
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    Guide - International Organisations/Alliances: the European Union



    This guide tells, how to found the EU, become a member and to leave that alliance.

    The EU is build by decisions and events.


    1. Founding the EU
    Possible if:
    -the year is 1951 or later
    -your country is France, (West) Germany, Italy, Belgium, Luxemburg or the Netherlands
    -the EU is not already founded
    -if one of the countries mentioned above, that is played by the AI, exists and is a monarchy, a socialist republic or a dictatorship, the EU can't get founded; it needs to change its government or must be destroyed
    -your country is not a member of the Warsaw Pact and is not a monarchy, a dictatorship, a socialist or a theocratic country
    -your country is not at war
    Effects:
    -prestige +20
    -some countries can join the EU by decision
    -your country becomes a member of the EU
    -the countries mentioned above become EU members, if they have the correct government

    2. Joining the EU
    Possible if:
    -the EU is founded
    -your country is no EU member
    -you have a 'good' government
    -you are no member of the Warsaw Pact
    -if the founder countries (see above) are still EU members, you need a neutral or good relation to them (better than 0)
    -every country can join after a specific year:
    1973: Denmark, Ireland, Great Britain
    1981: Greece
    1986: Portugal, Spain
    1995: Austria, Sweden, Finland
    2004: Estonia, Latvia, Lithuania, Poland, Czechnia, Slovenia, Slovakia, Hungary, Malta, (South) Cyprus
    2007: Bulgaria, Romania
    2012: Iceland, Croatia
    2015: Macedonia
    2020: Turkey, Bosnia, Serbia, Albania, Montenegro
    2030: Kosovo, Switzerland, Norway, Ukraine, Belorussia, Moldavia
    Effects:
    -diplomats + 2
    -war exhaustion -1
    -prestige +20
    -badboy -2
    -becoming EU member

    3. Leaving the EU:
    Possible if:
    -you are a EU member
    Effects:
    -you leave the EU
    (the AI just leaves the EU if it is not the EU founder and has a 'bad' government)

    4. Effects of the membership:
    -all EU members get permanently allied to each other, if the bilateral relations are not too bad (-0)
    (the AI sometimes breaks this alliance that had been forced by event, which gets bad for the relations; - the forced alliance ends at a relation of -0)

    5. Kicking members:
    -EU members get automatically kicked, if they change their government to a 'bad' one and do not leave the EU by themselves (which they normally do, but this is mainly for human players)

    6. intended for future mod versions:
    -economic effects for member countries


    Screenshots:




    Last edited by Convictolitavis; 10-04-2010 at 18:00.

  8. #128
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    The game crashed twice with a Great Britain Kenya war. Though each time Japan took over because they were defender of the faith. (I would recommend getting rid of "Defender of the Faith" for the faithless.) Anyways, 6000 the first time, 5000 the second. It was the 2010 scenario for HttT.

    Edit: Correction: It's an October bug, or a November bug. 2082 October 31 day star/ends crashes. Not really sure why...
    Last edited by scholar; 01-03-2010 at 23:22.

  9. #129
    General mate0815's Avatar
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    Quote Originally Posted by mate0815 View Post
    some provinces tend to trade through very exotic tradecenters. as you can see in following screenie, north sweden and finnland-provinces (the red ones) trade through mexico(!) and the light-blue provs in southern norway trade through astrachan. i have no idea, why - noticed in 4.0c and also in 4.1b
    after some checks and some new reports in other mods and bugforum i must say: its not a RN bug.
    its a bug which happens if not using one of the original startdates and "scroll" to later dates via the date-chooser on scenario-start in vanilla as well in every mod.

    sorry for confusing you.
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  10. #130

    Fleets have unlimited patrol range?! need help fixing

    Hi, i just installed the game and played a few turns of it. love it so far, but one thing that's really annoying me is that it seems like every single fleet in the entire world is patrolling every sea zone so i get a huge wall of text whenever i point the cursor across a sea zone. can someone help me fix this and bring it back to normal fleet zone of control? it's really irritating. other than that loving the game so far! i installed the 1.4 version over a 4.0 httt game

  11. #131
    European Confederal President Convictolitavis's Avatar
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    This is not happening in my games, but something similiar: fleets of Malawi seem to have patroled every sea zone, that is of course not correct.

    I have no idea actually. I need to check some files, when I have the time.

  12. #132
    General mate0815's Avatar
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    Quote Originally Posted by Convictolitavis View Post
    This is not happening in my games, but something similiar: fleets of Malawi seem to have patroled every sea zone, that is of course not correct.

    I have no idea actually. I need to check some files, when I have the time.
    i´m afraid, thats the range-problem we discussed in the bugthread. it should be fixed after cleaning the map/cache-folders to recalculate the navidistances on gamestart. in my games it works, so i hope, for you, too.
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  13. #133
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    Post

    Ok. @Stuka: Go to the mod folder --> map --> cache, and delete all files in it. After the next start tell us, if the problem is still existing.

  14. #134
    General mate0815's Avatar
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    Quote Originally Posted by Convictolitavis View Post
    Ok. @Stuka: Go to the mod folder --> map --> cache, and delete all files in it. After the next start tell us, if the problem is still existing.
    i´m afraid, its necessary to remove the navaldist.bin from the main eu3/map/cache-folder, too. this and the time-file will be created and used from this folder and not from the mod/RN/map/cache-folder.
    no idea, why - its one of the mysteries of eu3-maping.
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  15. #135
    hi thanks for responding! i deleted all the files in the map/cache folders in both the mod and the main eu3 and it seems to have worked. zone of control for fleets in port are now back to normal! thanks for the help guys! much appreciated!

  16. #136
    General mate0815's Avatar
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    good to hear - maybe its a thing for the FAQ @Convictolitavis?
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  17. #137
    it doesn't show your annual income anymore on the top of your screen (the whole yearly minus monthly thing) and i don't feel like figuring out what it is all the time, so where would i go to change that?

    also i noticed while playing as the ottomans they cant build ships i tried playing as other nations and they could build ships so it appears to be just the ottomans
    it appears to be that the ottomans treat all provinces as inland provinces instead of as coastal as there is no button for building ships tab in the coastal provinces as there should be
    playing HTTT with RN 1.4
    Last edited by Darken24; 07-03-2010 at 21:00.

  18. #138
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    Post Guide - International Organisations/Alliances: the Warsaw Pact


    This guide tells how to found the Warsaw Pact, how to become a member or to leave it.


    1. The founding of the Warsaw Pact:
    Possible if:
    -you are the Soviet Union
    -the Warsaw Pact is not founded already
    -the year 1955 or later
    -you have a fascist, communist, military or socialist government
    Effects:
    - the Warsaw Pact is founded and you become a member

    2. Becoming a member:
    Possible if:
    -you have a fascist, communist, military or socialist government
    (The AI will not do it as a fascist or military dictatorship, but it is possible for players.)
    -the Warsaw Pact is founded
    -the Soviet Union exists
    -you are no member of the NATO
    -you are no member of the Warsaw Pact already
    -you are a European or Central Asian country
    -you are not at war
    -your relation to the Soviet Union is better than 0
    Effects:
    -diplomats +2
    -war exhaustion -1
    -prestige +10
    -you become a member of the Warsaw Pact
    -you get allied to the Soviet Union
    -relation to the Soviet Union +25

    3. Becoming allied to the Soviet Union:
    Possible if:
    -you are a Warsaw Pact member without alliance to the SU
    -you have a fascist, communist, military or socialist government
    -the SU has a fascist, communist, military or socialist government
    -you are not at war
    Effects:
    -you get allied to the SU
    -relation to the SU +25

    4. Leaving the Warsaw Pact:
    Possible if:
    -you are not the Soviet Union
    -you are a member of the Warsaw Pact
    -you are not allied to the Soviet Union
    Effects:
    -you leave the Pact
    -relation to the SU -100
    (The AI will do this, if it has not a fascist, communist, military or socialist government.)

    5. Dismissing the Warsaw Pact:
    Possible if:
    -you are the SU
    -the Warsaw Pact is founded
    -you are not at war
    Effects:
    -the Warsaw Pact is not existing anymore
    (The AI will never do this.)

  19. #139
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    I'm having a problem with the mod. I unpacked it without any problems, that much was easy enough. But when I load the mod and the game, it gives me an error during the load screens. The error says "File exception: exception in: .\discfile.cpp, line: 425. Description: Could not open file: mod\RISING NATIONS 1.4\history\provinces\2017 - oland.txt"

    Any reason why this would happen?
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  20. #140
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    Quote Originally Posted by CSJ View Post
    I'm having a problem with the mod. I unpacked it without any problems, that much was easy enough. But when I load the mod and the game, it gives me an error during the load screens. The error says "File exception: exception in: .\discfile.cpp, line: 425. Description: Could not open file: mod\RISING NATIONS 1.4\history\provinces\2017 - oland.txt"

    Any reason why this would happen?
    Your PC can't read letters like Ö, Ä, Ü. Go to the mentioned file and change "Öland" to "Oland". Do the same with province Nr. 2038: change "Nürnberg" to "Nurnberg".

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