I think there are earlier versions of HoI2 that have that feature. It might be good improvement to allow secondary capitals, but in general the AoD supply system works fine.
I'm sorry but please explain to me why having London's infrastructure bombed should immediately cripple Britain's army all over the world; the same applying to Berlin, Moscow, Paris etc. IMO this should not happen gradually or immediately. Maybe an option to move the capital would be a good workaround but I'd prefer what I've already suggested.I think there are earlier versions of HoI2 that have that feature. It might be good improvement to allow secondary capitals, but in general the AoD supply system works fine.
I'm sorry but please explain to me why having London's infrastructure bombed should immediately cripple Britain's army all over the world;
Maybe an option to move the capital would be a good workaround but I'd prefer what I've already suggested.
Um... I don't know how to put this politely but have you played AoD? I am currently in a multiplayer game as the UK and the human Germany has virtually bombed London to complete devastation (around 10% infra). Now my forces not only in the British Isles but also in Egypt have an average ESE of 15-20%. There are nearly 1k of supplies in Suez yet my units in Egypt cannot utilise them because London's infrastructure has been reduced, please explain that to me. The ESE does drop immediately, with the supplies sure to follow after only a few days of combat and the fact they cannot be replenished with such a low ESE anyway.It does not work immediatly. Every unit has a stockpile. Imagine that this stockpile does also represent those amounts of supply that are transported at the moment from capital to unit and things are ok again.
No country stores all its supplies in its capital anyway (unless they are effectively city states obviously), changing capital solely to resolve this, IMO, massive exploit should come at no or little cost.The capital exploit is a bad thing but deaktivating one keyfeature of AoD is imo no solution. A possible solution is that you can chose a reserve capital. Until a change of reserve capital is done 120 vanish. Changing the current capital to the reserve capital will increase dissent by 6. So the solution would be similar to changing NIs.
Sorry I don't understand. I thought the "emergency supply dumps" have been created to enable the player to choose personally where the supply depots go rather then having the auto convoy system do it for you. Currently if the capital has been bombed then it won't matter if units are feeding off the best ESE supply dump available, their ESE is still directly affected by the infrastructure of the capital regardless of all other factors.Gunman has already implemented "emergency" supply dumps which can be created by the player. What about simply instructing units to drain supplies from the nearest, i.e. "ESE-best" supply dump available?
If the capital has a very low ESE, then these depots would be used instead.
Ah, my fault, then. What I meant, is that local units away from capital (like, in UK's case, could be the ones in Egypt or in any other overseas territory) should not be affected by a reduction of the capital's ESE and base their own ESE starting from the local depot they drain supplies from.Sorry I don't understand. I thought the "emergency supply dumps" have been created to enable the player to choose personally where the supply depots go rather then having the auto convoy system do it for you. Currently if the capital has been bombed then it won't matter if units are feeding off the best ESE supply dump available, their ESE is still directly affected by the infrastructure of the capital regardless of all other factors.
Maybe, so this should be implemented wisely. In any case, Mr_B0narpte has a point - I too fail to see why, with London bombed, troops stationed in Suez with thousands of supplies stocked by should suddenly start to starve (or at least lose ESE)...Those alternative starting points could help. Afaik they already exist in the case of a cut off capital. Is there the risk of creating new exploits?
Perfect, it's in touch with reality and removes a massive exploit.Ah, my fault, then. What I meant, is that local units away from capital (like, in UK's case, could be the ones in Egypt or in any other overseas territory) should not be affected by a reduction of the capital's ESE and base their own ESE starting from the local depot they drain supplies from.
I don't see where the exploits would be in Titan79's suggestion, do you mean the player could bomb the new ESE supply depot? IMO that's completely plausible and historical.
Maybe, so this should be implemented wisely. In any case, Mr_B0narpte has a point - I too fail to see why, with London bombed, troops stationed in Suez with thousands of supplies stocked by should suddenly start to starve (or at least lose ESE)...
I don't understand why they would cost 15 TC. Surely the already existing supply depots (i.e. Suez, Bombay, Kaula Lumpur etc) will suffice. The change would be removing the relation the capital's infrastructure has with the ESE of units and making the unit's ESE affected by their supply depot's infrastructure.Maybe those additional starting point could cost 15 TC each. They should be an exception for cases like UK. On the other hand this might harm Japan too much.
AwesomeImo that should be possible.
I was only using the UK as an example. Removing this exploit would benefit all majors as explained above. They would draw their supplies from the same source as before, the ESE would probably drop a little considering the infrastructure of virtually all overseas territories would be less then that of their capital cities, this is realistic. IMO removing this exploit provides much greater benefits then keeping the game speed slightly faster then it would be without the exploit.Who or what determines where those new starting points will be? Why should only UK benefit from such a solution? This might even increase ESE in remote places as they are able to draw their supply from a closer source. You´re opening Pandora´s Box unless this is very carefully implemented. And still there remains the issue of gamespeed...
So long as this only applies to units that are directly connected to the capital then I agree.I suggest to install a fallback ESE value for capitals (never go below value). If capital is bombed to stoneage and ESE is to fall below - say 100 - it switches to the fallback value and keeps it until the dynamic ESE raises beyond 100.
I dont't know the ESE calculation formula for the capital but the fallback ESE may also be determined by using the undamaged infra as a factor (the higher the infra level in a province the higher the fallback ESE)
Well, of course this should be implemented with a grain of salt - I'm aware of the potential risks it carries along. But a secondary solution for the capital's ESE issue should be somewhat sought and applied, IMHO.Who or what determines where those new starting points will be? Why should only UK benefit from such a solution? This might even increase ESE in remote places as they are able to draw their supply from a closer source. You´re opening Pandora´s Box unless this is very carefully implemented. And still there remains the issue of gamespeed...
I suggest to install a fallback ESE value for capitals (never go below value). If capital is bombed to stoneage and ESE is to fall below - say 100 - it switches to the fallback value and keeps it until the dynamic ESE raises beyond 100.
I dont't know the ESE calculation formula for the capital but the fallback ESE may also be determined by using the undamaged infra as a factor (the higher the infra level in a province the higher the fallback ESE)