The man who has no sense of history, is like a man who has no ears or eyes - that guy, you know THAT GUY
There is nothing new in the world except the history you do not know - Harry Truman
And well, everything can be obvious... but only after you've found it out or someone told you. - Titan79
My first AAR playing as Germany using the AoD Third Reich Mod - currently reached March 1945







If there is already such an algorithm then I´d rather prefer this solution. Your suggestion makes sure that capitals with less than 100% infra won´t get a boost in their ESE.
Much more important seems to be the issue of strategic bombing that can reduce IC and infra levels to nothingness in less than two weeks.
Yes, that is IMHO really important to - I suppose it would not be so hard for Gunman to change since it involves a simple formula.Much more important seems to be the issue of strategic bombing that can reduce IC and infra levels to nothingness in less than two weeks.
Lose your honour on these forums and I'll make you commit seppuku
Go check out my AoD CORE 0.60 AAR!
The man who has no sense of history, is like a man who has no ears or eyes - that guy, you know THAT GUY
There is nothing new in the world except the history you do not know - Harry Truman
And well, everything can be obvious... but only after you've found it out or someone told you. - Titan79
My first AAR playing as Germany using the AoD Third Reich Mod - currently reached March 1945


the main problem here is not the overall low ese in case of bombing the capital. i experienced this also when i played su, the ger player from helsinki bombed moscow and suddenly (less than a month) all my troops was on 1/4 supplies no matter i have more than 10k in reserve. it's a game-breaking bug, but as i already told, u dont have to change the way it works now to solve the problem.
imo strategic bombing and log strike must be nerfed seriously. they are by far the strongest aspect of the game. not only because capital bombardment, but a well prepared enemy can bomb the very ground under your troops feet to say 5percent. this immediately reduces your troops org regain to zero. in case u decide to retreat you will even lose org.
1: units in province should be able to shot on planes bombing (or passing by) the province just as AAA (that would give strategical importance to aa brigades what are completly useless now)
2: AAA is ineffective beyond belief. even with radars. if there is the maximum of 10 in a province i dont want it to be attacked by planes, or i expect serious damage done to the bombers. either make aaa hit harder or give the possibility to deploy say 20 to a province.
3: tactical bombers should be much less effective on strat bombing missions, to make strat bombers a viable choice. cas should have a very limited strat bombing capacity also (they can attack railroads, bridges... etc)
4: province repairs shouldnt take ages, its nonsense. irl the bridges were destroyed daylight by americans were restored in a night by germans. it should cost some serious ic (not 0.05 as now), but even a 10 time faster infra repair is acceptable. this way strat bombing can cause serious ic damage (as irl), but can't break the army by itself.
5: make infra bombing much less effective after 50% of infra or ic is destroyed in a province. its not hard to destroy bridges, railroads, chokepoints if you have air superiority, but to destroy all roads in 15.000 square km (a province) is nonsense.
I would like to use planes in AoD as they were in irl, mostly in army support role, and secondly on massive carpet bombing missions (which were very ineffective (especially before advanced bombers), and only usefull in the long run)
And if u restore the importance of ground aa, i would like to see mobil anti aircraft brigades in the armor&artillery research tree
currently the aod chair-general motto: "heh there is an enemy armor column and they have absolutely no aa with them! we should send the cas in to cause some serious str damage.... hmmm... no, on a second tought we should send in strat bombers and they will never reorganize, even milita can rout them, oh yeah!"
Last edited by mcganyol; 08-07-2012 at 19:39.
“Every truth passes through three stages before it is recognized: in the first it is ridiculed, in the second it is opposed, in the third it is regarded as self-evident” (Arthur Schopenhauer)
The man who has no sense of history, is like a man who has no ears or eyes - that guy, you know THAT GUY
There is nothing new in the world except the history you do not know - Harry Truman
And well, everything can be obvious... but only after you've found it out or someone told you. - Titan79
My first AAR playing as Germany using the AoD Third Reich Mod - currently reached March 1945


yeah i meant self propelled by "mobile"
iirc they are available in darkest hour


"How would you solve the problem? Change the algorithm?"
the strat bombing must be toned down (point 5 can be done by changing the algorithm). meanwhile aaa and even aa brigades must be buffed. this will solve the infra destruction problem.
another problem if the enemy encircle your capital, and not capture it for a long time.
IRL the effects of static or mobile AA was pretty low. AA brigades in AoD lower the losses in org an strength as especially CAS has to avoid beeing shot. CAS, TAC and STR have much different surface defence values. CAS can already suffer losses of 1-10% strenght relativly easy, can't they? STR on the other hand have high altitudes and are hard to hit. I am a bit afraid that changing AA may hurt gameplay or plausibilty.
The man who has no sense of history, is like a man who has no ears or eyes - that guy, you know THAT GUY
There is nothing new in the world except the history you do not know - Harry Truman
And well, everything can be obvious... but only after you've found it out or someone told you. - Titan79
My first AAR playing as Germany using the AoD Third Reich Mod - currently reached March 1945
I do not think so - in 1940, heavy german AA cannons nedded about 8000 shells to down one strategic bomber - and with light or medium AA cannons, it is impossible to shoot planes that are just passing by if they fly high enough. Also, divisional AA assets were mostly in the 20-40mm autocannon range. E.g. the Heeres-Flakartillerie-Abteilung 304 had (in '43) 12 8,8cm Flak 37, 35 2cm Flak 38 and 6 2cm Flak-Vierling 38 - absolutely not enough to damage a strategic bomber force without depleting its ammunition completely.
See above - 8000 shells for 1 strategic bomber.
Strategic bombers are 2 - 2.5 times better than tactical bombers.
this can be modded in the "misc.txt"Code:Strategic bombardement value for the Models 38/40/43 Strategic Bomber: 10/15/20 Tactical Bomber: 4/6/10
I compeltely agree with you in this point - a logarithmic bombing scale would be absolutely awesome. E.g if instead of destroying 10% infra per bombing raid it would only destroy 10% of the actual infra, it would take much longer to bomb a province to oblivion.Code:# Cost to repair Province buildings 0.25 # Time to repair Province buildings 0.33
Only the axis and soviets used their air force mainly in an army support role, US and UK strat bombed and logistical bombed (and terror-bombed) the hell out of Europe and Japan.Code:normal scale: 100/90/80/70/60/50/40/30/20/10/0 logarithmic scale: 100/90/81/72,9/65,6/59/53,1/47,8/43/38,7/34,9/31,4/28,2/25,4/22,9/20,6/18,5/16,7/15/13,5/12,2/10,9/9,8/8,9/8/7,2/6,5/5,8/5,2/4,7/4,2/3,8/3,4/3,1/2,8/2,5
The 1941 AA brigade model does not reduce speed, also the names of the german units are all mobile aa units (flakpanzer)


NiL_FisK|Urd:
1, i'm aware the fact that AAA was highly ineffective IF the bombers flew at a very high altitude what was mostly the case. however it's a two sided coin, from that altitude they were just as inaccurate and ineffective. the smallest target they were able to hit was a district. the lack of accurate weapons led to the "invention" of carpet bombing. It would be okay if AAA not damaging bombers but instead defend the province from being bombed ('cos they can't hit each other).
2, still no point in game to build or research AAA. even with the max number developed / up to date tech, they doesn't help.
3, imo tac bomber (lvl4 and above) are far good enough for strat bombing, strat bombers are absolutely unnecessary currently. i've never seen anyone researching/building them (not in a fungame but in a serious multiplayer).
4, modding the misc.txt is nice, but not prefered for multiplayer
6, you may agree that strat bombing missions should have very little effect directly on the army (even on their ese if you can afford the ic for a rapid repair).
7, i was not aware the fact that aa brigades doesn't reduce speed, but then it's okay as it is.
Last edited by mcganyol; 09-07-2012 at 03:00.
@6: that depends - industrial bombing and installation strike should have very little effects on the army, but logistical strikes can cripple an army (as shown in france 1944) - the strat bombing mission is just a combination of these three missions.
@7: only the 1938 brigade reduces speed by 1
Logistical strike is already using a logaritmic formula. If you want to reduce its effect further you can modify the value "# Damage factor versus Infra from bombing" from misc.txt
AoD programmer
Nice - but is strategic bombardement also using this formula?
No, strategic bombardment has four possible effects - installation, infra, IC and resources - and the damage is not relative to the current level.
AoD programmer
I would like to change these value in the official 108. At least repairing infra takes much too much time.
So static AA should reduce the damage done to a province like mobile AA does reduce damage done to divisions? Imo that would be a real improvement.Code:# Cost to repair Province buildings 1.00 # Time to repair Province buildings 0.833
If you use aa brigades for ships than you have to research static aa techs. mobile aa is needed for hqs.
Results should vary according to the type of enemy planes mission!So static AA should reduce the damage done to a province like mobile AA does reduce damage done to divisions? Imo that would be a real improvement.
- For example, when strategical bombing is issued for a province which has static AA the damage done to a province is reduced and very little damage still has to be done to strat bombers 8some were still hit weren't they?). More static AA present in the province less damage.
- Missions which require lesser altitudes to be performed would accrue more damage to attacking planes due to the present static AA but it's presence should also reduce damage done to the province.
How that sounds?
Lose your honour on these forums and I'll make you commit seppuku
Go check out my AoD CORE 0.60 AAR!