+ Reply to Thread
Page 1 of 58 1 2 3 11 26 51 ... LastLast
Results 1 to 20 of 1144

Thread: List of Wishes for AoD

  1. #1
    East vs West developer Leonaru's Avatar
    200k clubAchtung PanzerHoI AnthologyArsenal of DemocracyDarkest Hour
    EU3 CompleteHeir to the ThroneIron CrossMajesty 2Victoria: Revolutions

    Join Date
    Jan 2010
    Posts
    2,119

    List of Wishes for AoD

    This is a list of thing that would improve AoD even more:

    AI
    1) *Stop small country AI from stockpiling all divisions in its capital
    2) *Big AI nations should get events to install puppets with a certain chance
    3) *AI Japan and AI USA should concentrate on pacific islands
    3) *AI USA should be more active on amphibic assaults
    4) *AI British navy should be more active in mediterranean
    5) *Add special AI for puppet countries (Scandinavia, Belarus etc.) and not just a standard AI
    6) *AI should use escorts
    7) *Stop AI from stockpiling all ships in one port
    8) *Better coordination between airforce and navy
    9) *Make AI produce/use A-bombs; probably with on/off switch in menue
    10) *US AI shouldn't always invade North China/Manchuria, but focus on Japan/sourrounding islands
    11) *Allies should perform a D-Day in France!
    12) *Add specific AI for Abyss and Armageddon scenarios
    13) *AI countries should protect transports better
    14) *AI should bulid infrastructure, plants etc. Should be moddable in the AI files too
    15) *AI should never use MOT, MECH etc. for anti-partisan duty, but only MIL, CAV, INF GAR
    16) *Make sure only DD (maybe CVL) are used in fleets with ASW mission, BB/BC/CA/CL are useless for this but often seen in those fleets
    17) *Do never use Naval bombers for strat or tac bombing, do never use CAS for strat bombing
    18) *Better protect bombers on their mission - send some fighters with them if in range
    19) *If bomber aircraft unit types exceed a certain amount of air combat value they are able to conduct Air Superiority mission - should never be possible
    20) *Province repair allocation seems to be limited to 4% of available IC, an AI under constant strat bombing attack will loose it's IC too fast because it's not able to allocate enough into repairs
    21) *Production AI should keeps
    a certain amount of manpower in reserve, based on daily manpower income + modifier (modifier may be based on peace/war, army size or (base) IC)
    22) *Stop AI from leaving it's ships in one port to be destroyed after they've already been raided


    UI
    1) *Menues should be streched when using a high resolution
    2) Add hotkeys for building nuke reactors, radar sites, airfields, etc.
    3) Add a notification when a division runs out of supplies
    4) Buttons for deleting, prioritizing etc. divisions should be availabe then selecting multiple divisions too
    5) A*dd a button to split a stack of many divisions into individual divisions
    6) *Rework the research interface so all tech slots are visible together
    7) *Allow to add and remove brigades in an ongoing production line
    8) *Setup by default production lines without the green tick (abandon line) after completion
    9) Add a bar to show progress of production in production line
    10) *Add "sorts" button in production screen: Per type, per completion time, per ic cost etc.
    11) *Intelligence - to sort by Active spies, and Priority
    12) *Trade - sort by each Resources (daily gain/loss, to find trade partners easier) and possibly relations
    13) *Idle production lines should be placed on top of the production list
    14) Instead of just saying "+10%" or so, use "bonus" or "malus" or colours to indicate weather this change is good or bad
    15) Add date in "sunken ship" list as well as type of the ship (and type of unit who sunk it), not just a name
    16) *Add on/off switch or hotkey for counters/sprites
    17) *Include a Victoria Converter
    18) *Add possibility to not save certain stuff (e.g. battles each commander fought) to raise game speed
    19) *Add possibility to switch on counters only for land or naval or air units
    20) Victory point counter in country information menue
    21) *Possibility to priorize regions, areas and provinces seperatly
    22) placeholder
    23) *Auto-update button for production lines (for AI too, so it won't produce obsolete units)
    24) *Add possibility to disable of repairing of provinces
    25) *Add +/- buttons for advanced sliders
    26) *Improve the ledger!
    27) *Add possibility to set offensives, priorities etc. to multiple stacks of divisions
    28) *Message should pop up when a production line can be upgraded
    29) *Separate reinforcement and upgrade bars for army, navy and air force
    30) *Show daily change of resource stockpile like here
    31) *A message should pop up when a province is under strategic bombing
    32) *A message should pop up when a unit gets low on manpower, not when it's already dead
    33) *Improve user interface like shown here, here and here
    34) *Improve province repair interface like shown here
    35) *Add optional reminder for a unit when it's fuel/Org/Str is full
    36) *Add areas/regions in peace negation menue
    37) *Add naval command "follow" so that a fast unit will be as slow as a slow unit it should protect
    38) *When a unit or group of units is annihilated, give the name of the group/units that were annihilated


    DB (Ministers, Leaders etc)
    1) Franco's minister picture needs a white frame
    2) Add missing ministers/leaders for the Armageddon countries (might use ACIP mod)
    3) Remove delay time for ministers in case of a coup or election
    4) *Old minister should stay in office till the new one take his place
    5) In 1948 Iraeli War scenario, George V. should not be head of state of UK!
    6) Add button for not auto-promoting certain leaders
    7) *Add ministers from "country XY improved" packs. Only canonical ones in BW with white frame
    8) *Night fighter trait for land commanders (should increase marching speed, defence and attack values during the night)
    9) *Lower penalty for minister change when it's a minister of your ideology (not just a related one). Example can be found here
    10) Do not put leaders back into the leader pool in case their unit is redeployed


    Map
    1) Extend country colours so every country can have its own colour
    2) Make it possible to extend the map dimensions
    3) *Worldwide infrastructure needs to be rebalanced (since now it goes from 0 to 200%)


    Events
    1) Communist China should get cores on Mongolia and Macao after beating Nat.China in case USSR surrendered to Germany
    2) Nationalist China should get cores on Hong Kong and Macao after beating Japan
    3)* A country should change its flag in case it has a certain ideology (e.g. Germany changing from Black-White-Red to Black-Red-Gold in case they become a democracy)
    4) USSR should annex Memel as well when they annex Lithunia and Lithunia still owns Memel
    5) After USSR surendered to Germany, Germany may offer a white peace to Mongolia and Tannu Tuwa and Mongolia will be set free
    6) Fix broken surrender events: India should get all her cores, UK should end her mastery over her puppets and give everybody their core provinces (e.g. Yemen) etc.
    7) More Hot War events!
    8) All new commuist countries created after Nazi Germany is gone should be USSR allies
    9) Events for a clean partition of Europe between the Allies and USSR
    10) *Possibility for USA to land in North Africa (with a significant chance)
    11) *Add an option of annexing Slovakia too along with "alliance with Hungary" and "puppet Slovakia" options
    12) Allow to have more than four options for an event


    Countries
    1) Make Guanxi Clique a left-wing radical nation in every scenario
    2) Add a new Japanese puppet China (or improve existing China-Nanjing). This puppet should only have the area around Nanjing as cores and no support in Chinese periphery
    3) Every country should have a least one province with 1 MP (e.g. Jamaica, Indonesia, Somalia)
    4) USSR should not be able to recreate Lithunia from conquered provinces in North Poland
    5) Germany should have no partisans in Memel
    6) More puppets (e.g. Cossack nation) for Germany in East Europe
    7) Tannu Tuva and Mongolian cores for Menjiang like in 1938 scenario
    8) *Yemen should not be an UK puppet, but grant military excess to them.
    9) *Puppets should receive the techs equivalent to the nations they are being created from
    10) *Puppet masters should be able to decide what their puppets bulid


    Resources, Trade
    1) Add resource attrition effect: No stockpiling over decades
    2) *Resource consumption should be nonlinear, so that minors will not be quickly and completely devastated by resource lack effect, while majors will be hungry for more and more resources
    3) *Connection between infrastructure and terrain
    4) *Add a button to 'freeze' a convoy setting (auto convoy AI can't change it)
    5) *Add button to prevent AI from making trades that would use convoys
    6) *AI should add escorts to transports
    7) *A master should be able to allow a puppet to trade with everyone and/or alliance members
    8) *Every country starting with a sea province should get some convoys
    9) *Every puppet should get some convoys
    10) *One should be able to transport supplies to an allied port
    11) *Synthetic plants should use infrastrcture effect like IC too
    12) *Add supply lines similar to convoi routes
    13) *Re-introduce idea of world market
    14) *One should be able to trade through colonial provinces if that's the most efficient route
    15) *Puppet resources should be able to cross other puppets' territory to master capital


    Combat
    1) *Submarines should be harder to spot and less effective when used in very large packs (additional stacking penalty)
    2) Add special message when an invasion takes place (instead of the usual "engaged hostile forces")
    3) *Rebalance Sino-Japanese war, including new puppets
    4) *Rebel forces should have unlimited supplies (support by local population) until they form a new country
    5) Naval battles should be more decisive
    6) *Reserve missions for aeroplanes and naval units too
    7) *Add command to let interceptors stay on ground until hostile aircraft is approching, perhaps only with radar
    8) *Add command to let naval units stay on ground until hostile ships are approching
    8) *Number of brigades should be moddable
    9) *Transports should have enough supplies for all loaded troops
    10) *"Drafted Army" should have a repair/reinforce bonus to make it more useful
    11) *Rebalance stacking penalty/terrain modifiers
    12) *Make land doctrines more important
    13) *Losses shown on air battles
    14) *Aircraft losses due to AA
    15) *Turn lost/won land battle reports pop-ups on by default


    Intelligence
    1) Spy missions are too powerful
    2) In case a minister/leader is killed, he should die as minister/leader and techteam
    3) *"Send Spy" should damage relations less
    4) Cost of a coup should depend on that country's size (IC) and sliders
    5) Dissent should make a coup easier (like in Arma 1.3beta)
    6) "Found Partisans" should have a notable effect/ add message which shows a result of the founding
    7) *Add information on enemy resources, manpower.
    8) *Naval reckon mission for aircraft
    9) *Add mission to support independence movements


    Diplomacy
    1) A peace negatiation menue to draw new borders etc.
    2) *Add ability to release puppets with miniums cores and keep additional provinces
    3) *Enable tech trade between neutral countries, perhaps with money only (for balance)
    4) *Enable limited war like in HoI3
    5) *Rework occupation, e.g. like in HoI3 (with occupation instead if annexation)
    6) *Maybe add more than just national and non-national provinces (e.g. claimed provinces, colonial provinces etc.)
    7) *Seperate military exit into land forces exit, naval exit and air force exit.
    8) *Diplomacy flags (e.g. choose "Influence country" and the AI will do it for you whenever it's possible)
    9) *Small alliances (e.g. Baltic alliance or Japanese alliance) should be able to merge with others and join the big alliances


    National Ideas
    1) Add more national ideas
    2) Rebalance current ones


    Techs, Research
    1) Offical exension of the tech tree up to the '60s, maybe in an add-on
    2) After conquering a country, the new master should get some blueprints
    3) Add possibility to rush certains techs (at a high cost) without rushing all current projects
    4) *Add more slots for smaller countries
    5) *Add espionage techs
    6) *If a country looses IC to have tech team slots reduced the affected research should be put on hold (not removed) and set to auto-continue after either the IC level has been restored or another team has finished research
    7) *Allow to combine two tech teams to research one tech, you'd have to pay both but only the best of the two counts for researching the five separate techs (matching skill preferred over skill level)


    Modding issues
    1) Add a retooling event command while you are at it, allowing us to add and subtract retooling time with the use of event
    2) Add a command to change a country's colour
    3) Add a command to change a country's name
    4) Add a command to change a country's flag
    5) *Add event command to create a serial production line
    6) *Max. infrastructure level should be moddable (e.g. max. 300% instead of 200% with higher IC bonus)
    7) Add possibility for an event to pop up when there is a battle in a certain province
    8) Alliance trigger: Checks to see if this country has an alliance with another country
    9) *Military Control trigger: Makes MC possible for countries not allied
    10) *Allow to set exact lengh/end date for non-agression treaty
    11) NAT trigger: Checks weather two countries have a non-agression treaty or not
    12) *Add possibility to make NAPs unbreakable like peace treaties
    13) *Add possibility to create units in random provinces (e.g. random owned, random conrolled etc.)
    14) Capital trigger: Checks where the countries capital is
    15) Check weather a country is in one of the three big alliances or not
    16) *Add command to deactivate auot-joing of the opposing alliance when somebody from a big alliance declears war
    17) Add command to to trigger/execute an event X hours/days/months/years later
    18) *Include working editor
    19) *Domestic slider effects should be moddable
    20) *Add ability to add new tech components
    21) *Add ability to use the add_corps/add_division event commands to create units in enemy territory
    22) *Add ability to use the newly opened up modifiers from the Minister Modifiers.txt file as commands/bonuses in techs/events
    23) *Add ability to modify the square root that determines the firepower in proposition of the unit size
    24) *Leader abilities should be moddable
    25) *Add debugger for the various files of the game (event files, tech team files etc.)
    26) *Add command to give a unit/leader experience
    27) *Add possibility to incorporatenation specific graphics (e.g. mouse coursor, unit icons etc.)
    28) *Allow the adding of new buildings and their effects
    29) *Allow the adding of new combat events and their effects
    30) *Add event command to change province names during a game
    31) *Add command = { type = secederegion which = TAG value = REGION_NAME }
    32) *Add command to cede province to its current controller, e.g. command = { type = secedeprovince which = -1 value = (prov_id) }
    33) *Add command to return province to its owner, e.g. command = { type = returnprovince which = (prov_id) }
    34) *Add command for a country to sign white peace will all the countries it is in war with, e.g. command = { type = peace_all }
    35) *Add commands to change partisan activity in the province (and for how long), e.g. command = { type = prov_revoltrisk which = (prov_id) value = (how_much) when = (for_how_long) }
    36) *Add event command that assigns created units orders. Ideally, allows to list several orders sequentially
    37) *Add event command that creates or destroys province connections
    38) *Fix event command that allows removing a/c or vessels


    Scenarios
    1) 1938 scenario needs to be rebalanced
    2) 1940 scenario would be nice
    3) 1942 scenario would be really nice
    4) *1944 scenario needs to be rebalanced


    Units
    1) *Add more transport models (higher capacity, more amour etc.)
    2) *Possibility to upgarde divisions to other classes, e.g. MOT to MECH or MNT to INF
    3) *Give Assault Guns boni against forts/for urban provinces (they where made for that)
    4) *Increase toughness of Assault guns (there're full armoured)
    5) *Possibility to upgrade ships (realized by puttingen them back into production queue with reduced building time)
    6) *Add more post-1950s techs
    7) *Add mobilization (option for e.g. less strengh and less upkeep)
    8) Add 1918 models for Marines and Mount. Infantry
    9) *Ships should refuel at their destination in case they don't have enough fuel to go back to their home port
    10) *Faster movement in friendly provinces, slower ins occupied ones and at night
    11) *Aircraft should be more useful or cheaper
    12) *Give transport plane the ability (as an option which can be turned on and off) to move infantry between military airports
    13) *Give transport ships the ability (as an option which can be turned on and off) to sea assault provinces without beaches (representing helicopter landing forces, modern amphibious assault ships etc.)
    14) *Manuel control for planing flying-route for aircraft
    15) *Add possibility to add more than one brigade to any unit (moddable)
    16) *Add possibility to add brigades on allied territory
    17) *Units refreshing their stockpile should not be included in the IC needs for supply production sliders, refreshing a larger naval fleet may force it to skyrocket dumping production to nearly zero
    18) *Surface fleets should sink convoys


    Music, sounds
    1) *Improve sounds of rockets (sound like aeroplanes)
    2) *Improve sound of artillery bombardment


    Other
    1) *Allow the dissent to drop below 0 (maybe only for a short time)
    2) *Add parties and political elections
    3) *Radar should give information on world map
    4) *Allow to move supply depot
    5) *Allow to bring supply depot home
    6) *Export the IC/techteam slot allocation to misc.txt so modders may allocate more slots to minor countries and to allocate maximum slots only to those majors with 300+ IC
    7) *A country should get the wartime IC/consumer goods bonus only when the enemies combined IC is at least 0.5 of the country (example)


    I know some of these wishes are only minor issues, but I don't want to correct them every time I reinstall the game. Feel free to comment!
    Will be changed or in pipeline
    Has been changed
    Will not be changed
    Waiting for community to work on that
    * Not commented by the devs yet
    Last edited by Leonaru; 16-07-2010 at 09:55. Reason: Update

  2. #2
    East vs West developer Leonaru's Avatar
    200k clubAchtung PanzerHoI AnthologyArsenal of DemocracyDarkest Hour
    EU3 CompleteHeir to the ThroneIron CrossMajesty 2Victoria: Revolutions

    Join Date
    Jan 2010
    Posts
    2,119
    (Placeholder)

  3. #3
    First Lieutenant III.Selim's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonEuropa Universalis: ChroniclesEuropa Universalis III: In NomineEU3 Napoleon's Ambition
    Victoria: RevolutionsVictoria 2Victoria II: A House Divided

    Join Date
    Nov 2005
    Location
    Ankara
    Posts
    236
    +1 for all list of wishes above and..

    1. Naval battles should be more decisive.
    2. AI Japan should concentrate on pacific islands. So as USA.
    3. AI USA should be more active on amphibic assaults.
    4. AI British navy should be more active in mediterranean: when i play as italy, mediterranean sea is a heaven for regia marina. Italian navy should feel like they're in hell even if they docked to their ports.

  4. #4
    Threadbuster, by order of CC HisMajestyBOB's Avatar
    Arsenal of DemocracyCrusader Kings IIDarkest HourDeus VultDivine Wind
    For The GloryHearts of Iron IIIHeir to the ThroneEuropa Universalis III: In NomineEU3 Napoleon's Ambition
    Victoria: RevolutionsVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessCK2: Holy Knight
    EU3 Collectors Edition500k club

    Join Date
    Apr 2001
    Location
    Shanghai, China
    Posts
    3,324
    Quote Originally Posted by Leonaru View Post
    1) Communist China should get cores on Mongolia and Macao after beating Nationalist China
    Actually I don't think Communist China ever claimed Mongolia. They may have renounced those claims in exchange for Soviet support. Nationalist China, on the other hand, continues to claim Mongolia, though these days the main reason they haven't renounced those claims is because the PRC would view any renunciation as a possible course towards official independence.

    But I do like the others, particularly the naval battles and AI ones.
    Why, Thor, god of thunder, is trying to break into my building!

  5. #5
    Quote Originally Posted by Leonaru View Post
    2) Add missing ministers/leaders for the Armageddon countries (might use ACIP mod)


    Map

    1) Extend country colours so every country can have its own colour
    Amen to those

    Also they need to add hotkeys for building nuke reactors, radar sites, airfields, etc.
    Please check out my Space Race Mod for Darkest Hour.

    Also, please check out my quasi abandoned AAR, The Great Crusade (HOI2) and its continuation in Arsenal of Democracy. I've also been working on a Great Crusade Scenario which will eventually come to Darkest Hour.

  6. #6
    Field Marshal Cybvep's Avatar

    Join Date
    May 2009
    Location
    Poland
    Posts
    8,315
    1. Resource attrition effect should be added.

    2. Resource consumption should be nonlinear, so that minors will not be quickly and completely devastated by resource lack effect, while majors will be hungry for more and more resources.

    3. Submarines should be harder to spot and less effective when used in very large packs (additional stacking penalty).

    4, Sino-Japanese war should be rebalanced. Implementing new forms of guerrilla warfare should improve this theatre (and Spanish Civil War, too).

    5. We should get a warning when invasion is taking place ("Mein Fuhrer, we are being INVADED in province X").

    6. Surrender events should be improved. Also, new surrender mechanics should be implemented, so that one does not have to take EVERY VP point to force the enemy to surrender. Ideally, surrender negotiations would be introduced...

  7. #7
    Just get rid of most of the surrender events. Rework Vichy and the BP.
    "If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; may your chains set lightly upon you, and may posterity forget that you were our countrymen."

    Bloody, Bloody Sunday WWCLIII

  8. #8
    East vs West developer Leonaru's Avatar
    200k clubAchtung PanzerHoI AnthologyArsenal of DemocracyDarkest Hour
    EU3 CompleteHeir to the ThroneIron CrossMajesty 2Victoria: Revolutions

    Join Date
    Jan 2010
    Posts
    2,119
    Quote Originally Posted by HisMajestyBOB View Post
    Actually I don't think Communist China ever claimed Mongolia. They may have renounced those claims in exchange for Soviet support. Nationalist China, on the other hand, continues to claim Mongolia, though these days the main reason they haven't renounced those claims is because the PRC would view any renunciation as a possible course towards official independence.
    Added a new factor: USSR must surrender to Germany first. After that, USSR influence in Mongolia should be gone.

  9. #9
    Quote Originally Posted by Leonaru View Post
    2) Naval battles should be more decisive.
    I think this was mentioned as already in the works, and I completely agree.


    3) AI Japan and AI USA should concentrate on pacific islands
    For Japan, I like a split approach (Mainland and Islands), surely that can be done.

    5) Big AI nations should get events to install puppets with a certain chance
    Is this an across the board problem for the majors? From what little I've seen both Germany and Japan have been fairly active in releasing puppets. Just wondering.

    3) Remove delay time for ministers in case of a coup or election
    I can see the rationale, but can see reasons as to why their would be an effective delay in arrival during any change in administration.



    1) Extend country colours so every country can have its own colour
    That'd be very nice.


    1) Communist China should get cores on Mongolia and Macao after beating Nationalist China
    2) Nationalist China should get cores on Hong Kong and Macao after beating Japan in case USSR surrendered to Germany
    I agree.

    3) Add a command to change a country's colour
    4) Add a command to change a country's Name
    5) Add a command to change a country's flag
    I agree this'd be great.

    6) A country should change its flag in case it has a certain ideology (e.g. Germany changing from Black-White-Red to Black-Red-Gold in case they become a democracy)
    I've often wished for this.


    1) Add resource attrition effect: No stockpiling over decades
    This has to be handled carefully, if at all. To me, it'd be nice to see, but only if done within reason.

  10. #10
    I can see the rationale, but can see reasons as to why their would be an effective delay in arrival during any change in administration.
    However, the delay affects currently serving ministers that carry over. This is a major problem.
    "If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; may your chains set lightly upon you, and may posterity forget that you were our countrymen."

    Bloody, Bloody Sunday WWCLIII

  11. #11
    Colonel TheRealKestrel's Avatar
    Arsenal of DemocracyDarkest HourEast India Company CollectionHearts of Iron III CollectionIron Cross

    Join Date
    Sep 2007
    Location
    Winnipeg, Manitoba, Canada
    Posts
    842
    Add a notification for when a unit has run out of supplies.

  12. #12
    Field Marshal Cybvep's Avatar

    Join Date
    May 2009
    Location
    Poland
    Posts
    8,315
    Idea borrowed from HOI3: "Reserves" mission for naval units and aircrafts. Although I never got it to work in HOI3, it still would be a good addition to the game.

  13. #13
    Major Mexbuild's Avatar
    Arsenal of DemocracyDarkest HourEU3 CompleteHearts of Iron IIIVictoria 2
    500k club

    Join Date
    Apr 2006
    Location
    Düsseldorf, Germany
    Posts
    556
    I wish a offical possibility to inrease the maps dimensions!

  14. #14
    East vs West developer Leonaru's Avatar
    200k clubAchtung PanzerHoI AnthologyArsenal of DemocracyDarkest Hour
    EU3 CompleteHeir to the ThroneIron CrossMajesty 2Victoria: Revolutions

    Join Date
    Jan 2010
    Posts
    2,119
    BTW, did any of you dev read this thread?
    East vs. West - A Hearts of Iron Game | Forum | Teaser | Trailer | FAQ

  15. #15
    Lt. General wright1331's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IICommander: Conquest of the AmericasDeus Vult
    Europa Universalis 3EU3 CompleteDivine WindFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourHeir to the ThroneMajesty 2Semper FiSupreme Ruler 2020
    Victoria 2Mount & Blade: WarbandCK2: Holy Knight500k clubEuropa Universalis IV

    Join Date
    Feb 2005
    Location
    USA, OH-IO
    Posts
    1,353
    An Intercept mission for planes. (HOI3 style)
    the Original
    aka ECLIPSE

    Patiently waiting for HOI3 to be what I hoped it would have been back in '09

  16. #16
    General Porkman's Avatar
    Arsenal of DemocracyHearts of Iron 2: Armageddon

    Join Date
    Nov 2006
    Location
    Taipei, Taiwan
    Posts
    2,161
    Quote Originally Posted by HisMajestyBOB View Post
    Actually I don't think Communist China ever claimed Mongolia. They may have renounced those claims in exchange for Soviet support. Nationalist China, on the other hand, continues to claim Mongolia, though these days the main reason they haven't renounced those claims is because the PRC would view any renunciation as a possible course towards official independence.
    It's even weirder than that. The ROC did recognize Mongolia in 1946 as part of the Sino soviet friendship treaty. In 1952, after fleeing to Taiwan, the ROC decided that the Soviets had violated that treaty and thus withdrew their recognition of Mongolia.

    I agree with the poster that the only way Mongolia stays independent from a victorious China is via Soviet guarantee.
    I realized that the purpose of writing is to inflate weak ideas, obscure poor reasoning, and inhibit clarity. -- Calvin

    China's AARight to be Hostile - A different way for the Guomindang (Ongoing, ....slowly) Updated: 5/23
    Proud Recipient of a Lord Strange Cookie of British Awesomeness
    Armageddon Consolidated China Improvement Pack

  17. #17
    East vs West developer Leonaru's Avatar
    200k clubAchtung PanzerHoI AnthologyArsenal of DemocracyDarkest Hour
    EU3 CompleteHeir to the ThroneIron CrossMajesty 2Victoria: Revolutions

    Join Date
    Jan 2010
    Posts
    2,119
    Quote Originally Posted by wright1331 View Post
    An Intercept mission for planes. (HOI3 style)
    Please explain that, I don't own HoI3. Do you want planes to start in case enemy aircraft is approching?


    Quote Originally Posted by Porkman View Post
    I agree with the poster that the only way Mongolia stays independent from a victorious China is via Soviet guarantee.
    Both of you are right, so I added that Germany must have beaten the USSR. After a bitter peace, Communist China should be opportunistic enough to claim what it can claim.
    East vs. West - A Hearts of Iron Game | Forum | Teaser | Trailer | FAQ

  18. #18
    Quote Originally Posted by Leonaru View Post
    Please explain that, I don't own HoI3. Do you want planes to start in case enemy aircraft is approching?
    In HoI3, planes on an intercept mission sit in their airfields until enemy aircraft are detected. Only then do they launch and fly to intercept. After the enemy is gone they return to their base, where they wait for another enemy to be detected.

    In other words, they aren't constantly flying around wasting fuel and just hoping to run in to the bad guys. ^_^

  19. #19
    Quote Originally Posted by Rhedd View Post
    In HoI3, planes on an intercept mission sit in their airfields until enemy aircraft are detected. Only then do they launch and fly to intercept. After the enemy is gone they return to their base, where they wait for another enemy to be detected.

    In other words, they aren't constantly flying around wasting fuel and just hoping to run in to the bad guys. ^_^
    How would that affect the current 2+ hour delay before aircraft start reacting to their orders?
    "If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; may your chains set lightly upon you, and may posterity forget that you were our countrymen."

    Bloody, Bloody Sunday WWCLIII

  20. #20
    Beltz, Mayn Shtetele Beltz bestmajor's Avatar
    Achtung PanzerArsenal of DemocracyDarkest HourEast India CompanyHearts of Iron III
    Iron CrossMajesty 2Semper FiMount & Blade: WarbandRise of Prussia
    500k club

    Join Date
    Jun 2008
    Location
    Colonia Claudia Ara Agrippinensium
    Posts
    2,659
    Quote Originally Posted by Rhedd
    In HoI3, planes on an intercept mission sit in their airfields until enemy aircraft are detected. Only then do they launch and fly to intercept. After the enemy is gone they return to their base, where they wait for another enemy to be detected.

    In other words, they aren't constantly flying around wasting fuel and just hoping to run in to the bad guys.

    HOI1 system!! +1!!

+ Reply to Thread
Page 1 of 58 1 2 3 11 26 51 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts