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Thread: Magna Mundi Ultimate - Non CTDs Bugs Thread

  1. #61
    Bug Heading: 1453 start Screen has strange ruler setup for Hungary V1.05

    Particulars: On start screen for the 1453 bookmark, it shows ladislaus Postumus as ruler of Hungary, but if you hover the mouse over this name it will instead show King Sigismund I von Luxemburg (7/6/6). It does not appear ingame though.

  2. #62
    Quote Originally Posted by Yasko View Post
    Bug Heading : Transilvanya gets annexed by Hungary via event

    I forced Hungary as Ottomans to release Transilvanya. They were in alliance with me but Hungary annexed Transilvanya via event.
    Related bug that I forgot to post earlier:

    Bug Heading: Transilvania is vassal of Hungary - does not exist

    Particulars: Tried out OE and checked peace options with Hungary. I could both release them and cancel their vassalization.

    Done -z-
    Last edited by Zolotaya; 06-03-2010 at 01:31.

  3. #63

    Both outcomes firing on shady dealings

    This may have just been awful luck and there is nothing you can do, but I had both the success and failure of the shady dealings with pirates fire on the same date after providing the assistance. As I am not experienced with the code, I thought you could take a look and see if there is a problem there or just a odd luck that they fired on the same day. Here is the relevant events copied from the barbary_coast file.

    Code:
    country_event = {
    
    	id = 530115
    	
    	trigger = {
    		
    
    	        OR = {
    	        	  owns = 231
    		          owns = 227
    		          owns = 229
    		          owns = 230
    		          owns = 206
    		          owns = 224
    		          owns = 221
    		          owns = 366
    		          owns = 368
    		          owns = 220
    		          owns = 213
    		          owns = 333
    		          owns = 127
    		          owns = 125
    		          owns = 124
    		          owns = 126
    		          owns = 164
    		          owns = 212
    		          owns = 223
    		          owns = 222
    		          owns = 200
    		          owns = 201
    		          owns = 102
    		          owns = 101
    		          owns = 1247
    		          owns = 106
    		          owns = 113
    		          owns = 115
    		          owns = 117
    		          owns = 118
    		          owns = 114
    		          owns = 121
    		          owns = 123
    		          owns = 122
    		          owns = 120
    		          owns = 119
    		          owns = 136
    		          owns = 112
    		          owns = 111
    		          owns = 130
    		          owns = 131
    		          owns = 163
    		          owns = 143
    		          owns = 145
    		          owns = 146
    		          owns = 320
    		          owns = 321
    		          owns = 137
    		          owns = 138
    		          owns = 1113
    		          owns = 1114
    		          owns = 1749
    		          owns = 1769
    		          owns = 1773
    		          owns = 1750
    		          owns = 1801
    		          owns = 1795
    		          owns = 1796
    	        }
    		
    		NOT = { has_country_flag = shady_dealings1 }
    		NOT = { has_country_flag = shady_dealings2 }
    
    		REB = { NOT = { has_country_flag = pirates_sunset } }
    		NOT = { religion_group = muslim }
    	}
    	      
    	
    	mean_time_to_happen = {
    		years = 40
    
    
    		modifier = {				
    			factor = 0.5
    			
    			OR = {
    				advisor = spymaster
    				idea = espionage
    				idea = vetting
    			}
    		}
    
    
    		modifier = {				
    			factor = 0.5
    			OR = {
    				advisor = KoSJ_advisor_2
    				advisor = privateer
    				advisor = rear_admiral
    				advisor = naval_organiser
    				advisor = grand_admiral
    				advisor = naval_reformer
    			}
    
    		}		
    
    
    	}
    
    	title = "EVTNAME530115" #	Shady Dealings
    	desc = "EVTDESC530029"
    
    	option = {
    	name = "EVTOPTA530115" #	Provide them free passage
    		ai_chance = { factor = 25 }
    
    		
    		treasury = +10
    		set_country_flag = shady_dealings1
    
    	}
    
    
    	option = {
    	name = "EVTOPTB530115" #	Provide repairs at port
    		ai_chance = { factor = 5 }
    
    		
    		treasury = +25
    		set_country_flag = shady_dealings2
    
    		relation = { who = MOR value = +25 }
    		relation = { who = ALG value = +25 }
    		relation = { who = TUN value = +25 }		
    
    	}
    
    
    	option = {
    	name = "EVTOPTC530115" #	Hunt them!
    		ai_chance = { factor = 70 }
    
    	}
    
    
    
    }
    
    country_event = {
    
    	id = 530116
    	
    	trigger = {
    		
    
    		OR = { has_country_flag = shady_dealings1
    		       has_country_flag = shady_dealings2	
    		}
    		
    	}
    	      
    	
    	mean_time_to_happen = {
    		months = 1
    
    
    		modifier = {				
    			factor = 0.6
    			
    			OR = {
    				advisor = spymaster
    				idea = espionage
    				idea = vetting
    			}
    		}		
    
    
    	}
    
    	title = "EVTNAME530116" #	No Consequences!
    	desc = "EVTDESC530030"
    
    	option = {
    	name = "EVTOPTA530116" #	We got away with it!
    		ai_chance = { factor = 100 }
    
    		clr_country_flag = shady_dealings1
    		clr_country_flag = shady_dealings2
    
    	}
    
    
    }
    
    
    country_event = {
    
    	id = 530117
    	
    	trigger = {
    		
    
    		AND = {	OR = { has_country_flag = shady_dealings1
    			       has_country_flag = shady_dealings2	
    			}
    		
    			OR = { 
    				advisor = spymaster
    			    idea = espionage
    				idea = vetting
    			}
    		
    		}
    	}
    	      
    	
    	mean_time_to_happen = {
    		months = 1
    	}
    
    	title = "EVTNAME530117" #	Spymaster Saves the Day!
    	desc = "EVTDESC530031"
    
    	option = {
    	name = "EVTOPTA530117" #	The Crown thanks your cunning...
    		ai_chance = { factor = 100 }
    
    		treasury = -15
    		clr_country_flag = shady_dealings1
    		clr_country_flag = shady_dealings2
    	}
    
    
    }
    
    
    country_event = {
    
    	id = 530118
    	
    	trigger = {
    		       has_country_flag = shady_dealings1
    	}
    	      
    	
    	mean_time_to_happen = {
    		months = 3
    
    	}
    
    	title = "EVTNAME530118" #	Discovered!
    	desc = "EVTDESC530032"
    
    	option = {
    	name = "EVTOPTA530118" #	What a mess!
    		ai_chance = { factor = 100 }
    
    		prestige = -0.05
    
    		relation = { who = POR value = -75 }	#All the Christian Med
    		relation = { who = CAS value = -75 }
    		relation = { who = ARA value = -75 }
    		relation = { who = FRA value = -75 }
    		relation = { who = SIC value = -75 }
    		relation = { who = SPA value = -75 }
    		relation = { who = PRO value = -75 }
    		relation = { who = SAV value = -75 }
    		relation = { who = MLO value = -75 }
    		relation = { who = MOD value = -75 }
    		relation = { who = GEN value = -75 }
    		relation = { who = TUS value = -75 }
    		relation = { who = SIE value = -75 }
    		relation = { who = URB value = -75 }
    		relation = { who = PAP value = -75 }
    		relation = { who = VEN value = -75 }
    		relation = { who = ALB value = -75 }
    		relation = { who = ATH value = -75 }
    		relation = { who = MOE value = -75 }
    		relation = { who = CYP value = -75 }
    		relation = { who = KNI value = -75 }
    		relation = { who = RAG value = -75 }
    		relation = { who = NAX value = -75 }
    
    
    		relation = { who = ENG value = -25 } # and "some" northern friends too!
    		relation = { who = NOR value = -25 }
    		relation = { who = DAN value = -25 }
    		relation = { who = BRI value = -25 }
    		relation = { who = NED value = -25 }
    		relation = { who = SWE value = -25 }
    		relation = { who = GEL value = -25 }
    		relation = { who = ICN value = -25 }
    		relation = { who = ICF value = -25 }
    		relation = { who = HCB value = -25 }
    		relation = { who = MKL value = -25 }
    		relation = { who = GEL value = -25 }
    		relation = { who = ICN value = -25 }
    		relation = { who = ICF value = -25 }
    		relation = { who = HCB value = -25 }
    		relation = { who = MKL value = -25 }
    		relation = { who = HCL value = -25 }
    		relation = { who = HCD value = -25 }
    		relation = { who = HAM value = -25 }
    
    
    		clr_country_flag = shady_dealings1
    		clr_country_flag = shady_dealings2
    	}
    
    
    }
    
    
    country_event = {
    
    	id = 530119
    	
    	trigger = {
    		       has_country_flag = shady_dealings2
    	}
    	      
    	
    	mean_time_to_happen = {
    		months = 2
    
    	}
    
    	title = "EVTNAME530119" #	Discovered!
    	desc = "EVTDESC530033"
    
    	option = {
    	name = "EVTOPTA530119" #	What a mess!
    		ai_chance = { factor = 100 }
    
    
    		prestige = -0.1
    		stability = -1
    
    		relation = { who = POR value = -75 }	#All the Christian Med
    		relation = { who = CAS value = -75 }
    		relation = { who = ARA value = -75 }
    		relation = { who = FRA value = -75 }
    		relation = { who = SIC value = -75 }
    		relation = { who = SPA value = -75 }
    		relation = { who = PRO value = -75 }
    		relation = { who = SAV value = -75 }
    		relation = { who = MLO value = -75 }
    		relation = { who = MOD value = -75 }
    		relation = { who = GEN value = -75 }
    		relation = { who = TUS value = -75 }
    		relation = { who = SIE value = -75 }
    		relation = { who = URB value = -75 }
    		relation = { who = PAP value = -75 }
    		relation = { who = VEN value = -75 }
    		relation = { who = ALB value = -75 }
    		relation = { who = ATH value = -75 }
    		relation = { who = MOE value = -75 }
    		relation = { who = CYP value = -75 }
    		relation = { who = KNI value = -75 }
    		relation = { who = RAG value = -75 }
    		relation = { who = NAX value = -75 }
    
    
    		relation = { who = ENG value = -25 } # and "some" northern friends too!
    		relation = { who = NOR value = -25 }
    		relation = { who = DAN value = -25 }
    		relation = { who = BRI value = -25 }
    		relation = { who = NED value = -25 }
    		relation = { who = SWE value = -25 }
    		relation = { who = GEL value = -25 }
    		relation = { who = ICN value = -25 }
    		relation = { who = ICF value = -25 }
    		relation = { who = HCB value = -25 }
    		relation = { who = MKL value = -25 }
    		relation = { who = GEL value = -25 }
    		relation = { who = ICN value = -25 }
    		relation = { who = ICF value = -25 }
    		relation = { who = HCB value = -25 }
    		relation = { who = MKL value = -25 }
    		relation = { who = HCL value = -25 }
    		relation = { who = HCD value = -25 }
    		relation = { who = HAM value = -25 }
    
    
    		clr_country_flag = shady_dealings1
    		clr_country_flag = shady_dealings2
    	}
    
    
    }
    If its nothing oh well, just trying to help since I remember these events from previous versions I played awhile back.
    Last edited by Daedalus27; 05-03-2010 at 17:55.

  4. #64
    Can you please put that in the CODE brackets? The # icon in the advanced settings. It takes up way too much of the screen otherwise. Thanks.

  5. #65
    Negative stability gives ur double revolt risk, one for having below 0 stability and another for just negative stability.
    Revenge Solves Everything

  6. #66
    Quote Originally Posted by ForVictory View Post
    Negative stability gives ur double revolt risk, one for having below 0 stability and another for just negative stability.
    I believe this is WAD, for as long as I can remember there has always been "below 0 stability" and "for each level below 0" modifiers.

  7. #67
    Lt. General Narwhal's Avatar
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    Thank you for the systematic update on the tracking bugs. We feel useful that way. I would never have reported as much bugs without this.

  8. #68
    Bug Heading: Missing decision title and description
    Particulars: Playing as Poland, I inherited Lithuania. Now I have decision to free them as vassal, giving me +1 stab. However, both decision title and description are placholders (release_lithuania_title and release_lithuania_desc).
    Minor issue, obviously.

  9. #69
    Quote Originally Posted by Narwhal View Post
    Thank you for the systematic update on the tracking bugs. We feel useful that way. I would never have reported as much bugs without this.
    Mine wasn't listed.

  10. #70
    Bug Heading: Obsolete Mission

    The mission "Sway an uncommited elector" needs to be axed, or at least made to only happen when there is a rival.

    With the current setup, the only time I have seen this mission fire is when all the electors are voting for me, the lovable Habsurgian Holy Roman Emperor, except for Bohemia, who votes for himself. As usual. Nothing I can do will change that, except vassalising/PUing, which I can't do without going to war which aborts the mission I believe.


    It was a decent mission in previous iterations, the new elector mechanics throw it out into the cold as being nigh impossible to complete now.

  11. #71
    Bug Heading: Missing Cultural Decisions

    Particulars:
    Many of the cultural decisions such as The Last Jousting Tournament, Court Byzantine Refugees, Florentine School, etc. seem not to be avaliable for choosing. At at glance, it seems like the tech groups required for cultural decisions seem not to have updated to work with MM.





    Done 5/3/10 @17:37
    Last edited by Zolotaya; 06-03-2010 at 02:38.

  12. #72
    Quote Originally Posted by Yasko View Post
    Bug Heading : When vassal breaks free, you get a 10 year truce with the vassal.
    This is WAD

  13. #73
    Corporal Pantamonium's Avatar
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    Nevermind.
    Last edited by Pantamonium; 06-03-2010 at 02:34.
    "In the beginning the Universe was created. This made a lot of people very angry and been widely regarded as a bad move."

    - Douglas Adams, "The Restaurant at the End of the Universe"

  14. #74
    Quote Originally Posted by entwo View Post
    Bug Heading: Total Pirate blockade of Japan
    Particulars: Starting Sengoku Jidai within a few months the following sea provinces are blockaded by pirates
    Sea of Japan
    Tokai Sea
    Amakusa Sea
    Setto Inland Sea
    And occasionally Ryuku Islands
    Starting new games of Sengoku Jidai sometimes changes it from 4 sea provinces to 3 but the number of ships is always the same
    10 Galleys in Setto Inland Sea
    9 Galleys in Amakusa Sea
    4 Light ships in Tokai Sea
    4 Galleys in Sea of Japan
    This is a result of Vanilla mechanics - Not sure we can "fix" this.

  15. #75
    Captain Mukashi's Avatar
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    Bug Heading: Diplo-annex
    Particulars: After diplo-annexing a vassal while having a mission that gave me a core on the territory, the event asking if I wanted to give autonomous estates in exchange for a core fired. WAD? This looks like it is WAD, but I'll ask Helius to look over it. -z-

    Bug Heading: Sengoku Diplo-annex
    Particulars: In the above situation, the {City} castle falls event fired. Seems unlikely my now incorporated vassal would be committing suicide when they just agreed to join my nation formally.

    Bug Heading: Sengoku Diplo-annex Rival Lords Submit
    Particulars: The formally independent province had a campaign to unify the province going at the time I diplo-annexed them. This continued afterwards, even though the modifier for how divided the province was had changed due to the {City} castle falls event, leading to me getting a completely unified province when it had been a fragmented province at the initial time of diplo-annex.

    Bug Heading: Sengoku Reformation
    Particulars: While still being closed societies, with no Christians even as minorities in a province, Japanese nations get the Reformation events which give increased relationship with the Papal States.
    Last edited by Zolotaya; 08-03-2010 at 13:00.

  16. #76
    Quote Originally Posted by Zolotaya View Post
    This is a result of Vanilla mechanics - Not sure we can "fix" this.
    It's not elegant, but what about having an event that immediately cedes a single Japanese province to JAP, and gives JAP a navy at the start of the game (with another event that gives the province back to its proper owner)? Would that keep the pirates from appearing before any Japanese nations get ships? If its patrol range would be to short, would giving JAP a bunch of naval ideas help?

  17. #77
    Quote Originally Posted by Narwhal View Post
    Thank you for the systematic update on the tracking bugs. We feel useful that way. I would never have reported as much bugs without this.
    I'm glad you like this format. Your reports are greatly appreciated.

    Quote Originally Posted by sirbruce View Post
    Mine wasn't listed.
    It was a little slow being listed. Sorry about that.

  18. #78
    Colonel boies00's Avatar
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    Bug Heading: Endowment of the Art
    Particulars: The icon on the HRE page seem to be an Indian symbol, and there's
    no text or modifier in the tooltip.

    Bug Heading: Imperial Army
    Particulars: The Empire has accepted the creation of an Imperial Army, but the new institution is not featured on the HRE page.

  19. #79
    Field Marshal Don_Quigleone's Avatar
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    Quote Originally Posted by kuros ho megas View Post
    It's not elegant, but what about having an event that immediately cedes a single Japanese province to JAP, and gives JAP a navy at the start of the game (with another event that gives the province back to its proper owner)? Would that keep the pirates from appearing before any Japanese nations get ships? If its patrol range would be to short, would giving JAP a bunch of naval ideas help?
    Or just give Japanese good enough tech to start off with Galleys...

  20. #80
    Bug Heading: 'New Idea Available' without a new idea available
    Particulars: When you make a decision or have an event that gives you an NI and you're not supposed to have the slot for that NI available yet (like if you have 3 slots and 4 ideas) the game displays the 'New Idea Available' flag at the top of the screen until you're actually supposed to have the slot.

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